一、实验内容
1.1、继承访问权限测试
设计类A具有public, protected, private等不同属性的成员函数或变量;
类B通过public, protected, private等不同方式继承A,在类B的成员函数中测试访问A的成员函数或变量;
在类B中添加public, protected, private等不同属性的成员函数或变量,在外部测试访问B的各个成员函数或变量;
B以private方式继承A,尝试把A中的部分public成员提升为public。
1.2、友元类继承测试
设计类A含有私有变量a,在类A中友元给类C;
设计类B继承A,添加私有变量b;在类C中测试访问类B的成员变量a, b;
设计类D继承C,在D的成员函数中测试访问类A的成员变量a,类B的成员变量a, b。
1.3、多态性综合运用
一般多态性函数:输入输出参数完全一样,在父类中添加virtual;
特殊多态性函数:输入或输出参数在子类中是父类的指针或基类的引用,在子类中对于的是子类的指针或子类的引用;
析构函数的多态性;
多继承,注意什么情况需要虚继承;
设计矢量图,运用多继承设计组合图形,要求具备创建不同类型矢量图、选择图形、移动图形、用不同颜色显示图形(表示选中与否),用vector或数组管理图形。
二、函数
继承访问权限测试 Main.cpp#includeusing namespace std; class A { public: int _a; protected: int _b; private: int _c; }; class Pub_B :public A { public: void Test() { _a = 10; _b = 10; //_c = 10; } int pub_pub_b1; protected: int pub_pro_b2; private: int pub_pri_b3; }; class Pro_B :protected A { public: void Test() { _a = 10; _b = 10; //_c = 10; } int pro_pub_b1; protected: int pro_pro_b2; private: int pro_pri_b3; }; class Pri_B :private A { public: void Test() { _a = 10; _b = 10; //_c = 10; } int pri_pub_b1; protected: int pri_pro_b2; private: int pri_pri_b3; }; class newPri_B :private A { public: void Test() { _a = 10; _b = 10; //_c = 10; } int pri_pub_b1; using A::_a; protected: int pri_pro_b2; private: int pri_pri_b3; }; int main(){ return 0; }
类B通过public, protected, private等不同方式继承A,在类B的成员函数中测试访问A的成员函数或变量
//后都是不能够访问的,我们来看一下为注释点之前的编译状态:
第16行的c取消注释以后
添加注释以后:
结论:
B以private方式继承A,用{using A::_a; }把A中的部分public成员提升为public
如果想让这些继承而来的数据成员作为public或者protected成员,可以用using重新声明。using声明语句中名字的访问权限由该using声明语句之前的访问说明符决定。
#includeusing namespace std; class A { private: int _a; friend class C; }; class B: public A { private: int b; }; class C { public: void Test() { B b1; b1._a; //b1._b; } }; class D :public C { public: void Test() { A a1; //a1._a; B b2; //b2._a; //b2._b; } }; int main(){ return 0; }
将27行//去掉就能发现编译错误,不能访问
结论:
设计类A含有私有变量a,在类A中友元给类C;设计类B继承A,添加私有变量b;在类C中测试访问类B的成员变量a, b;此时类C中访问不到类B的私有成员量b,但是访问得到成员量a。
设计类D继承C,在D的成员函数中测试访问类A的成员变量a,类B的成员变量a, b。对于类D来说,A的成员变量a,类B的成员变量a, b均不可见
一般多态函数:
class CAnimal
{
public:
CAnimal();
CAnimal(int nLeg);
virtual ~CAnimal();
virtual void Move();
//protected:
// int m_nLegs;
};
class CCat:public CAnimal
{
public:
CCat();
CCat(int nLegs);
~CCat();
void Move();
};
class CEagle:public CAnimal
{
public:
CEagle();
CEagle(int nLegs);
~CEagle();
void Move();
};
虚函数在基类声明是虚拟的,并不是实际存在的函数,然后在派生类中才正式定义此函数。即在父类中添加virtual,便表示为一个虚函数。
虚函数只能声明类的成员函数为虚函数,类外的普通函数不行,因为虚函数的作用是允许在派生类中对基类的虚函数重新定义。
一个成员函数被声明为虚函数之后,在同一类族中就不能再定义一个非virtual 但与该虚函数首部相同的同名函数。
虚函数的作用是:允许在派生类中重新定义与基类同名的函数,并且可以通过基类指针或引用来访问基类和派生类中的同名函数。(非虚函数,指向基类的指针可以指向派生类,但只能引用派生类中继承的基类成员)
特殊多态函数:
在通过测试不同对象调用Move方法时,我们理解了什么叫做多态性。但我们也需要考虑到传参过程中的多态性。比如当我们实例化的对象与函数的形参不同时,我们需要在调用这个函数的同时还能够保留实例对象的原本的方法。这时我们就需要用到引用&或指针*的方法。下面我们举个例子进行测试:
void callMove(CAnimal& an)
{
an.Move();
}
void callMove(CAnimal* pan)
{
pan->Move();
}
CCat c1; callMove(&c1); callMove(c1);
在我们定义的callMove函数当中声明的形参类型为基类CAnimal,但通过引用与指针的方法,我们都能调用到实际对象CCat的Move方法。
构析函数的多态在析构函数当中同样具有多态性。比如当用基类CAnimal指针创建了一个新的实际对象CCat时,若直接delete的话,那么调用的会是基类中的析构函数,而不是派生类中的析构函数,这样内存空间的释放就不完全,因此需要在基类中的析构函数前加上virtual,virtual ~CAnimal();这样就会调用派生类中的析构函数,同时也会继承基类中的析构函数,这便是析构函数的多态性。
举一个列子
class CCat:virtual public CAnimal
{
public:
CCat();
CCat(int nLegs);
~CCat();
void Move();
};
class CEagle:virtual public CAnimal
{
public:
CEagle();
CEagle(int nLegs);
~CEagle();
void Move();
};
class COwl:public CCat,public CEagle
{
public:
COwl();
COwl(int nLegs);
~COwl();
void Move();
};
派生类COwl继承了CCat以及CEagle类,这便是多继承,但多继承也会存在一些问题:比如从两个不同类中继承了同名方法,这样在调用时就分不清应该调用哪个方法;还有就是从多个基类间接继承同一个类的多个实例,这样在调用时也会混淆。
解决方法:1.调用时具体指出调用哪个类的方法。2.虚继承。
从代码可以看出:COwl继承了CCat类与CEagle类,这是多继承,这时我们就需要在继承方式前加上virtual,这就是虚继承。
#includeCShape.h#include "graphics.h" #include #include "CShape.h" using namespace std; int main() { //图形画布基础设置 initgraph(640, 480); setbkcolor(WHITE); delay_ms(0); setcolor(BLACK); setfont(20, 0, "楷体"); setbkmode(TRANSPARENT); //enter+左击-->新建矩形"); //enter+右击-->新建三角形"); //enter+滚轮中间-->新建组合图形 //ctrl+左击-->复制图形"); //ctrl+右击-->粘贴图形"); vector shapes; vector shapestmp; shapes.push_back(new CTriangle(CPoint(320, 320), CPoint(250, 340), CPoint(340, 450))); //shapes.push_back(new CTriangle(CPoint(10, 10), CPoint(150, 10), CPoint(150, 150))); shapes.push_back(new CRect(CPoint(200, 200), CPoint(300, 300))); shapes.push_back(new Comgraphics(CRect(CPoint(250, 50)))); //移动 bool move_flag = false; bool copy_flag = false; bool redraw = true; //鼠标点击时记录它的坐标 int clickX, clickY; int copyX, copyY; int checkedid = -1; int copyid = -1; for (; is_run(); delay_fps(60)) { while (mousemsg()) { mouse_msg msg = getmouse(); //判断鼠标的移动 if (msg.is_move()) { if (checkedid != -1) { if (move_flag) { shapes[checkedid]->Move(msg.x - clickX, msg.y - clickY); } } clickX = msg.x; clickY = msg.y; redraw = true; } // 判断鼠标左键 else if (msg.is_left()) { // 判断鼠标左键是否按下 if (msg.is_down()) { clickX = msg.x; clickY = msg.y; CPoint pt = CPoint(clickX, clickY); int isIn = 0; for (int i = 0; i < shapes.size(); i++) { if (shapes[i]->ptIn(pt)) { isIn = 1; //如果鼠标在图形区域内就设置移动的flag为true move_flag = true; checkedid = i; redraw = true; break; } } if (isIn == 0) checkedid = -1; } else { move_flag = false; } } } // 重新绘图 if (redraw) { redraw = false; cleardevice(); for (int i = 0; i < shapes.size(); i++) { if (i == checkedid) shapes[i]->DrawColor(); else shapes[i]->Draw(); } } while (kbmsg()) { key_msg msgk = getkey(); if (msgk.key == key_enter && msgk.msg == key_msg_down) { mouse_msg msgm = getmouse(); if (msgm.is_left()) { // 判断鼠标左键是否按下 if (msgm.is_down()) { shapes.push_back(new CRect(CPoint(msgm.x, msgm.y))); redraw = true; } } if (msgm.is_right()) { // 判断鼠标右键是否按下 if (msgm.is_down()) { shapes.push_back(new CTriangle(CPoint(msgm.x, msgm.y))); redraw = true; } } if (msgm.is_mid()) { CRect r1 = CRect(CPoint(msgm.x, msgm.y)); // 判断鼠标中键是否按下 if (msgm.is_down()) { shapes.push_back(new Comgraphics(r1)); redraw = true; } } } if (msgk.key == key_control && msgk.msg == key_msg_down) { mouse_msg msgm = getmouse(); if (msgm.is_left()) { // 判断鼠标左键是否按下 if (msgm.is_down()) { copyX = msgm.x; copyY = msgm.y; CPoint pt = CPoint(copyX, copyY); for (int i = 0; i < shapes.size(); i++) { if (shapes[i]->ptIn(pt)) { //如果鼠标在图形区域内就设置移动的flag为true copy_flag = true; copyid = i; break; } } } } if (msgm.is_right()) { // 判断鼠标右键是否按下 if (msgm.is_down()) { if (copy_flag == true) { shapes.push_back(&(shapes[copyid]->Clone())->Move(msgm.x - copyX, msgm.y - copyY)); redraw = true; } } } } } } closegraph(); return 0; }
#ifndef CSHAPE_H #define CSHAPE_H #includeCShape.cpp#include using namespace std; class CPoint; class CRect; class CShape { public: CShape(); CShape(const CShape& shape); virtual ~CShape(); virtual double GetArea() const; virtual bool ptIn(const CPoint& pt) const; virtual bool InRect(const CRect& rc) const; virtual void Draw() const; virtual void DrawColor(); virtual CShape* Clone() const; virtual CShape& Move(int nOffsetX, int nOffsetY); protected: string m_sName; }; class CPoint :public CShape { public: int m_nPosX; int m_nPosY; CPoint() { m_nPosX = 0; m_nPosY = 0; } CPoint(int nPosX, int nPosY); CPoint(const CPoint& pt); virtual ~CPoint(); double GetArea() const; bool ptIn(const CPoint& pt) const; bool InRect(const CRect& rc) const; void Draw() const; void DrawColor(); CPoint* Clone() const; CPoint& Move(int nOffsetX, int nOffsetY); }; class CTriangle :virtual public CShape { public: CTriangle() {} CTriangle(const CPoint& pt1, const CPoint& pt2, const CPoint& pt3); CTriangle(const CTriangle& rc); CTriangle(const CPoint& pt); virtual ~CTriangle(); double GetArea() const; bool ptIn(const CPoint& pt) const; bool InRect(const CRect& rc) const; void Draw() const; void DrawColor(); CShape* Clone() const; CShape& Move(int nOffsetX, int nOffsetY); CPoint m_pts[3]; }; class CRect :virtual public CShape { public: CRect() {} CRect(CPoint pt1, CPoint pt2); CRect(const CRect& rc); CRect(CPoint pt1); virtual ~CRect(); double GetArea() const; bool ptIn(const CPoint& pt) const; bool InRect(const CRect& rc) const; void Draw() const; void DrawColor(); CShape* Clone() const; CShape& Move(int nOffsetX, int nOffsetY); CPoint m_ptLT; CPoint m_ptBR; }; class Comgraphics :public CRect, public CTriangle { public: Comgraphics(const CRect& pt1); Comgraphics(const Comgraphics& rc); Comgraphics(const CPoint pt1); virtual ~Comgraphics(); double GetArea() const; bool ptIn(const CPoint& pt) const; bool InRect(const CRect& rc) const; void Draw() const; void DrawColor(); CShape* Clone() const; CShape& Move(int nOffsetX, int nOffsetY); CPoint m_pt1; CPoint m_pt2; }; #endif
#include "CShape.h" #include "graphics.h" #include总结:using namespace std; //CShape CShape::CShape() { } CShape::CShape(const CShape& shape) { m_sName = shape.m_sName; } CShape::~CShape() { } double CShape::GetArea() const { return 0; } bool CShape::ptIn(const CPoint& pt) const { return false; } bool CShape::InRect(const CRect& rc) const { return false; } void CShape::Draw() const { } void CShape::DrawColor() { } CShape* CShape::Clone() const { return new CShape(*this); } CShape& CShape::Move(int nOffsetX, int nOffsetY) { return *this; } //CPoint CPoint::CPoint(int nPosX, int nPosY) { m_nPosX = nPosX; m_nPosY = nPosY; } CPoint::CPoint(const CPoint& pt) { m_nPosX = pt.m_nPosX; m_nPosY = pt.m_nPosY; } CPoint::~CPoint() { //cout << "CPoint::~CPoint()n"; } double CPoint::GetArea() const { return 0; } bool CPoint::ptIn(const CPoint& pt) const { return false; } bool CPoint::InRect(const CRect& rc) const { return rc.ptIn(*this); } void CPoint::Draw() const { circle(m_nPosX, m_nPosY, 2); } void CPoint::DrawColor() { } CPoint* CPoint::Clone() const { return new CPoint(*this); } CPoint& CPoint::Move(int nOffsetX, int nOffsetY) { m_nPosX += nOffsetX; m_nPosY += nOffsetY; return *this; } //CTriangle CTriangle::CTriangle(const CTriangle& tri) { for (int i = 0; i < 3; i++) { m_pts[i] = tri.m_pts[i]; } } CTriangle::~CTriangle() { //cout << "CTriangle::~CTriangle()n"; } CTriangle::CTriangle(const CPoint& pt1, const CPoint& pt2, const CPoint& pt3) { m_pts[0] = pt1; m_pts[1] = pt2; m_pts[2] = pt3; } CTriangle::CTriangle(const CPoint& pt) { CPoint* pt1 = new CPoint(pt.m_nPosX + 100, pt.m_nPosY + 90); CPoint* pt2 = new CPoint(pt.m_nPosX, pt.m_nPosY + 90); m_pts[0] = pt; m_pts[1] = *pt1; m_pts[2] = *pt2; } CShape& CTriangle::Move(int nOffsetX, int nOffsetY) { for (int i = 0; i < 3; i++) { m_pts[i].Move(nOffsetX, nOffsetY); } return *this; } double CTriangle::GetArea() const { int x1, y1, x2, y2, x3, y3; x1 = m_pts[0].m_nPosX; y1 = m_pts[0].m_nPosY; x2 = m_pts[1].m_nPosX; y2 = m_pts[1].m_nPosY; x3 = m_pts[2].m_nPosX; y3 = m_pts[2].m_nPosY; double bottomLine = sqrt(pow(x1 - x2, 2) + pow(y1 - y2, 2)); double verticalLine1 = abs((y1 - y2) * x3 - (x1 - x2) * y3 + (x1 - x2) * y2 - (y1 - y2) * x2); double verticalLine2 = sqrt(pow(y1 - y2, 2) + pow(x1 - x2, 2)); double verticalLine = verticalLine1 / verticalLine2; return (verticalLine * bottomLine) / 2.0; } bool CTriangle::ptIn(const CPoint& pt) const { CTriangle c1 = CTriangle(m_pts[0], m_pts[1], pt); CTriangle c2 = CTriangle(m_pts[1], m_pts[2], pt); CTriangle c3 = CTriangle(m_pts[2], m_pts[0], pt); double totalArea = c1.GetArea() + c2.GetArea() + c3.GetArea(); if (totalArea == this->GetArea()) return true; else return false; } bool CTriangle::InRect(const CRect& rc) const { return rc.ptIn(m_pts[0]) && rc.ptIn(m_pts[1]) && rc.ptIn(m_pts[2]); } void CTriangle::Draw() const { int poly[8] = { m_pts[0].m_nPosX ,m_pts[0].m_nPosY,m_pts[1].m_nPosX,m_pts[1].m_nPosY, m_pts[2].m_nPosX,m_pts[2].m_nPosY, m_pts[0].m_nPosX ,m_pts[0].m_nPosY }; setfillcolor(EGERGB(0xFF, 0xFF, 0xFF)); fillpoly(4, poly); } void CTriangle::DrawColor() { int poly[8] = { m_pts[0].m_nPosX ,m_pts[0].m_nPosY,m_pts[1].m_nPosX,m_pts[1].m_nPosY, m_pts[2].m_nPosX,m_pts[2].m_nPosY, m_pts[0].m_nPosX ,m_pts[0].m_nPosY }; setfillcolor(EGERGB(0xFF, 0xA5, 0x00)); fillpoly(4, poly); } CShape* CTriangle::Clone() const { return new CTriangle(*this); } //CRect CRect::CRect(CPoint pt1, CPoint pt2) { m_ptLT = CPoint(min(pt1.m_nPosX, pt2.m_nPosX), min(pt1.m_nPosY, pt2.m_nPosY)); m_ptBR = CPoint(max(pt1.m_nPosX, pt2.m_nPosX), max(pt1.m_nPosY, pt2.m_nPosY)); } CRect::CRect(const CRect& rc) { m_ptLT = rc.m_ptLT; m_ptBR = rc.m_ptBR; } CRect::CRect(CPoint pt1) { m_ptLT = CPoint(pt1.m_nPosX, pt1.m_nPosY); m_ptBR = CPoint(pt1.m_nPosX + 100, pt1.m_nPosY + 100); } CRect::~CRect() { // cout << "CRect::CRect()n"; } double CRect::GetArea() const { return (m_ptBR.m_nPosX - m_ptLT.m_nPosX) * (m_ptBR.m_nPosY - m_ptLT.m_nPosY); } bool CRect::ptIn(const CPoint& pt) const { return (pt.m_nPosX >= m_ptLT.m_nPosX && pt.m_nPosX <= m_ptBR.m_nPosX) && (pt.m_nPosY >= m_ptLT.m_nPosY && pt.m_nPosY <= m_ptBR.m_nPosY); } bool CRect::InRect(const CRect& rc) const { return rc.ptIn(m_ptLT) && rc.ptIn(m_ptBR); } void CRect::Draw() const { // 存储n个顶点的x,y坐标 int pts[10] = { m_ptLT.m_nPosX,m_ptLT.m_nPosY,m_ptBR.m_nPosX,m_ptLT.m_nPosY, m_ptBR.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptLT.m_nPosY }; // 绘制n个顶点的多边形,第一个参数必须要传入n+1,pts最后一个顶点坐标和第一个相同 //drawpoly(5, pts); setfillcolor(EGERGB(0xFF, 0xFF, 0xFF)); fillpoly(5, pts); } void CRect::DrawColor() { int pts[10] = { m_ptLT.m_nPosX,m_ptLT.m_nPosY,m_ptBR.m_nPosX,m_ptLT.m_nPosY, m_ptBR.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptLT.m_nPosY }; // 绘制n个顶点的多边形,第一个参数必须要传入n+1,pts最后一个顶点坐标和第一个相同 setfillcolor(EGERGB(0xFF, 0xA5, 0x00)); fillpoly(5, pts); } CShape* CRect::Clone() const { return new CRect(*this); } CShape& CRect::Move(int nOffsetX, int nOffsetY) { m_ptLT.Move(nOffsetX, nOffsetY); m_ptBR.Move(nOffsetX, nOffsetY); return *this; } //Comgraphics Comgraphics::Comgraphics(const CRect&pt1){ m_pt1.m_nPosX = pt1.m_ptBR.m_nPosX; m_pt1.m_nPosY = pt1.m_ptLT.m_nPosY + (pt1.m_ptBR.m_nPosY - pt1.m_ptLT.m_nPosY) / 2; m_pt2.m_nPosX = pt1.m_ptLT.m_nPosX + (pt1.m_ptBR.m_nPosX - pt1.m_ptLT.m_nPosX) / 2; m_pt2.m_nPosY = pt1.m_ptBR.m_nPosY; m_ptLT = pt1.m_ptLT; m_ptBR = pt1.m_ptBR; } Comgraphics::Comgraphics(const Comgraphics& rc){ m_pt1 = rc.m_pt1; m_pt2 = rc.m_pt2; m_ptBR = rc.m_ptBR; m_ptLT = rc.m_ptLT; } Comgraphics::Comgraphics(const CPoint pt1){ m_ptLT = CPoint(pt1.m_nPosX, pt1.m_nPosY); m_ptBR = CPoint(pt1.m_nPosX + 60, pt1.m_nPosY + 80); } Comgraphics::~Comgraphics(){ cout << "Comgraphics::~Comgraphics()" << endl; } double Comgraphics::GetArea() const{ return 0.0; } bool Comgraphics::ptIn(const CPoint& pt) const { return (pt.m_nPosX >= m_ptLT.m_nPosX && pt.m_nPosX <= m_ptBR.m_nPosX) && (pt.m_nPosY >= m_ptLT.m_nPosY && pt.m_nPosY <= m_ptBR.m_nPosY); } bool Comgraphics::InRect(const CRect& rc) const const { return rc.ptIn(m_ptLT) && rc.ptIn(m_ptBR); } void Comgraphics::Draw() const { // 存储n个顶点的x,y坐标 int pts[10] = { m_ptLT.m_nPosX,m_ptLT.m_nPosY,m_ptBR.m_nPosX,m_ptLT.m_nPosY, m_ptBR.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptLT.m_nPosY }; // 绘制n个顶点的多边形,第一个参数必须要传入n+1,pts最后一个顶点坐标和第一个相同 //drawpoly(5, pts); setfillcolor(GREEN); fillpoly(5, pts); line(m_pt1.m_nPosX, m_pt1.m_nPosY, m_pt2.m_nPosX, m_pt2.m_nPosY); line(m_ptLT.m_nPosX, m_ptLT.m_nPosY, m_pt2.m_nPosX, m_pt2.m_nPosY); line(m_pt1.m_nPosX, m_pt1.m_nPosY, m_ptLT.m_nPosX, m_ptLT.m_nPosY); } void Comgraphics::DrawColor() { // 存储n个顶点的x,y坐标 int pts[10] = { m_ptLT.m_nPosX,m_ptLT.m_nPosY,m_ptBR.m_nPosX,m_ptLT.m_nPosY, m_ptBR.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptLT.m_nPosY }; // 绘制n个顶点的多边形,第一个参数必须要传入n+1,pts最后一个顶点坐标和第一个相同 setfillcolor(YELLOW); fillpoly(5, pts); line(m_pt1.m_nPosX, m_pt1.m_nPosY, m_pt2.m_nPosX, m_pt2.m_nPosY); line(m_ptLT.m_nPosX, m_ptLT.m_nPosY, m_pt2.m_nPosX, m_pt2.m_nPosY); line(m_pt1.m_nPosX, m_pt1.m_nPosY, m_ptLT.m_nPosX, m_ptLT.m_nPosY); } CShape* Comgraphics::Clone() const { return new Comgraphics(*(this)); } CShape& Comgraphics::Move(int nOffsetX, int nOffsetY) { m_ptLT.Move(nOffsetX, nOffsetY); m_ptBR.Move(nOffsetX, nOffsetY); m_pt1.Move(nOffsetX, nOffsetY); m_pt2.Move(nOffsetX, nOffsetY); return *this; }
1.EGE图形行库中的EGE为Easy Graphics Engine的缩写,是windows下的简易绘图库,是一个类似BGI(graphics.h)的面向C/C++语言新手的图形库,它的目标也是为了替代TC的BGI库而存在。它的使用方法与TC中的graphics.h相当接近。
2.没有标明返回类型将导致编译时无法识别派生类继承的是哪个类中的方法,导致无法编译
3.多态按字面的意思就是多种形态。当类之间存在层次结构,并且类之间是通过继承关联时,就会用到多态。
4.C++ 多态意味着调用成员函数时,会根据调用函数的对象的类型来执行不同的函数



