如果您希望图像为1位黑白,则可以使用简单的(慢速)阈值算法
public static Bitmap createBlackAndWhite(Bitmap src) { int width = src.getWidth(); int height = src.getHeight(); // create output bitmap Bitmap bmOut = Bitmap.createBitmap(width, height, src.getConfig()); // color information int A, R, G, B; int pixel; // scan through all pixels for (int x = 0; x < width; ++x) { for (int y = 0; y < height; ++y) { // get pixel color pixel = src.getPixel(x, y); A = Color.alpha(pixel); R = Color.red(pixel); G = Color.green(pixel); B = Color.blue(pixel); int gray = (int) (0.2989 * R + 0.5870 * G + 0.1140 * B); // use 128 as threshold, above -> white, below -> black if (gray > 128) gray = 255; else gray = 0; // set new pixel color to output bitmap bmOut.setPixel(x, y, Color.argb(A, gray, gray, gray)); } } return bmOut;}但是,根据看起来不太好的东西,要获得更好的结果,您需要使用抖动算法,请参阅算法概述
-这是阈值方法。
对于256级灰度转换:
根据http://www.mathworks.de/help/toolbox/images/ref/rgb2gray.html,您可以计算每个像素的灰度值,以
gray= 0.2989 * R + 0.5870 * G + 0.1140 * B将其转换为
public static Bitmap createGrayscale(Bitmap src) { int width = src.getWidth(); int height = src.getHeight(); // create output bitmap Bitmap bmOut = Bitmap.createBitmap(width, height, src.getConfig()); // color information int A, R, G, B; int pixel; // scan through all pixels for (int x = 0; x < width; ++x) { for (int y = 0; y < height; ++y) { // get pixel color pixel = src.getPixel(x, y); A = Color.alpha(pixel); R = Color.red(pixel); G = Color.green(pixel); B = Color.blue(pixel); int gray = (int) (0.2989 * R + 0.5870 * G + 0.1140 * B); // set new pixel color to output bitmap bmOut.setPixel(x, y, Color.argb(A, gray, gray, gray)); } } return bmOut;}但这很慢,因为您必须分别为数百万个像素执行此操作。
具有更好的方法来实现这一点。
// pre from that answer put into method from abovepublic static Bitmap createGrayscale(Bitmap src) { int width = src.getWidth(); int height = src.getHeight(); Bitmap bmOut = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(bmOut); ColorMatrix ma = new ColorMatrix(); ma.setSaturation(0); Paint paint = new Paint(); paint.setColorFilter(new ColorMatrixColorFilter(ma)); canvas.drawBitmap(src, 0, 0, paint); return bmOut;}


