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名师互学网 > IT > 软件开发 > 后端开发 > Java

推箱子1.0

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推箱子1.0

java推箱子1.0代码

import javax.swing.*;
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;

public class TXZ1 {
    public static void main(String[] args) {
        Jframe gameframe = new Jframe();
        gameframe.setTitle("推箱子");
        gameframe.setSize(48 * 22 + 12,48 * 12 + 38);
        //gameframe.setLocation((1920 - 1000) / 2,(1080 - 800) / 2);
        //gameframe.setBounds((1920 - 1000) / 2, (1080 - 800) / 2, 800, 600);
        gameframe.setLocationRelativeTo(null);
        gameframe.setResizable(false);

        JPanel panel = new JPanel();
        panel.setBackground(Color.CYAN);
        gameframe.setContentPane(panel);
        panel.setLayout(null);

        ImageIcon boxImg = new ImageIcon("imgs/box3.png");
        JLabel box = new JLabel(boxImg);
        panel.add(box);
        box.setBounds(3 * 48, 3 * 48, 48, 48);

        ImageIcon workerImg = new ImageIcon("imgs/workerLeft3.png");
        JLabel worker = new JLabel(workerImg);
        panel.add(worker);
        worker.setBounds(17 * 48, 6 * 48, 48, 48);

        ImageIcon goalImg = new ImageIcon("imgs/goal3.png");
        JLabel goal = new JLabel(goalImg);
        panel.add(goal);
        goal.setBounds(8 * 48, 9 * 48, 48, 48);

        ImageIcon wallImg = new ImageIcon("imgs/wall3.png");
        JLabel[] walls = new JLabel[22 * 2 + (12 - 2) * 2 + 6 + 5 + 5];
        for (int i = 0; i < walls.length; i++) {
            walls[i] = new JLabel(wallImg);
        }
        int index = 0;
        for (int i = 0; i < 22; i++) {
            panel.add(walls[index]);
            walls[index++].setBounds(i * 48, 0, 48, 48);
            panel.add(walls[index]);
            walls[index++].setBounds(i * 48, 11 * 48, 48, 48);
        }
        for (int i = 1; i <= 10; i++) {
            panel.add(walls[index]);
            walls[index++].setBounds(0, i * 48, 48, 48);
            panel.add(walls[index]);
            walls[index++].setBounds(21 * 48, i * 48, 48, 48);
        }
        //横着加
        for(int i = 0; i < 6; i++){
            panel.add(walls[index]);
            walls[index++].setBounds((6 + i) * 48, 3 * 48, 48, 48 );
        }
        //竖着加
        for(int i = 0; i < 5; i++){
            panel.add(walls[index]);
            walls[index++].setBounds(14 * 48, (i + 4) * 48, 48, 48 );
        }
        //斜着加
        for(int i = 0; i < 5; i++){//横着加
            panel.add(walls[index]);
            walls[index++].setBounds((3 + i) * 48, (i + 4) * 48, 48, 48 );
        }
        //添加事件,匿名内部类,事件处理
        gameframe.addKeyListener(new KeyListener() {
            @Override
            public void keyTyped(KeyEvent e) {
            }
            @Override
            //工人移动与图片改变
            public void keyPressed(KeyEvent e) {
                int keyCode = e.getKeyCode();
                int x = 0, y = 0;
                String imgPath = "workerDown3.png";
                if(keyCode == 37 || keyCode == 65){
                    x = -48;
                    imgPath = "workerLeft3.png";
                } else if(keyCode == 38 || keyCode ==87){
                    y = -48;
                    imgPath = "workerUp3.png";
                } else if(keyCode == 39 || keyCode == 68){
                    x = 48;
                    imgPath = "workerRight3.png";
                } else if(keyCode == 40 || keyCode == 83){
                    y = 48;
                }
                    worker.setBounds(worker.getBounds().x + x, worker.getBounds().y + y, 48, 48);
                ImageIcon workerImg = new ImageIcon("imgs/" + imgPath);
                worker.setIcon(workerImg);
                for (int i = 0; i < walls.length; i++) {
                    if(worker.getBounds().intersects(walls[i].getBounds())){
                        worker.setBounds(worker.getBounds().x - x, worker.getBounds().y - y, 48, 48);
                        break;
                    }
                }
                //工人推箱子
                if(worker.getBounds().intersects(box.getBounds())){
                    box.setBounds(box.getBounds().x + x, box.getBounds().y + y, 48, 48);
                }
                //判断穿墙
                for (int i = 0; i < walls.length; i++) {
                    if(box.getBounds().intersects(walls[i].getBounds())){
                        box.setBounds(box.getBounds().x - x, box.getBounds().y - y, 48, 48);
                        worker.setBounds(worker.getBounds().x - x, worker.getBounds().y - y, 48, 48);
                        break;
                    }
                }
                if(box.getBounds().intersects(goal.getBounds())){
                    JOptionPane.showMessageDialog(null,"恭喜你,赢了!");
                    System.exit(0);//结束进程
                }
            }
            @Override
            public void keyReleased(KeyEvent e) {}
        });


        gameframe.setVisible(true);
        gameframe.setDefaultCloseOperation(3);


    }
}

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