一、创建三个文件,头文件game.h,游戏内容game.c,测试引用游戏test.c
二、写出函数主体,用自定义函数test实现游戏,保证主函数的简便(test.c中)
int main()
{
test();
return 0;
}
三、构建test与菜单(test.c中)
一般游戏开始都是有一个菜单,而且为了反复游玩,所以我们采取do while循环,和switch case语句进行选择,然后菜单与游戏内容都由自定义函数menu()与game()完成。
void test()
{
int input = 0;
do
{
menu();
printf("请选择>n");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏n");
break;
default:
printf("选择错误,请选择1或者0n");
break;
}
} while(input);
}
void menu()
{
printf("*************************n");
printf("****** 1.玩游戏 ********n");
printf("****** 0.退出游戏 *******n");
printf("*************************n");
}
四、构建游戏内容game()(test.c中)
三子棋由行与列组成,所以定义一个二维数组,然后我们进行数组初始化,然后将初始化的棋盘打印让玩家能够观察棋盘进行落子,然后根据游戏结果进行输赢判断。
void game()
{
char board[ROW][COL] = { 0 };
Initboard(board, ROW, COL);//初始化棋盘
DisplayBoard(board, ROW, COL);//打印棋盘
char judge = 0;
while (1)
{
printf("请输入数字n");
player(board, ROW, COL);//玩家行动
DisplayBoard(board, ROW, COL);
judge = win(board, ROW, COL);
if (judge != 'C')
{
break;
}
computer(board, ROW, COL);//电脑行动
DisplayBoard(board, ROW, COL);
judge = win(board, ROW, COL);
if (judge != 'C')
{
break;
}
}
if (judge == '*')
{
printf("玩家赢n");
}
else if (judge == '#')
{
printf("电脑赢n");
}
else
{
printf("平局n");
}
}
五、初始化棋盘(游戏文件game.c里面实现)
void Initboard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
六、打印棋盘(游戏文件game.c里面实现)
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("n");
if (i < row - 1)//只打印两个横
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
}
printf("n");
}
}
七、玩家行动(游戏文件game.c里面实现)
void player(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
while (1)
{
scanf("%d %d",& i, &j);
printf("玩家行动n");
if (i >= 1 && i <= row && j >= 1 && j <= col)
{
if (board[i-1][j-1] == ' ')
{
board[i-1][j-1] = '*';
break;
}
else
{
printf("被占用,请重新输入n");
}
}
else
{
printf("超出棋盘,请重新输入n");
}
}
}
八、电脑行动(游戏文件game.c里面实现)
void computer(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
while (1)
{
printf("电脑行动n");
i = rand() % ROW;
j = rand() % COL;
if (board[i][j] == ' ')
{
board[i][j] = '#';
break;
}
}
}
这里引用时间作为随机变量,所以还需要引用头文件
#include#include
以及在主函数(test.c)中设置srand函数
int main()
{
srand((unsigned int)time(NULL));
test();
return 0;
}
九、判断输赢(游戏文件game.c里面实现)
char win(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
{
return board[0][0];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[0][2];
}
if (full(board, row, col) == 1)
{
return 'Q';
}
else
{
return 'C';
}
}
十、在头文件中声明所有函数(game.h中)
#define _CRT_SECURE_NO_WARNINGS 1 #define ROW 3 #define COL 3 #include#include #include void Initboard(char board[ROW][COL], int row, int col); void DisplayBoard(char board[ROW][COL], int row, int col); void player(char board[ROW][COL], int row, int col); void computer(char board[ROW][COL], int row, int col); char win(char board[ROW][COL], int row, int col); int full(char board[ROW][COL], int row, int col);



