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名师互学网 > IT > 软件开发 > 后端开发 > C/C++/C#

C++类的继承和多态

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C++类的继承和多态

目录
  • 一 继承访问权限测试
    • 1 代码实现
    • 2 小结
  • 二 友元类继承测试
    • 1 代码实现
    • 2 小结
  • 三 多态性综合运用
    • 1 代码实现
      • 1 main.cpp
      • 2.CShape.h
      • 3.CShape.cpp
    • 2 运行结果
    • 3 小结

一 继承访问权限测试 1 代码实现
#ifndef CSHAPE_H
#define CSHAPE_H
class A
{
public:
	int _a;
protected:
	int _b;
private:
	int _c;
};
class Pub_B :public A {
public:
	void Test() {
		_a = 10;
		_b = 10;
		//_c = 10;不可访问
	}
	int pub_pub_b1;
protected:
	int pub_pro_b2;
private:
	int pub_pri_b3;
};
class Pro_B :protected A {
public:
	void Test() {
		_a = 10;
		_b = 10;
		//_c = 10;不可访问
	}
	int pro_pub_b1;
protected:
	int pro_pro_b2;
private:
	int pro_pri_b3;
};
class Pri_B :private A {
public:
	void Test() {
		_a = 10;
		_b = 10;
		//_c = 10;不可访问
	}
	int pri_pub_b1;
protected:
	int pri_pro_b2;
private:
	int pri_pri_b3;
};
class newPri_B :private A {
public:
	void Test() {
		_a = 10;
		_b = 10;
		//_c = 10;不可访问
	}
	int pri_pub_b1;
	using A::_a;
protected:
	int pri_pro_b2;
private:
	int pri_pri_b3;
};

#endif
2 小结

  • B以private方式继承A,用{using A::_a; }把A中的部分private成员提升为public
  • using重新声明。using声明语句中名字的访问权限由该using声明语句之前的访问说明符决定。

  • 不允许对不可访问的基类A进行转换
二 友元类继承测试 1 代码实现
#include
using namespace std;
class A {
private:
	int _a;
	friend class C;
};
class B: public A {
private:
	int _b;
};
class C {
public:
	void Test() {
		B b1;
		b1._a;
		//b1._b; 不可访问
	}
};
class D :public C {
public:
	void Test() {
		A a1;
		//a1._a;不可访问
		B b2;
		//b2._a;不可访问
		//b2._b;不可访问
	}
};
2 小结
  • 当类C被说明为类A的友元时 友元类C中的所有成员函数都可以访问类A中的所有成员(包括私有成员)。
  • 类B继承类A,但类A对类C友元,类B对类C不友元;类D继承类C,但类A对类C友元,类A对类D不友元。即友元不被继承。
三 多态性综合运用 1 代码实现 1 main.cpp
#include
#include "graphics.h"
#include
#include "CShape.h"
using namespace std;

int main()
{
	//图形画布基础设置
	initgraph(640, 480);
	setbkcolor(WHITE);
	delay_ms(0);
	setcolor(BLACK);
	setfont(20, 0, "楷体");
	setbkmode(TRANSPARENT);
	//enter+左击-->新建矩形");
	//enter+右击-->新建三角形");
	//enter+滚轮中间-->新建组合图形

	//ctrl+左击-->复制图形");
	//ctrl+右击-->粘贴图形");

	vectorshapes;
	vectorshapestmp;

	shapes.push_back(new CTriangle(CPoint(320, 320), CPoint(250, 340), CPoint(340, 450)));
	//shapes.push_back(new CTriangle(CPoint(10, 10), CPoint(150, 10), CPoint(150, 150)));
	shapes.push_back(new CRect(CPoint(200, 200), CPoint(300, 300)));
	shapes.push_back(new Comgraphics(CRect(CPoint(250, 50))));


	//移动
	bool move_flag = false;
	bool copy_flag = false;
	bool redraw = true;
	//鼠标点击时记录它的坐标
	int clickX, clickY;
	int copyX, copyY;
	int checkedid = -1;
	int copyid = -1;

	for (; is_run(); delay_fps(60)) {
		while (mousemsg()) {
			mouse_msg msg = getmouse();

			//判断鼠标的移动
			if (msg.is_move()) {
				if (checkedid != -1) {
					if (move_flag) {
						shapes[checkedid]->Move(msg.x - clickX, msg.y - clickY);
					}
				}
				clickX = msg.x;
				clickY = msg.y;
				redraw = true;
			}

			// 判断鼠标左键
			else if (msg.is_left()) {
				// 判断鼠标左键是否按下
				if (msg.is_down()) {
					clickX = msg.x;
					clickY = msg.y;

					CPoint pt = CPoint(clickX, clickY);
					int isIn = 0;
					for (int i = 0; i < shapes.size(); i++) {
						if (shapes[i]->ptIn(pt)) {
							isIn = 1;
							//如果鼠标在图形区域内就设置移动的flag为true
							move_flag = true;
							checkedid = i;
							redraw = true;
							break;
						}
					}
					if (isIn == 0)
						checkedid = -1;
				}
				else {
					move_flag = false;
				}
			}
		}
		// 重新绘图
		if (redraw) {
			redraw = false;
			cleardevice();
			for (int i = 0; i < shapes.size(); i++) {
				if (i == checkedid)
					shapes[i]->DrawColor();
				else
					shapes[i]->Draw();
			}
		}

		while (kbmsg()) {
			key_msg msgk = getkey();
			if (msgk.key == key_enter && msgk.msg == key_msg_down) {
				mouse_msg msgm = getmouse();
				if (msgm.is_left()) {
					// 判断鼠标左键是否按下
					if (msgm.is_down()) {
						shapes.push_back(new CRect(CPoint(msgm.x, msgm.y)));
						redraw = true;
					}
				}
				if (msgm.is_right()) {
					// 判断鼠标右键是否按下
					if (msgm.is_down()) {
						shapes.push_back(new CTriangle(CPoint(msgm.x, msgm.y)));
						redraw = true;
					}
				}
				if (msgm.is_mid()) {
					CRect r1 = CRect(CPoint(msgm.x, msgm.y));
					// 判断鼠标中键是否按下
					if (msgm.is_down()) {
						shapes.push_back(new Comgraphics(r1));
						redraw = true;
					}
				}
			}
			if (msgk.key == key_control && msgk.msg == key_msg_down) {
				mouse_msg msgm = getmouse();
				if (msgm.is_left()) {
					// 判断鼠标左键是否按下
					if (msgm.is_down()) {
						copyX = msgm.x;
						copyY = msgm.y;
						CPoint pt = CPoint(copyX, copyY);
						for (int i = 0; i < shapes.size(); i++) {
							if (shapes[i]->ptIn(pt)) {
								//如果鼠标在图形区域内就设置移动的flag为true
								copy_flag = true;
								copyid = i;
								break;
							}
						}
					}
				}
				if (msgm.is_right()) {
					// 判断鼠标右键是否按下
					if (msgm.is_down()) {
						if (copy_flag == true) {
							shapes.push_back(&(shapes[copyid]->Clone())->Move(msgm.x - copyX, msgm.y - copyY));
							redraw = true;
						}
					}
				}

			}
		}
	}
	closegraph();
	return 0;
}

2.CShape.h
#include "CShape.h"
#include "graphics.h"
#include 
using namespace std;
//CShape
CShape::CShape()
{
}
CShape::CShape(const CShape& shape) {
	m_sName = shape.m_sName;
}
CShape::~CShape()
{
}
double CShape::GetArea() const {
	return 0;
}
bool CShape::ptIn(const CPoint& pt) const {
	return false;
}
bool CShape::InRect(const CRect& rc) const {
	return false;
}
void CShape::Draw() const
{
}
void CShape::DrawColor()
{
}
CShape* CShape::Clone() const {
	return new CShape(*this);
}
CShape& CShape::Move(int nOffsetX, int nOffsetY) {
	return *this;
}

//CPoint
CPoint::CPoint(int nPosX, int nPosY) {
	m_nPosX = nPosX;
	m_nPosY = nPosY;
}
CPoint::CPoint(const CPoint& pt) {
	m_nPosX = pt.m_nPosX;
	m_nPosY = pt.m_nPosY;
}
CPoint::~CPoint() {
	//cout << "CPoint::~CPoint()n";
}
double CPoint::GetArea() const {
	return 0;
}
bool CPoint::ptIn(const CPoint& pt) const {
	return false;
}
bool CPoint::InRect(const CRect& rc) const {
	return rc.ptIn(*this);
}
void CPoint::Draw() const {
	circle(m_nPosX, m_nPosY, 2);
}
void CPoint::DrawColor()
{
}
CPoint* CPoint::Clone() const {
	return new CPoint(*this);
}
CPoint& CPoint::Move(int nOffsetX, int nOffsetY) {
	m_nPosX += nOffsetX;
	m_nPosY += nOffsetY;
	return *this;
}

//CTriangle
CTriangle::CTriangle(const CTriangle& tri) {
	for (int i = 0; i < 3; i++) {
		m_pts[i] = tri.m_pts[i];
	}
}
CTriangle::~CTriangle() {
	//cout << "CTriangle::~CTriangle()n";
}
CTriangle::CTriangle(const CPoint& pt1, const CPoint& pt2, const CPoint& pt3) {
	m_pts[0] = pt1;
	m_pts[1] = pt2;
	m_pts[2] = pt3;
}
CTriangle::CTriangle(const CPoint& pt)
{
	CPoint* pt1 = new CPoint(pt.m_nPosX + 100, pt.m_nPosY + 90);
	CPoint* pt2 = new CPoint(pt.m_nPosX, pt.m_nPosY + 90);
	m_pts[0] = pt;
	m_pts[1] = *pt1;
	m_pts[2] = *pt2;
}

CShape& CTriangle::Move(int nOffsetX, int nOffsetY) {
	for (int i = 0; i < 3; i++) {
		m_pts[i].Move(nOffsetX, nOffsetY);
	}
	return *this;
}
double CTriangle::GetArea() const {
	int x1, y1, x2, y2, x3, y3;
	x1 = m_pts[0].m_nPosX;
	y1 = m_pts[0].m_nPosY;
	x2 = m_pts[1].m_nPosX;
	y2 = m_pts[1].m_nPosY;
	x3 = m_pts[2].m_nPosX;
	y3 = m_pts[2].m_nPosY;

	double bottomLine = sqrt(pow(x1 - x2, 2) + pow(y1 - y2, 2));
	double verticalLine1 = abs((y1 - y2) * x3 - (x1 - x2) * y3 + (x1 - x2) * y2 - (y1 - y2) * x2);
	double verticalLine2 = sqrt(pow(y1 - y2, 2) + pow(x1 - x2, 2));
	double verticalLine = verticalLine1 / verticalLine2;

	return (verticalLine * bottomLine) / 2.0;
}
bool CTriangle::ptIn(const CPoint& pt) const {
	CTriangle c1 = CTriangle(m_pts[0], m_pts[1], pt);
	CTriangle c2 = CTriangle(m_pts[1], m_pts[2], pt);
	CTriangle c3 = CTriangle(m_pts[2], m_pts[0], pt);

	double totalArea = c1.GetArea() + c2.GetArea() + c3.GetArea();

	if (totalArea == this->GetArea())
		return true;
	else
		return false;
}
bool CTriangle::InRect(const CRect& rc) const {
	return rc.ptIn(m_pts[0]) && rc.ptIn(m_pts[1]) && rc.ptIn(m_pts[2]);
}
void CTriangle::Draw() const {
	int poly[8] = { m_pts[0].m_nPosX ,m_pts[0].m_nPosY,m_pts[1].m_nPosX,m_pts[1].m_nPosY,
				m_pts[2].m_nPosX,m_pts[2].m_nPosY, m_pts[0].m_nPosX ,m_pts[0].m_nPosY };
	setfillcolor(EGERGB(0xFF, 0xFF, 0xFF));
	fillpoly(4, poly);
}
void CTriangle::DrawColor() {
	int poly[8] = { m_pts[0].m_nPosX ,m_pts[0].m_nPosY,m_pts[1].m_nPosX,m_pts[1].m_nPosY,
				m_pts[2].m_nPosX,m_pts[2].m_nPosY, m_pts[0].m_nPosX ,m_pts[0].m_nPosY };
	setfillcolor(EGERGB(0xFF, 0xA5, 0x00));
	fillpoly(4, poly);
}
CShape* CTriangle::Clone() const {
	return new CTriangle(*this);
}

//CRect
CRect::CRect(CPoint pt1, CPoint pt2) {
	m_ptLT = CPoint(min(pt1.m_nPosX, pt2.m_nPosX), min(pt1.m_nPosY, pt2.m_nPosY));
	m_ptBR = CPoint(max(pt1.m_nPosX, pt2.m_nPosX), max(pt1.m_nPosY, pt2.m_nPosY));
}
CRect::CRect(const CRect& rc) {
	m_ptLT = rc.m_ptLT;
	m_ptBR = rc.m_ptBR;
}
CRect::CRect(CPoint pt1)
{
	m_ptLT = CPoint(pt1.m_nPosX, pt1.m_nPosY);
	m_ptBR = CPoint(pt1.m_nPosX + 100, pt1.m_nPosY + 100);
}
CRect::~CRect() {
	// cout << "CRect::CRect()n";
}
double CRect::GetArea() const {
	return (m_ptBR.m_nPosX - m_ptLT.m_nPosX) * (m_ptBR.m_nPosY - m_ptLT.m_nPosY);
}
bool CRect::ptIn(const CPoint& pt) const {
	return (pt.m_nPosX >= m_ptLT.m_nPosX && pt.m_nPosX <= m_ptBR.m_nPosX) &&
		(pt.m_nPosY >= m_ptLT.m_nPosY && pt.m_nPosY <= m_ptBR.m_nPosY);
}
bool CRect::InRect(const CRect& rc) const {
	return rc.ptIn(m_ptLT) && rc.ptIn(m_ptBR);
}
void CRect::Draw() const {
	// 存储n个顶点的x,y坐标
	int pts[10] = { m_ptLT.m_nPosX,m_ptLT.m_nPosY,m_ptBR.m_nPosX,m_ptLT.m_nPosY,
	m_ptBR.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptLT.m_nPosY };
	// 绘制n个顶点的多边形,第一个参数必须要传入n+1,pts最后一个顶点坐标和第一个相同
	//drawpoly(5, pts);
	setfillcolor(EGERGB(0xFF, 0xFF, 0xFF));
	fillpoly(5, pts);
}
void CRect::DrawColor() {
	int pts[10] = { m_ptLT.m_nPosX,m_ptLT.m_nPosY,m_ptBR.m_nPosX,m_ptLT.m_nPosY,
	m_ptBR.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptLT.m_nPosY };
	// 绘制n个顶点的多边形,第一个参数必须要传入n+1,pts最后一个顶点坐标和第一个相同
	setfillcolor(EGERGB(0xFF, 0xA5, 0x00));
	fillpoly(5, pts);
}
CShape* CRect::Clone() const {
	return new CRect(*this);
}
CShape& CRect::Move(int nOffsetX, int nOffsetY) {
	m_ptLT.Move(nOffsetX, nOffsetY);
	m_ptBR.Move(nOffsetX, nOffsetY);
	return *this;

}
//Comgraphics
Comgraphics::Comgraphics(const CRect& pt1) {

	m_pt1.m_nPosX = pt1.m_ptBR.m_nPosX;
	m_pt1.m_nPosY = pt1.m_ptLT.m_nPosY + (pt1.m_ptBR.m_nPosY - pt1.m_ptLT.m_nPosY) / 2;
	m_pt2.m_nPosX = pt1.m_ptLT.m_nPosX + (pt1.m_ptBR.m_nPosX - pt1.m_ptLT.m_nPosX) / 2;
	m_pt2.m_nPosY = pt1.m_ptBR.m_nPosY;
	m_ptLT = pt1.m_ptLT;
	m_ptBR = pt1.m_ptBR;

}
Comgraphics::Comgraphics(const Comgraphics& rc) {
	m_pt1 = rc.m_pt1;
	m_pt2 = rc.m_pt2;
	m_ptBR = rc.m_ptBR;
	m_ptLT = rc.m_ptLT;
}
Comgraphics::Comgraphics(const CPoint pt1) {
	m_ptLT = CPoint(pt1.m_nPosX, pt1.m_nPosY);
	m_ptBR = CPoint(pt1.m_nPosX + 60, pt1.m_nPosY + 80);
}
Comgraphics::~Comgraphics() {
	cout << "Comgraphics::~Comgraphics()" << endl;

}
double Comgraphics::GetArea()  const {
	return 0.0;
}
bool Comgraphics::ptIn(const CPoint& pt) const {
	return (pt.m_nPosX >= m_ptLT.m_nPosX && pt.m_nPosX <= m_ptBR.m_nPosX) &&
		(pt.m_nPosY >= m_ptLT.m_nPosY && pt.m_nPosY <= m_ptBR.m_nPosY);
}
bool Comgraphics::InRect(const CRect& rc) const const {
	return rc.ptIn(m_ptLT) && rc.ptIn(m_ptBR);
}
void Comgraphics::Draw() const {
	// 存储n个顶点的x,y坐标
	int pts[10] = { m_ptLT.m_nPosX,m_ptLT.m_nPosY,m_ptBR.m_nPosX,m_ptLT.m_nPosY,
	m_ptBR.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptLT.m_nPosY };
	// 绘制n个顶点的多边形,第一个参数必须要传入n+1,pts最后一个顶点坐标和第一个相同
	//drawpoly(5, pts);
	setfillcolor(GREEN);
	fillpoly(5, pts);
	line(m_pt1.m_nPosX, m_pt1.m_nPosY, m_pt2.m_nPosX, m_pt2.m_nPosY);
	line(m_ptLT.m_nPosX, m_ptLT.m_nPosY, m_pt2.m_nPosX, m_pt2.m_nPosY);
	line(m_pt1.m_nPosX, m_pt1.m_nPosY, m_ptLT.m_nPosX, m_ptLT.m_nPosY);
}
void Comgraphics::DrawColor() {
	// 存储n个顶点的x,y坐标
	int pts[10] = { m_ptLT.m_nPosX,m_ptLT.m_nPosY,m_ptBR.m_nPosX,m_ptLT.m_nPosY,
	m_ptBR.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptLT.m_nPosY };
	// 绘制n个顶点的多边形,第一个参数必须要传入n+1,pts最后一个顶点坐标和第一个相同
	setfillcolor(YELLOW);
	fillpoly(5, pts);
	line(m_pt1.m_nPosX, m_pt1.m_nPosY, m_pt2.m_nPosX, m_pt2.m_nPosY);
	line(m_ptLT.m_nPosX, m_ptLT.m_nPosY, m_pt2.m_nPosX, m_pt2.m_nPosY);
	line(m_pt1.m_nPosX, m_pt1.m_nPosY, m_ptLT.m_nPosX, m_ptLT.m_nPosY);
}
CShape* Comgraphics::Clone() const {
	return new Comgraphics(*(this));
}

CShape& Comgraphics::Move(int nOffsetX, int nOffsetY) {
	m_ptLT.Move(nOffsetX, nOffsetY);
	m_ptBR.Move(nOffsetX, nOffsetY);
	m_pt1.Move(nOffsetX, nOffsetY);
	m_pt2.Move(nOffsetX, nOffsetY);
	return *this;
}

3.CShape.cpp
#include "CShape.h"
#include "graphics.h"
#include 
using namespace std;
//CShape
CShape::CShape()
{
}
CShape::CShape(const CShape& shape) {
	m_sName = shape.m_sName;
}
CShape::~CShape()
{
}
double CShape::GetArea() const {
	return 0;
}
bool CShape::ptIn(const CPoint& pt) const {
	return false;
}
bool CShape::InRect(const CRect& rc) const {
	return false;
}
void CShape::Draw() const
{
}
void CShape::DrawColor()
{
}
CShape* CShape::Clone() const {
	return new CShape(*this);
}
CShape& CShape::Move(int nOffsetX, int nOffsetY) {
	return *this;
}

//CPoint
CPoint::CPoint(int nPosX, int nPosY) {
	m_nPosX = nPosX;
	m_nPosY = nPosY;
}
CPoint::CPoint(const CPoint& pt) {
	m_nPosX = pt.m_nPosX;
	m_nPosY = pt.m_nPosY;
}
CPoint::~CPoint() {
	//cout << "CPoint::~CPoint()n";
}
double CPoint::GetArea() const {
	return 0;
}
bool CPoint::ptIn(const CPoint& pt) const {
	return false;
}
bool CPoint::InRect(const CRect& rc) const {
	return rc.ptIn(*this);
}
void CPoint::Draw() const {
	circle(m_nPosX, m_nPosY, 2);
}
void CPoint::DrawColor()
{
}
CPoint* CPoint::Clone() const {
	return new CPoint(*this);
}
CPoint& CPoint::Move(int nOffsetX, int nOffsetY) {
	m_nPosX += nOffsetX;
	m_nPosY += nOffsetY;
	return *this;
}

//CTriangle
CTriangle::CTriangle(const CTriangle& tri) {
	for (int i = 0; i < 3; i++) {
		m_pts[i] = tri.m_pts[i];
	}
}
CTriangle::~CTriangle() {
	//cout << "CTriangle::~CTriangle()n";
}
CTriangle::CTriangle(const CPoint& pt1, const CPoint& pt2, const CPoint& pt3) {
	m_pts[0] = pt1;
	m_pts[1] = pt2;
	m_pts[2] = pt3;
}
CTriangle::CTriangle(const CPoint& pt)
{
	CPoint* pt1 = new CPoint(pt.m_nPosX + 100, pt.m_nPosY + 90);
	CPoint* pt2 = new CPoint(pt.m_nPosX, pt.m_nPosY + 90);
	m_pts[0] = pt;
	m_pts[1] = *pt1;
	m_pts[2] = *pt2;
}

CShape& CTriangle::Move(int nOffsetX, int nOffsetY) {
	for (int i = 0; i < 3; i++) {
		m_pts[i].Move(nOffsetX, nOffsetY);
	}
	return *this;
}
double CTriangle::GetArea() const {
	int x1, y1, x2, y2, x3, y3;
	x1 = m_pts[0].m_nPosX;
	y1 = m_pts[0].m_nPosY;
	x2 = m_pts[1].m_nPosX;
	y2 = m_pts[1].m_nPosY;
	x3 = m_pts[2].m_nPosX;
	y3 = m_pts[2].m_nPosY;

	double bottomLine = sqrt(pow(x1 - x2, 2) + pow(y1 - y2, 2));
	double verticalLine1 = abs((y1 - y2) * x3 - (x1 - x2) * y3 + (x1 - x2) * y2 - (y1 - y2) * x2);
	double verticalLine2 = sqrt(pow(y1 - y2, 2) + pow(x1 - x2, 2));
	double verticalLine = verticalLine1 / verticalLine2;

	return (verticalLine * bottomLine) / 2.0;
}
bool CTriangle::ptIn(const CPoint& pt) const {
	CTriangle c1 = CTriangle(m_pts[0], m_pts[1], pt);
	CTriangle c2 = CTriangle(m_pts[1], m_pts[2], pt);
	CTriangle c3 = CTriangle(m_pts[2], m_pts[0], pt);

	double totalArea = c1.GetArea() + c2.GetArea() + c3.GetArea();

	if (totalArea == this->GetArea())
		return true;
	else
		return false;
}
bool CTriangle::InRect(const CRect& rc) const {
	return rc.ptIn(m_pts[0]) && rc.ptIn(m_pts[1]) && rc.ptIn(m_pts[2]);
}
void CTriangle::Draw() const {
	int poly[8] = { m_pts[0].m_nPosX ,m_pts[0].m_nPosY,m_pts[1].m_nPosX,m_pts[1].m_nPosY,
				m_pts[2].m_nPosX,m_pts[2].m_nPosY, m_pts[0].m_nPosX ,m_pts[0].m_nPosY };
	setfillcolor(EGERGB(0xFF, 0xFF, 0xFF));
	fillpoly(4, poly);
}
void CTriangle::DrawColor() {
	int poly[8] = { m_pts[0].m_nPosX ,m_pts[0].m_nPosY,m_pts[1].m_nPosX,m_pts[1].m_nPosY,
				m_pts[2].m_nPosX,m_pts[2].m_nPosY, m_pts[0].m_nPosX ,m_pts[0].m_nPosY };
	setfillcolor(EGERGB(0xFF, 0xA5, 0x00));
	fillpoly(4, poly);
}
CShape* CTriangle::Clone() const {
	return new CTriangle(*this);
}

//CRect
CRect::CRect(CPoint pt1, CPoint pt2) {
	m_ptLT = CPoint(min(pt1.m_nPosX, pt2.m_nPosX), min(pt1.m_nPosY, pt2.m_nPosY));
	m_ptBR = CPoint(max(pt1.m_nPosX, pt2.m_nPosX), max(pt1.m_nPosY, pt2.m_nPosY));
}
CRect::CRect(const CRect& rc) {
	m_ptLT = rc.m_ptLT;
	m_ptBR = rc.m_ptBR;
}
CRect::CRect(CPoint pt1)
{
	m_ptLT = CPoint(pt1.m_nPosX, pt1.m_nPosY);
	m_ptBR = CPoint(pt1.m_nPosX + 100, pt1.m_nPosY + 100);
}
CRect::~CRect() {
	// cout << "CRect::CRect()n";
}
double CRect::GetArea() const {
	return (m_ptBR.m_nPosX - m_ptLT.m_nPosX) * (m_ptBR.m_nPosY - m_ptLT.m_nPosY);
}
bool CRect::ptIn(const CPoint& pt) const {
	return (pt.m_nPosX >= m_ptLT.m_nPosX && pt.m_nPosX <= m_ptBR.m_nPosX) &&
		(pt.m_nPosY >= m_ptLT.m_nPosY && pt.m_nPosY <= m_ptBR.m_nPosY);
}
bool CRect::InRect(const CRect& rc) const {
	return rc.ptIn(m_ptLT) && rc.ptIn(m_ptBR);
}
void CRect::Draw() const {
	// 存储n个顶点的x,y坐标
	int pts[10] = { m_ptLT.m_nPosX,m_ptLT.m_nPosY,m_ptBR.m_nPosX,m_ptLT.m_nPosY,
	m_ptBR.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptLT.m_nPosY };
	// 绘制n个顶点的多边形,第一个参数必须要传入n+1,pts最后一个顶点坐标和第一个相同
	//drawpoly(5, pts);
	setfillcolor(EGERGB(0xFF, 0xFF, 0xFF));
	fillpoly(5, pts);
}
void CRect::DrawColor() {
	int pts[10] = { m_ptLT.m_nPosX,m_ptLT.m_nPosY,m_ptBR.m_nPosX,m_ptLT.m_nPosY,
	m_ptBR.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptLT.m_nPosY };
	// 绘制n个顶点的多边形,第一个参数必须要传入n+1,pts最后一个顶点坐标和第一个相同
	setfillcolor(EGERGB(0xFF, 0xA5, 0x00));
	fillpoly(5, pts);
}
CShape* CRect::Clone() const {
	return new CRect(*this);
}
CShape& CRect::Move(int nOffsetX, int nOffsetY) {
	m_ptLT.Move(nOffsetX, nOffsetY);
	m_ptBR.Move(nOffsetX, nOffsetY);
	return *this;

}
//Comgraphics
Comgraphics::Comgraphics(const CRect& pt1) {

	m_pt1.m_nPosX = pt1.m_ptBR.m_nPosX;
	m_pt1.m_nPosY = pt1.m_ptLT.m_nPosY + (pt1.m_ptBR.m_nPosY - pt1.m_ptLT.m_nPosY) / 2;
	m_pt2.m_nPosX = pt1.m_ptLT.m_nPosX + (pt1.m_ptBR.m_nPosX - pt1.m_ptLT.m_nPosX) / 2;
	m_pt2.m_nPosY = pt1.m_ptBR.m_nPosY;
	m_ptLT = pt1.m_ptLT;
	m_ptBR = pt1.m_ptBR;

}
Comgraphics::Comgraphics(const Comgraphics& rc) {
	m_pt1 = rc.m_pt1;
	m_pt2 = rc.m_pt2;
	m_ptBR = rc.m_ptBR;
	m_ptLT = rc.m_ptLT;
}
Comgraphics::Comgraphics(const CPoint pt1) {
	m_ptLT = CPoint(pt1.m_nPosX, pt1.m_nPosY);
	m_ptBR = CPoint(pt1.m_nPosX + 60, pt1.m_nPosY + 80);
}
Comgraphics::~Comgraphics() {
	cout << "Comgraphics::~Comgraphics()" << endl;

}
double Comgraphics::GetArea()  const {
	return 0.0;
}
bool Comgraphics::ptIn(const CPoint& pt) const {
	return (pt.m_nPosX >= m_ptLT.m_nPosX && pt.m_nPosX <= m_ptBR.m_nPosX) &&
		(pt.m_nPosY >= m_ptLT.m_nPosY && pt.m_nPosY <= m_ptBR.m_nPosY);
}
bool Comgraphics::InRect(const CRect& rc) const const {
	return rc.ptIn(m_ptLT) && rc.ptIn(m_ptBR);
}
void Comgraphics::Draw() const {
	// 存储n个顶点的x,y坐标
	int pts[10] = { m_ptLT.m_nPosX,m_ptLT.m_nPosY,m_ptBR.m_nPosX,m_ptLT.m_nPosY,
	m_ptBR.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptLT.m_nPosY };
	// 绘制n个顶点的多边形,第一个参数必须要传入n+1,pts最后一个顶点坐标和第一个相同
	//drawpoly(5, pts);
	setfillcolor(GREEN);
	fillpoly(5, pts);
	line(m_pt1.m_nPosX, m_pt1.m_nPosY, m_pt2.m_nPosX, m_pt2.m_nPosY);
	line(m_ptLT.m_nPosX, m_ptLT.m_nPosY, m_pt2.m_nPosX, m_pt2.m_nPosY);
	line(m_pt1.m_nPosX, m_pt1.m_nPosY, m_ptLT.m_nPosX, m_ptLT.m_nPosY);
}
void Comgraphics::DrawColor() {
	// 存储n个顶点的x,y坐标
	int pts[10] = { m_ptLT.m_nPosX,m_ptLT.m_nPosY,m_ptBR.m_nPosX,m_ptLT.m_nPosY,
	m_ptBR.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptLT.m_nPosY };
	// 绘制n个顶点的多边形,第一个参数必须要传入n+1,pts最后一个顶点坐标和第一个相同
	setfillcolor(YELLOW);
	fillpoly(5, pts);
	line(m_pt1.m_nPosX, m_pt1.m_nPosY, m_pt2.m_nPosX, m_pt2.m_nPosY);
	line(m_ptLT.m_nPosX, m_ptLT.m_nPosY, m_pt2.m_nPosX, m_pt2.m_nPosY);
	line(m_pt1.m_nPosX, m_pt1.m_nPosY, m_ptLT.m_nPosX, m_ptLT.m_nPosY);
}
CShape* Comgraphics::Clone() const {
	return new Comgraphics(*(this));
}

CShape& Comgraphics::Move(int nOffsetX, int nOffsetY) {
	m_ptLT.Move(nOffsetX, nOffsetY);
	m_ptBR.Move(nOffsetX, nOffsetY);
	m_pt1.Move(nOffsetX, nOffsetY);
	m_pt2.Move(nOffsetX, nOffsetY);
	return *this;
}

2 运行结果

3 小结
  • VS中EGE图形行库配置只需下载ege后用其中的include和lib将VS软件中的include和lib替换即可。
  • EGE图形行库中的EGE为Easluy Graphics Engine的缩写,是windows下的简易绘图库,是一个类似BGI(graphics.h)的面向C/C++语言新手的图形库,它的目标也是为了替代TC的BGI库而存在。它的使用方法与TC中的graphics.h相当接近。
  • 菱形继承(类 A 派生出类 B 和类 C,类 D 继承自类 B 和类 C)时需要使用虚继承,否则访问A的成员变量时,就会产二义性。
  • C++的多态特性时,常常会碰到一种情况,就是当指向基类的指针被释放时,派生类的析构函数其实没有被调用,导致在派生类中申请的空间没有被释放,导致内存泄漏。此时,虚析构函数能够有效的防止这种情况的出现。
  • .特殊多态性函数:输入或输出参数在子类中是父类的指针或基类的引用,在子类中对于的是子类的指针或子类的引用。
  • 一般多态性函数:输入输出参数完全一样,在父类中添加virtual;
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