首先:您不应使用其他图像。也许对您的播放器来说并不重要(因为只有一个),但是通常您应该始终使用Sprite
Sheets,也就是
TextureAtlas。
但是,可以通过使用不同的纹理来避免这种情况。
TextureRegion tex1 = new TextureRegion(new Texture("play_anim_1"));TextureRegion tex2 = new TextureRegion(new Texture("play_anim_2"));TextureRegion tex3 = new TextureRegion(new Texture("play_anim_3"));TextureRegion tex4 = new TextureRegion(new Texture("play_anim_4"));Animation playerAnimation = new Animation(0.1f, tex1, tex2, tex3, tex4);


