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Android用Canvas画一个真正能跑的跑马灯,死磕原理

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Android用Canvas画一个真正能跑的跑马灯,死磕原理

p.setColor(Color.WHITE);

RectF oval2 = new RectF(0, 0, canvasWidth, canvasHeight);// 设置个新的长方形,扫描测量

canvas.drawRect(oval2,p);

//开始绘制跑马灯

Paint p1=new Paint§;

Shader mShader = new LinearGradient(canvasWidth/2-canvansMax,canvasHeight/2-canvansMax , 2canvansMax, 2canvansMax,

new int[] { Color.RED, Color.GREEN,Color.CYAN,Color.MAGENTA,Color.GRAY,Color.BLUE,Color.YELLOW,Color.RED, Color.GREEN,Color.CYAN,Color.MAGENTA,Color.GRAY,Color.BLUE,Color.YELLOW}, null, Shader.TileMode.REPEAT);

p1.setShader(mShader);

RectF oval = new RectF(canvasWidth/2-canvansMax,canvasHeight/2-canvansMax , 2canvansMax, 2canvansMax);// 设置个新的长方形

canvas.drawRect(oval,p1);

//绘制幕布

Paint p2=new Paint();

p2.setColor(Color.BLACK);

RectF oval3 = new RectF(30, 30, canvasWidth-30, canvasHeight-30);// 设置个新的长方形,扫描测量

canvas.drawRect(oval3,p2);

3.找到旋转的依靠,并开启一个耗时任务。

private Calendar mCalendar; // 时间对象

public static final int START_CLOCK = 1000;// 开启时钟的标识

Handler mHandler = new Handler() {

public void handleMessage(android.os.Message msg) {

switch (msg.what) {

case DrawView.START_CLOCK:

mCalendar = mCalendar.getInstance();

invalidate();

sendEmptyMessageDelayed(DrawView.START_CLOCK, 10);

break;

case DrawView

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.STOP_CLOCK:

break;

default:

break;

}

}

};

4.设置彩色正方形旋转

canvas.rotate(sec*100,canvasWidth/2,canvasHeight/2);

5.将幕布按照彩色正方形反向旋转(不设置则跟着正方形一起旋转);

canvas.rotate(-sec*100,canvasWidth/2,canvasHeight/2);

源码如下:

1.完整java文件

public class MarqueeView extends View {

private Calendar mCalendar; // 时间对象

public static final int START_CLOCK = 1000;// 开启时钟的标识

Handler mHandler = new Handler() {

public void handleMessage(android.os.Message msg) {

switch (msg.what) {

case DrawView.START_CLOCK:

mCalendar = mCalendar.getInstance();

invalidate();

sendEmptyMessageDelayed(DrawView.START_CLOCK, 10);

break;

case DrawView.STOP_CLOCK:

break;

default:

break;

}

}

};

public MarqueeView(Context context) {

super(context);

}

public MarqueeView(Context context, @Nullable AttributeSet attrs) {

super(context, attrs);

mCalendar = mCalendar.getInstance();

if (mCalendar == null) {

mCalendar = mCalendar.getInstance();

}

mHandler.sendEmptyMessage(START_CLOCK);

}

@Override

protected void onDraw(Canvas canvas) {

super.onDraw(canvas);

drawAxis(canvas);

}

//绘制

private void drawAxis(Canvas canvas){

Paint p=new Paint();

int canvasWidth = canvas.getWidth(); //画布宽度

int canvasHeight = canvas.getHeight(); //画布高度

int canvansMax= (int) Math.sqrt(Math.pow(canvasWidth/2,2)+Math.pow(canvasHeight/2,2))+1; //正方形宽高的一半

int sec = mCalendar.get(Calendar.SECOND);//得到当前秒数

//开始绘制底层背景

p.setColor(Color.WHITE);

RectF oval2 = new RectF(0, 0, canvasWidth, canvasHeight);// 设置个新的长方形,扫描测量

canvas.drawRect(oval2,p);

canvas.rotate(sec*100,canvasWidth/2,canvasHeight/2);

//开始绘制跑马灯

Paint p1=new Paint§;

Shader mShader = new LinearGradient(canvasWidth/2-canvansMax,canvasHeight/2-canvansMax , 2canvansMax, 2canvansMax,

new int[] { Color.RED, Color.GREEN,Color.CYAN,Color.MAGENTA,Color.GRAY,Color.BLUE,Color.YELLOW,Color.RED, Color.GREEN,Color.CYAN,Color.MAGENTA,Color.GRAY,Color.BLUE,Color.YELLOW}, null, Shader.TileMode.REPEAT);

p1.setShader(mShader);

RectF oval = new RectF(canvasWidth/2-canvansMax,canvasHeight/2-canvansMax , 2canvansMax, 2canvansMax);// 设置个新的长方形,扫描测量

canvas.drawRect(oval,p1);

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