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php socket实现的聊天室代码分享

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php socket实现的聊天室代码分享


class patServer {

var $systemVars  = array(
  "appName"  => "patServer",
  "appVersion"  => "1.1",
  "author"  => array("Stephan Schmidt ", )
  );


  var $port  = 10000;


  var $domain  = "localhost";


  var $maxClients = -1;


  var $readBufferSize  = 128;


  var $readEndCharacter = "n";


  var $maxQueue = 500;


  var $debug  = true;


  var $debugMode = "text";


  var $debugDest = "stdout";


  var $null  = array();


  var $clientFD = array();


  var $clientInfo = array();


  var $serverInfo = array();


  var $clients = 0;


function patServer( $domain = "localhost", $port = 10000 )
{
  $this->domain = $domain;
  $this->port  = $port;

  $this->serverInfo["domain"]     = $domain;
  $this->serverInfo["port"]     = $port;
  $this->serverInfo["servername"]   = $this->systemVars["appName"];
  $this->serverInfo["serverversion"] = $this->systemVars["appVersion"];

  set_time_limit( 0 );
}


function setMaxClients( $maxClients )
{
  $this->maxClients = $maxClients;
}


function setDebugMode( $debug, $dest = "stdout" )
{
  if( $debug === false )
  {
  $this->debug = false;
  return true;
  }

  $this->debug  = true;
  $this->debugMode = $debug;
  $this->debugDest = $dest;
}


function start()
{
  $this->initFD = @socket_create( AF_INET, SOCK_STREAM, 0 );
  if( !$this->initFD )
  die( "patServer: Could not create socket." );

  // adress may be reused
  socket_setopt( $this->initFD, SOL_SOCKET, SO_REUSEADDR, 1 );

  // bind the socket
  if( !@socket_bind( $this->initFD, $this->domain, $this->port ) )
  {
  @socket_close( $this->initFD );
  die( "patServer: Could not bind socket to ".$this->domain." on port ".$this->port." ( ".$this->getLastSocketError( $this->initFd )." )." );
  }

  // listen on selected port
  if( !@socket_listen( $this->initFD, $this->maxQueue ) )
  die( "patServer: Could not listen ( ".$this->getLastSocketError( $this->initFd )." )." );

  $this->sendDebugMessage( "Listening on port ".$this->port.". Server started at ".date( "H:i:s", time() ) );

  // this allows the shutdown function to check whether the server is already shut down
  $GLOBALS["_patServerStatus"] = "running";
  // this ensures that the server will be sutdown correctly
  register_shutdown_function( array( $this, "shutdown" ) );

  if( method_exists( $this, "onStart" ) )
  $this->onStart();

  $this->serverInfo["started"] = time();
  $this->serverInfo["status"]  = "running";

  while( true )
  {
  $readFDs = array();
  array_push( $readFDs, $this->initFD );

  // fetch all clients that are awaiting connections
  for( $i = 0; $i < count( $this->clientFD ); $i++ )
   if( isset( $this->clientFD[$i] ) )
   array_push( $readFDs, $this->clientFD[$i] );

  // block and wait for data or new connection
  $ready = @socket_select( $readFDs, $this->null, $this->null, NULL );

  if( $ready === false )
  {
   $this->sendDebugMessage( "socket_select failed." );
   $this->shutdown();
  }

  // check for new connection
  if( in_array( $this->initFD, $readFDs ) )
  {
   $newClient = $this->acceptConnection( $this->initFD );

   // check for maximum amount of connections
   if( $this->maxClients > 0 )
   {
   if( $this->clients > $this->maxClients )
   {
    $this->sendDebugMessage( "Too many connections." );

    if( method_exists( $this, "onConnectionRefused" ) )
    $this->onConnectionRefused( $newClient );

    $this->closeConnection( $newClient );
   }
   }

   if( --$ready <= 0 )
   continue;
  }

  // check all clients for incoming data
  for( $i = 0; $i < count( $this->clientFD ); $i++ )
  {
   if( !isset( $this->clientFD[$i] ) )
   continue;

   if( in_array( $this->clientFD[$i], $readFDs ) )
   {
   $data = $this->readFromSocket( $i );

   // empty data => connection was closed
   if( !$data )
   {
    $this->sendDebugMessage( "Connection closed by peer" );
    $this->closeConnection( $i );
   }
   else
   {
    $this->sendDebugMessage( "Received ".trim( $data )." from ".$i );

    if( method_exists( $this, "onReceiveData" ) )
    $this->onReceiveData( $i, $data );
   }
   }
  }
  }
}


function readFromSocket( $clientId )
{
  // start with empty string
  $data  = "";

  // read data from socket
  while( $buf = socket_read( $this->clientFD[$clientId], $this->readBufferSize ) )
  {
  $data .= $buf;

  $endString = substr( $buf, - strlen( $this->readEndCharacter ) );
  if( $endString == $this->readEndCharacter )
   break;
  if( $buf == NULL )
   break;
  }

  if( $buf === false )
  $this->sendDebugMessage( "Could not read from client ".$clientId." ( ".$this->getLastSocketError( $this->clientFD[$clientId] )." )." );

  return $data;
}


function acceptConnection( &$socket )
{
  for( $i = 0 ; $i <= count( $this->clientFD ); $i++ )
  {
  if( !isset( $this->clientFD[$i] ) || $this->clientFD[$i] == NULL )
  {
   $this->clientFD[$i] = socket_accept( $socket );
   socket_setopt( $this->clientFD[$i], SOL_SOCKET, SO_REUSEADDR, 1 );
   $peer_host = "";
   $peer_port = "";
   socket_getpeername( $this->clientFD[$i], $peer_host, $peer_port );
   $this->clientInfo[$i] = array(
"host"  => $peer_host,
"port"  => $peer_port,
"connectOn" => time()
);
   $this->clients++;

   $this->sendDebugMessage( "New connection ( ".$i." ) from ".$peer_host." on port ".$peer_port );

   if( method_exists( $this, "onConnect" ) )
   $this->onConnect( $i );
   return $i;
  }
  }
}


function isConnected( $id )
{
  if( !isset( $this->clientFD[$id] ) )
  return false;
  return true;
}


function closeConnection( $id )
{
  if( !isset( $this->clientFD[$id] ) )
  return false;

  if( method_exists( $this, "onClose" ) )
  $this->onClose( $id );

  $this->sendDebugMessage( "Closed connection ( ".$id." ) from ".$this->clientInfo[$id]["host"]." on port ".$this->clientInfo[$id]["port"] );

  @socket_close( $this->clientFD[$id] );
  $this->clientFD[$id] = NULL;
  unset( $this->clientInfo[$id] );
  $this->clients--;
}


function shutDown()
{
  if( $GLOBALS["_patServerStatus"] != "running" )
  exit;
  $GLOBALS["_patServerStatus"] = "stopped";

  if( method_exists( $this, "onShutdown" ) )
  $this->onShutdown();

  $maxFD = count( $this->clientFD );
  for( $i = 0; $i < $maxFD; $i++ )
  $this->closeConnection( $i );

  @socket_close( $this->initFD );

  $this->sendDebugMessage( "Shutdown server." );
  exit;
}


function getClients()
{
  return $this->clients;
}


function sendData( $clientId, $data, $debugData = true )
{
  if( !isset( $this->clientFD[$clientId] ) || $this->clientFD[$clientId] == NULL )
  return false;

  if( $debugData )
  $this->sendDebugMessage( "sending: "" . $data . "" to: $clientId" );

  if( !@socket_write( $this->clientFD[$clientId], $data ) )
  $this->sendDebugMessage( "Could not write '".$data."' client ".$clientId." ( ".$this->getLastSocketError( $this->clientFD[$clientId] )." )." );
}


function broadcastData( $data, $exclude = array(), $debugData = true )
{
  if( !empty( $exclude ) && !is_array( $exclude ) )
  $exclude = array( $exclude );

  for( $i = 0; $i < count( $this->clientFD ); $i++ )
  {
  if( isset( $this->clientFD[$i] ) && $this->clientFD[$i] != NULL && !in_array( $i, $exclude ) )
  {
   if( $debugData )
   $this->sendDebugMessage( "sending: "" . $data . "" to: $i" );

   if( !@socket_write( $this->clientFD[$i], $data ) )
   $this->sendDebugMessage( "Could not write '".$data."' client ".$i." ( ".$this->getLastSocketError( $this->clientFD[$i] )." )." );
  }
  }
}


function getClientInfo( $clientId )
{
  if( !isset( $this->clientFD[$clientId] ) || $this->clientFD[$clientId] == NULL )
  return false;
  return $this->clientInfo[$clientId];
}


function sendDebugMessage( $msg )
{
  if( !$this->debug )
  return false;

  $msg = date( "Y-m-d H:i:s", time() ) . " " . $msg;

  switch( $this->debugMode )
  {
  case "text":
   $msg = $msg."n";
   break;
  case "html":
   $msg = htmlspecialchars( $msg ) . "
n"; break; } if( $this->debugDest == "stdout" || empty( $this->debugDest ) ) { echo $msg; flush(); return true; } error_log( $msg, 3, $this->debugDest ); return true; } function getLastSocketError( &$fd ) { $lastError = socket_last_error( $fd ); return "msg: " . socket_strerror( $lastError ) . " / Code: ".$lastError; } function onReceiveData($ip,$data){ $this->broadcastData( $data,array(), true ); } } $patServer = new patServer(); $patServer->start();

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