原创游戏-版权所有,侵权必究
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www.jinpeng-game.ys168.com
//游戏仍在更新! #include#include #include #include #include #include #include #include #define KEY_DOWN(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0) CONSOLE_FONT_INFO consoleCurrentFont; using namespace std; long long money=100000,people=0,light=3; int l_x=100,l_y=100,xx=100,yy=100; string b_n[11]={}; int b_n_t[11]={},b_num[11]={},b_p[11]={},b_where[11][3]={},b_work=0; struct { void color(int all){SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),all);} void wait(int all){Sleep(all);} void cls(){system("cls");} void b(short hz,double time){Beep(hz,time);} void gt(int x,int y) { COORD coord; coord.X=y;//Here, the order is reversed, otherwise, the output pointer is moved to Y row and X column coord.Y=x; HANDLE a=GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleCursorPosition(a,coord); } }basic; struct { struct { short m[5][200][200]={}; bool a[5][200][200]={}; double p[200][200]={}; }map; struct { string photo[50][5]={ {"金","金","金","金","金"}, {"│ ","--","□","◎","◎"}, {"■","■","■","■","■"}, {"工","工","工","工","工"}, {"◆","◆","◆","◆","◆"}, }; short color[50][5]={ {170,170,170,170,170}, {143,143,143,130,132}, {167,165,164,166,169}, {143,143,143,143,143}, {167,165,164,166,169}, }; }library; struct { }tools; }m; int o_check(int need_money,int out,int x,int y,int need_time,int need_people,string name) { basic.cls(); b_work=1; basic.color(15) ; printf("正在联系光城建设五局.n"); basic.wait(100) ; printf("正在询问对方能否承包%s项目.n",name.c_str()); basic.wait(100) ; printf("对方正在研讨承包%s项目的问题.n",name.c_str()); basic.wait(100) ; if(money<=need_money+1) { printf("对方拒绝承包%s项目n原因:市财政局无法支付其承包费用n",name.c_str()); system("pause") ; } else { bool ok=true; for(int i=0;i<=10;i++) { if(b_n[i]=="") { ok=false; m.map.m [1][xx][yy]=3; printf("对方接受承包%s项目n市财政局已经对光城建设五局支付了此项目的费用%i元n",name.c_str(),need_money); system("pause") ; b_n[i]=name,b_where[i][1]=x,b_where[i][2]=y,b_n_t[i]=need_time,b_num[i]=out,money=money-need_money,b_p[i]=need_people; break; } } if(ok) { printf("对方拒绝承包%s项目n原因:对方工程设施不足,无法承包此项目n",name.c_str()); system("pause") ; } } b_work=0; basic.cls(); }/ } basic.cls(); } basic.cls(); } int look_do() { basic.cls(); while(1) { basic.gt(0,0) ; printf("工程进度 E 返回主界面n"); for(int i=0,w=0;i<=10;i++) { if(b_n[i]!="") { w++; printf("第%i个工程:%s 坐标(%i,%i)剩余完工时间%i秒 n",w,b_n[i].c_str(),b_where[i][1],b_where[i][2],b_n_t[i]); } } for(int i=0;i<=4;i++) printf(" n") ; if(GetAsyncKeyState((int)'E'))break; } basic.cls(); } int out_m() { basic.gt(0,0) ; short color=0; for(int m_x=l_x-10,x=0;m_x<=l_x+10;m_x++,x++) { for(int m_y=l_y-10,y=0;m_y<=l_y+10;m_y++,y++) { if(m.library.color[m.map.m[1][m_x][m_y]][m.map.m[2][m_x][m_y]]!=color) { basic.color(m.library.color[m.map.m[1][m_x][m_y]][m.map.m[2][m_x][m_y]]); color=m.library.color[m.map.m[1][m_x][m_y]][m.map.m[2][m_x][m_y]]; } printf("%s",m.library.photo[m.map.m[1][m_x][m_y]][m.map.m[2][m_x][m_y]].c_str() ); } printf("n"); } basic.color(15) ; printf("x-%i,y-%i,see_x-%i,see_y-%i n城市人口:%lld 市财政局还有%lld元 n提示:AWSD 移动视角 Q 取消当前操作nP 放置公路 L 摧毁建筑物/公路 O 查看建造进度nI 在当前光标处修建建筑物",yy,xx,l_x,l_y,people,money); } int game() { CreateThread(NULL,0,trafic_working,NULL,0,NULL); CreateThread(NULL,0,making_building,NULL,0,NULL); int doing=0;//0无操作 1放置公路 2摧毁建筑物 while(1) { out_m(); mouse.mouse(); if(mouse.y<=21&&mouse.x<=21*2)yy=(mouse.x/2)+l_y-10,xx=mouse.y+l_x-10; if(GetAsyncKeyState((int)'D')&&l_y<189)l_y++; else if(GetAsyncKeyState((int)'A')&&l_y>11)l_y--; else if(GetAsyncKeyState((int)'S')&&l_x<189)l_x++; else if(GetAsyncKeyState((int)'W')&&l_x>11)l_x--; else if(GetAsyncKeyState((int)'P')) doing=1; else if(GetAsyncKeyState((int)'L')) doing=2; else if(GetAsyncKeyState((int)'Q')) doing=0; else if(GetAsyncKeyState((int)'O')) look_do(); else if(GetAsyncKeyState((int)'I')) { if(m.map.m[1][xx][yy]==0) { int arror=0; if(m.map.m[1][xx+1][yy]==1)arror++; if(m.map.m[1][xx-1][yy]==1)arror++; if(m.map.m[1][xx][yy+1]==1)arror++; if(m.map.m[1][xx][yy-1]==1)arror++; if(arror>=1)make_do(); else MessageBox(0,"请在公路旁建造建筑物","提示",MB_OK); } else MessageBox(0,"您不能在其它建筑物/公路上建造建筑物","提示",MB_OK); } if(KEY_DOWN(VK_LBUTTON)) { if(doing==1&&m.map.m[1][xx][yy]==0)m.map.m[1][xx][yy]=1; else if(doing==2)m.map.m[1][xx][yy]=0; } } } int main() { system("mode con cols=150 lines=40"); HANDLE hStdin = GetStdHandle(STD_INPUT_HANDLE); DWORD mode; GetConsoleMode(hStdin, &mode); mode &= ~ENABLE_QUICK_EDIT_MODE; //移除快速编辑模式 mode &= ~ENABLE_INSERT_MODE; //移除插入模式 mode &= ~ENABLE_MOUSE_INPUT; SetConsoleMode(hStdin, mode); CONSOLE_CURSOR_INFO cursor_info={1,0}; SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info); system("title 城市之光3"); basic.color(15); basic.gt(3,6);printf("made by heveral(白.)");basic.wait(500);basic.cls();mouse.get_real_mouse(); while(1) { choose.about_things="开始界面选择",choose.title="城市之光3",choose.whats[1]="开始游戏", choose.whats[2]="打开金鹏游戏官网", choose.whats[3]="关闭游戏"; short a=choose.ai_choose(); if(a==1)game(); else if(a==2)system("start http://jinpeng-game.ys168.com/"); else if(a==3) break; } }
原创游戏-版权所有,侵权必究



