尝试仅使用一个静态变量并将p标记上的文本作为参数传递,因此那里没有很多功能
static accordion(ballInfo, content) { if (ballInfo.isRetrieving) { return ( <LoadingIndicator key="foulLoading" /> ); } else if (ballInfo.error) { return ( <span className="right-align negative">Unavailable</span> ); } else { return ( <div className="jump-player-question-answer jump-submenu-dropmenuContents"> <p> {{content}} </p> </div> ); } }所以在调用手风琴时,只需添加另一个参数
<AccordionHeader className="jump-player-question-title jump-submenu-dropmenuHeader" header="ball ball ball ball sjsdsdkjjksddjks?" content={PLAYER.accordion(ballInfo, "qwe")} /> <AccordionHeader className="jump-player-question-title jump-submenu-dropmenuHeader" header="dsknjdsncjdnsjkcsdnjcsdncjkdsn" content={PLAYER.accordion(ballInfo, "asd")} />


