package com.wangwang2;
import javax.swing.*;
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
public class Gameframe extends Jframe {
private JPanel panel = null;
private JLabel box = null;
private JLabel worker = null;
private JLabel goal = null;
private JLabel[] walls = null;
public Gameframe(String title) {
super(title);
setSize(22 * 48 + 10, 12 * 48 + 38);
setLocationRelativeTo(null);
setDefaultCloseOperation(Jframe.EXIT_ON_CLOSE);
setResizable(false);
initPanel();
initWalls();
this.goal = initLabel("goal3.png",17,6);
this.worker = initLabel("workerRight3.png",3,3);
this.box = initLabel("box3.png",8,9);
addEvent();
}
private JLabel initLabel(String imgPath,int x,int y){
ImageIcon img = new ImageIcon("imgs/"+ imgPath);
JLabel label = new JLabel(img);
panel.add(label);
label.setBounds(x*48,y*48,48,48);
return label;
}
private void initWalls() {
this.walls = new JLabel[22 * 2 + (12 - 2) * 2 + 6 + 5 + 5];
ImageIcon wallImg = new ImageIcon("imgs/wall3.png");
for (int i = 0; i < walls.length; i++) {
walls[i] = new JLabel(wallImg);
}
//添加四周围墙
int index = 0;
for (int i = 0; i < 22; i++) {
panel.add(walls[index]);
walls[index++].setBounds(i * 48, 0, 48, 48);
panel.add(walls[index]);
walls[index++].setBounds(i * 48, 11 * 48, 48, 48);
}
for (int i = 1; i <= 10; i++) {
panel.add(walls[index]);
walls[index++].setBounds(0, i * 48, 48, 48);
panel.add(walls[index]);
walls[index++].setBounds(21 * 48, i * 48, 48, 48);
}
//添加障碍物
//横着加
for (int i = 0; i < 5; i++) {
panel.add(walls[index]);
walls[index++].setBounds((6 + i) * 48, 3 * 48, 48, 48);
}
//竖着加
for (int i = 0; i <= 5; i++) {
panel.add(walls[index]);
walls[index++].setBounds(14 * 48, (4 + i) * 48, 48, 48);
}
//正斜着加
for (int i = 0; i < 5; i++) {
panel.add(walls[index]);
walls[index++].setBounds((3 + i) * 48, (4 + i) * 48, 48, 48);
}
}
private void initPanel() {
panel = new JPanel();
panel.setBackground(Color.PINK);
panel.setLayout(null);
super.setContentPane(panel);
}
private void addEvent(){
super.addKeyListener(new KeyListener() {
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
//System.out.println(keyCode);
String workerImgPath = "workerRight3.png";
int x = 0, y = 0;
if (keyCode == KeyEvent.VK_A || keyCode == KeyEvent.VK_LEFT) {
x = -48;
workerImgPath = "workerLeft3.png";
} else if (keyCode == KeyEvent.VK_W || keyCode == KeyEvent.VK_UP) {
y = -48;
workerImgPath = "workerUp3.png";
} else if (keyCode == KeyEvent.VK_D || keyCode == KeyEvent.VK_RIGHT) {
x = 48;
} else if (keyCode == KeyEvent.VK_S || keyCode == KeyEvent.VK_DOWN) {
y = 48;
workerImgPath = "workerDown3.png";
}
worker.setBounds(worker.getBounds().x + x, worker.getBounds().y + y, 48, 48);
ImageIcon img = new ImageIcon("imgs/" + workerImgPath);
worker.setIcon(img);
//工人不能穿墙
for (int i = 0; i < walls.length; i++) {
//如果工人的边界与某块围墙的边界有交集
if (worker.getBounds().intersects(walls[i].getBounds())) {
worker.setBounds(worker.getBounds().x - x, worker.getBounds().y - y, 48, 48);
break;
}
}
//如果工人的边界与箱子的边界有交集
if (worker.getBounds().intersects(box.getBounds())) {
box.setBounds(box.getBounds().x + x, box.getBounds().y + y, 48, 48);
}
//判断箱子是否穿墙
for (int i = 0; i <= walls.length; i++) {
//如果箱子的边界与某块围墙的边界有交集
if (box.getBounds().intersects(walls[i].getBounds())) {
//箱子退
box.setBounds(box.getBounds().x - x, box.getBounds().y - y, 48, 48);
//工人退
worker.setBounds(worker.getBounds().x - x, worker.getBounds().y - y, 48, 48);
break;
}
}
//判断输赢
if (box.getBounds().intersects(goal.getBounds())) {
JOptionPane.showMessageDialog(null, "恭喜您成功通关!");
System.exit(0);
//退出系统结束进程
}
}
@Override
public void keyReleased(KeyEvent e) {
}
});
}
}