目录
一:游戏的逻辑:
二.创建一个头文件,两个 源文件!
三:实现
1.头文件 game.h
2.辅源文件 game.c
1.初始化棋盘的函数,将二维数内都设置为空白
2.打印棋盘
3.玩家下棋
4.电脑下棋
5.判断输赢和平局
3.主源文件 三子棋.c
1.游戏菜单
2.实现游戏内容
3.构建游戏框架
4.运行
四.完整代码
1.头文件
2.源文件(辅)
3.源文件(主)
五.总结
在创作之前,我们应该先构建一个大致的思路,这个类似于写作文时的提纲!有了思路,我们在创作时才不会在写一个比较复杂的代码时迷路!
一:游戏的逻辑:
1.菜单界面选择开始或者退出游戏。
2.创建棋盘并初始化。
3.打印棋盘。
4.玩家落子(玩家输入行列坐标的方式来落子),'*’表示玩家落子。
5.判定胜负关系(输,赢,和棋),'q’表示和棋。
6.电脑落子(随机位置落子) ,'#’表示电脑落子。
7.判定胜负关系。
8.回到 步骤2 继续执行。
二.创建一个头文件,两个 源文件!
1.头文件用来做函数声明
2.两个源文件的分配:一个为主,一个为辅。
主:用来实现三子棋游戏,实现它所需要的所有的逻辑;(三子棋完整的逻辑,应用不同的代码块的声明)
辅:用来完备,编译在运行三子棋时所需要的函数块,方便主函数的使用!(写函数)
三:实现
1.头文件 game.h
#pragma once #include#include #include #define ROW 3 #define COL 3 //初始化棋盘 void InitBoard(char board[ROW][COL], int row, int col); //打印棋盘 void DisplayBoard(char board[ROW][COL], int row, int col); //玩家下棋 void player_move(char board[ROW][COL], int row, int col); //电脑下棋 void computer_move(char board[ROW][COL], int row, int col); //判断输赢的代码 //玩家赢 - '*' //电脑赢 - '#' //平均 --- 'Q' //继续 ----'C' char is_win(char board[ROW][COL], int row, int col);
2.辅源文件 game.c
1.初始化棋盘的函数,将二维数内都设置为空白
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
2.打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
//数据
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("n");
//分割行
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
}
printf("n");
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
//数据
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("n");
//分割行
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
}
printf("n");
}
}
3.玩家下棋
//玩家下棋
void player_move(char board[ROW][COL], int row, int col)
{
printf("玩家下棋:>");
int x = 0;
int y = 0;
while (1)
{
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用,请重新输入!n");
}
}
else
{
printf("坐标非法,请重输入!n");
}
}
}
4.电脑下棋
通过系统时间,生成随机数,使得电脑在随机的空地方下棋(该处电脑下棋比较智障,请理解,本人目前能力有限,尚未设计出AI电脑人)
void computer_move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑下棋>n");
while (1)
{
x = rand() % ROW;//0~2
y = rand() % COL;//0~2
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
5.判断输赢和平局
char is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
//三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//对角线的判断
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
if (1 == is_full(board, row, col))
{
return 'Q';
}
//继续
return 'C';
}
3.主源文件 三子棋.c
1.游戏菜单
3.主源文件 三子棋.c
1.开始
0.退出
void menu()
{
printf("************************n");
printf("***** 1. play ******n");
printf("***** 0. exit ******n");
printf("************************n");
}
2.实现游戏内容
1.初始化棋盘,并打印
用一个二维数组打印棋盘并初始化
char board[ROW][COL] = { 0 };//数组的内容应该是全部空格
InitBoard(board, ROW, COL);//初始化棋牌
DisplayBoard(board, ROW, COL);//打印棋盘
2.下棋
通过一个死循环控制玩家下棋,电脑下棋,最后通过输 赢 平局 这三种结局跳出这个循环
char ret = 0;
while (1)
{
player_move(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
computer_move(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢n");
}
else if (ret == '#')
{
printf("电脑赢n");
}
else
{
printf("平局n");
}
3.构建游戏框架
用一个switch函数判断开始或者退出游戏
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏n");
break;
default:
printf("选择错误,请重新输入n");
break;
}
} while (input);
}
4.运行
int main()
{
test();
return 0;
}
四.完整代码
1.头文件
#pragma once
#include
#include
#include
#define ROW 3
#define COL 3
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void player_move(char board[ROW][COL], int row, int col);
//电脑下棋
void computer_move(char board[ROW][COL], int row, int col);
//判断输赢的代码
//玩家赢 - '*'
//电脑赢 - '#'
//平均 --- 'Q'
//继续 ----'C'
char is_win(char board[ROW][COL], int row, int col);
2.源文件(辅)
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
//数据
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("n");
//分割行
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
}
printf("n");
}
}
//玩家下棋
void player_move(char board[ROW][COL], int row, int col)
{
printf("玩家下棋:>");
int x = 0;
int y = 0;
while (1)
{
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用,请重新输入!n");
}
}
else
{
printf("坐标非法,请重输入!n");
}
}
}
void computer_move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑下棋>n");
while (1)
{
x = rand() % ROW;//0~2
y = rand() % COL;//0~2
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int is_full(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
//三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//对角线的判断
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
if (1 == is_full(board, row, col))
{
return 'Q';
}
//继续
return 'C';
}2
3.源文件(主)
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("************************n");
printf("***** 1. play ******n");
printf("***** 0. exit ******n");
printf("************************n");
}
void game()
{
//数据存储到一个字符的二维数组中,玩家下棋是'*',电脑下棋是'#',
char board[ROW][COL] = { 0 };//数组的内容应该是全部空格
InitBoard(board, ROW, COL);//初始化棋牌
//打印棋盘
DisplayBoard(board, ROW, COL);
//下棋
char ret = 0;
while (1)
{
player_move(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
computer_move(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢n");
}
else if (ret == '#')
{
printf("电脑赢n");
}
else
{
printf("平局n");
}
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏n");
break;
default:
printf("选择错误,请重新输入n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
五.总结
1.头文件
#pragma once
#include
#include
#include
#define ROW 3
#define COL 3
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void player_move(char board[ROW][COL], int row, int col);
//电脑下棋
void computer_move(char board[ROW][COL], int row, int col);
//判断输赢的代码
//玩家赢 - '*'
//电脑赢 - '#'
//平均 --- 'Q'
//继续 ----'C'
char is_win(char board[ROW][COL], int row, int col);
2.源文件(辅)
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
//数据
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("n");
//分割行
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
}
printf("n");
}
}
//玩家下棋
void player_move(char board[ROW][COL], int row, int col)
{
printf("玩家下棋:>");
int x = 0;
int y = 0;
while (1)
{
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用,请重新输入!n");
}
}
else
{
printf("坐标非法,请重输入!n");
}
}
}
void computer_move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑下棋>n");
while (1)
{
x = rand() % ROW;//0~2
y = rand() % COL;//0~2
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int is_full(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
//三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//对角线的判断
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
if (1 == is_full(board, row, col))
{
return 'Q';
}
//继续
return 'C';
}2
3.源文件(主)
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("************************n");
printf("***** 1. play ******n");
printf("***** 0. exit ******n");
printf("************************n");
}
void game()
{
//数据存储到一个字符的二维数组中,玩家下棋是'*',电脑下棋是'#',
char board[ROW][COL] = { 0 };//数组的内容应该是全部空格
InitBoard(board, ROW, COL);//初始化棋牌
//打印棋盘
DisplayBoard(board, ROW, COL);
//下棋
char ret = 0;
while (1)
{
player_move(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
computer_move(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢n");
}
else if (ret == '#')
{
printf("电脑赢n");
}
else
{
printf("平局n");
}
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏n");
break;
default:
printf("选择错误,请重新输入n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
五.总结
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
//数据
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("n");
//分割行
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
}
printf("n");
}
}
//玩家下棋
void player_move(char board[ROW][COL], int row, int col)
{
printf("玩家下棋:>");
int x = 0;
int y = 0;
while (1)
{
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用,请重新输入!n");
}
}
else
{
printf("坐标非法,请重输入!n");
}
}
}
void computer_move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑下棋>n");
while (1)
{
x = rand() % ROW;//0~2
y = rand() % COL;//0~2
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int is_full(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
//三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//对角线的判断
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
if (1 == is_full(board, row, col))
{
return 'Q';
}
//继续
return 'C';
}2
3.源文件(主)
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("************************n");
printf("***** 1. play ******n");
printf("***** 0. exit ******n");
printf("************************n");
}
void game()
{
//数据存储到一个字符的二维数组中,玩家下棋是'*',电脑下棋是'#',
char board[ROW][COL] = { 0 };//数组的内容应该是全部空格
InitBoard(board, ROW, COL);//初始化棋牌
//打印棋盘
DisplayBoard(board, ROW, COL);
//下棋
char ret = 0;
while (1)
{
player_move(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
computer_move(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢n");
}
else if (ret == '#')
{
printf("电脑赢n");
}
else
{
printf("平局n");
}
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏n");
break;
default:
printf("选择错误,请重新输入n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
五.总结
五.总结
该小游戏先应该整理逻辑,待逻辑清晰后再动手写,则较为容易。锻炼能力强,应多写,便于更好的掌握所学内容。
(注:本文为原创作品,若无意侵权,请联系我。)
欢迎点赞 关注收藏 ⭐留言



