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名师互学网 > IT > 面试经验 > 面试问答

如何触摸油漆画布?

面试问答 更新时间: 发布时间: IT归档 最新发布 模块sitemap 名妆网 法律咨询 聚返吧 英语巴士网 伯小乐 网商动力

如何触摸油漆画布?

根据CustomPainter
docs,
您必须在需要重绘时通知油漆小部件

触发重画的最有效方法是扩展此类并向CustomPainter的构造函数提供重画参数,该对象在需要重画时通知其侦听器,或扩展Listenable(例如,通过ChangeNotifier)并实现CustomPainter,以便对象本身直接提供通知。在这两种情况下,无论何时勾选动画,CustomPaint小部件或RenderCustomPaint渲染对象都将侦听Listenable并重新绘制,从而避免了管道的构建和布局阶段。

例如,

KanjiPainter
应该扩展
ChangeNotifier
并实施
CustomPainter
。当您更改笔触时,
notifyListeners

并且

build
函数总是创建new
KanjiPainter
,这将删除所有旧数据。您可以
initState
一次启动画家。

工作示例:

class WriteScreen extends StatefulWidget { @override  _WriteScreenState createState() => new _WriteScreenState();}class KanjiPainter extends ChangeNotifier implements CustomPainter {  Color strokeColor;  var strokes = new List<List<Offset>>();  KanjiPainter(this.strokeColor);  bool hitTest(Offset position) => null;  void startStroke(Offset position) {    print("startStroke");    strokes.add([position]);    notifyListeners();  }  void appendStroke(Offset position) {    print("appendStroke");    var stroke = strokes.last;    stroke.add(position);    notifyListeners();  }  void endStroke() {    notifyListeners();  }  @override  void paint(Canvas canvas, Size size) {    print("paint!");    var rect = Offset.zero & size;    Paint fillPaint = new Paint();    fillPaint.color = Colors.yellow[100];    fillPaint.style = PaintingStyle.fill;    canvas.drawRect(rect, fillPaint);    Paint strokePaint = new Paint();    strokePaint.color = Colors.black;    strokePaint.style = PaintingStyle.stroke;    for (var stroke in strokes) {      Path strokePath = new Path();      // Iterator strokeIt = stroke.iterator..moveNext();      // Offset start = strokeIt.current;      // strokePath.moveTo(start.dx, start.dy);      // while (strokeIt.moveNext()) {      //   Offset off = strokeIt.current;      //   strokePath.addP      // }      strokePath.addPolygon(stroke, false);      canvas.drawPath(strokePath, strokePaint);    }  }  bool shouldRepaint(covariant CustomPainter oldDelegate) {    return true;  }}class _WriteScreenState extends State<WriteScreen> {  GestureDetector touch;  CustomPaint canvas;  KanjiPainter kanjiPainter;  void panStart(DragStartDetails details) {    print(details.globalPosition);    kanjiPainter.startStroke(details.globalPosition);  }  void panUpdate(DragUpdateDetails details) {    print(details.globalPosition);    kanjiPainter.appendStroke(details.globalPosition);  }  void panEnd(DragEndDetails details) {    kanjiPainter.endStroke();  }  @override  void initState() {    super.initState();    kanjiPainter = new KanjiPainter(const Color.fromRGBO(255, 255, 255, 1.0));  }  @override  Widget build(BuildContext context) {    touch = new GestureDetector(      onPanStart: panStart,      onPanUpdate: panUpdate,      onPanEnd: panEnd,    );    canvas = new CustomPaint(      painter: kanjiPainter,      child: touch,      // child: new Text("Custom Painter"),      // size: const Size.square(100.0),    );    Container container = new Container(        padding: new EdgeInsets.all(20.0),        child: new ConstrainedBox( constraints: const BoxConstraints.expand(), child: new Card(   elevation: 10.0,   child: canvas, )));    return new Scaffold(      appBar: new AppBar(title: new Text("Draw!")),      backgroundColor: const Color.fromRGBO(200, 200, 200, 1.0),      body: container,    );  }}


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