java版的电子围栏违规判断,经过测试,准确率接近百分之百,偏差在几米范围以内,
本工具类支持圆形,矩形,多边形,采用射线穿透算法,性能与准确率都有保障,实测判断多边形围栏,单线程执行百万次只需要十几秒,多线程只需要2秒
废话不说,直接上代码,先贴工具类代码
import com.core.entity.Point;
import java.util.Arrays;
import java.util.List;
public class GeofencingUtils {
private static final double EARTH_RADIUS = 6378137.0;
private static double rad(double d) {
return d * Math.PI / 180.0;
}
public static boolean isInCircle(double radius, Point p1, Point p2) {
double radLat1 = rad(p1.getLat());
double radLat2 = rad(p2.getLat());
double a = radLat1 - radLat2;
double b = rad(p1.getLng()) - rad(p2.getLng());
double s = 2 * Math.asin(Math.sqrt(Math.pow(Math.sin(a / 2), 2) +
Math.cos(radLat1) * Math.cos(radLat2) * Math.pow(Math.sin(b / 2), 2)));
s = s * EARTH_RADIUS;
s = Math.round(s * 10000) / 10000;
return !(s > radius);
}
public static boolean isInRectangleArea(double lng, double lat, double minLng, double maxLng,
double minLat, double maxLat) {
if (isInRange(lat, minLat, maxLat)) {//如果在纬度的范围内
if (minLng * maxLng > 0) {
return isInRange(lng, minLng, maxLng);
} else {
if (Math.abs(minLng) + Math.abs(maxLng) < 180) {
return isInRange(lng, minLng, maxLng);
} else {
double left = Math.max(minLng, maxLng);
double right = Math.min(minLng, maxLng);
return isInRange(lng, left, 180) || isInRange(lng, right, -180);
}
}
} else {
return false;
}
}
public static boolean isInRectangleArea(Point point, Point[] gpsPoints) {
if (gpsPoints.length != 4) {
return false;
}
double[] lats = new double[4];
double[] lngs = new double[4];
for (int i = 0; i < gpsPoints.length; i++) {
lats[i] = gpsPoints[i].getLat();
lngs[i] = gpsPoints[i].getLng();
}
Arrays.sort(lats);
Arrays.sort(lngs);
return isInRectangleArea(point.getLat(), point.getLng(), lats[0], lats[3], lngs[0], lngs[3]);
}
public static boolean isInRange(double point, double left, double right) {
return point >= Math.min(left, right) && point <= Math.max(left, right);
}
public static boolean isInPolygon(Point point, List pts) {
int N = pts.size();
boolean boundOrVertex = true;
int intersectCount = 0;//交叉点数量
double precision = 2e-10; //浮点类型计算时候与0比较时候的容差
Point p1, p2;//临近顶点
Point p = point; //当前点
p1 = pts.get(0);
for (int i = 1; i <= N; ++i) {
if (p.equals(p1)) {
return boundOrVertex;
}
p2 = pts.get(i % N);
if (p.getLng() < Math.min(p1.getLng(), p2.getLng()) || p.getLng() > Math.max(p1.getLng(), p2.getLng())) {
p1 = p2;
continue;
}
//射线穿过算法
if (p.getLng() > Math.min(p1.getLng(), p2.getLng()) && p.getLng() < Math.max(p1.getLng(), p2.getLng())) {
if (p.getLat() <= Math.max(p1.getLat(), p2.getLat())) {
if (p1.getLng() == p2.getLng() && p.getLat() >= Math.min(p1.getLat(), p2.getLat())) {
return boundOrVertex;
}
if (p1.getLat() == p2.getLat()) {
if (p1.getLat() == p.getLat()) {
return boundOrVertex;
} else {
++intersectCount;
}
} else {
double xinters = (p.getLng() - p1.getLng()) * (p2.getLat() - p1.getLat()) / (p2.getLng() - p1.getLng()) + p1.getLat();
if (Math.abs(p.getLat() - xinters) < precision) {
return boundOrVertex;
}
if (p.getLat() < xinters) {
++intersectCount;
}
}
}
} else {
if (p.getLng() == p2.getLng() && p.getLat() <= p2.getLat()) {
Point p3 = pts.get((i + 1) % N);
if (p.getLng() >= Math.min(p1.getLng(), p3.getLng()) && p.getLng() <= Math.max(p1.getLng(), p3.getLng())) {
++intersectCount;
} else {
intersectCount += 2;
}
}
}
p1 = p2;
}
return intersectCount % 2 != 0;
}
}
再贴实体类
import lombok.Data;
import lombok.ToString;
@Data
@ToString
public class Point {
private double lng;
private double lat;
public Point(double lng, double lat) {
this.lng = lng;
this.lat = lat;
}
}
说明:用哪种坐标系不重要,但是围栏的经纬度与要判断的坐标点必须保持是同一种坐标系!!!!!!!!!!!



