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PHP面向对象程序设计组合模式与装饰模式详解

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PHP面向对象程序设计组合模式与装饰模式详解

本文实例讲述了PHP面向对象程序设计组合模式与装饰模式。分享给大家供大家参考,具体如下:

组合模式

定义:组合模式定义了一个单根继承体系,使具有截然不同职责的集合可以并肩工作。

一个军队的案例,



军队整合成员,输出火力

units, $unit );
  }
  function bombardStrength() { // 火力
    $ret = 0;
    foreach( $this->units as $unit ) {
      $ret += $unit->bombardStrength();
    }
    return $ret;
  }
}
$unit1 = new Archer();
$unit2 = new LaserCannonUnit();
$army = new Army();
$army->addUnit( $unit1 );
$army->addUnit( $unit2 );
print $army->bombardStrength(); // 输出火力
?>

output:
48
军队进一步整合其他军队

units, $unit );
  }
  function addArmy( Army $army ) {
    array_push( $this->armies, $army );
  }
  function bombardStrength() {
    $ret = 0;
    foreach( $this->units as $unit ) {
      $ret += $unit->bombardStrength();
    }
    foreach( $this->armies as $army ) {
      $ret += $army->bombardStrength();
    }
    return $ret;
  }
}
$unit1 = new Archer();
$unit2 = new LaserCannonUnit();
$army = new Army();
$army->addUnit( $unit1 );
$army->addUnit( $unit2 );
print $army->bombardStrength();
print "n";
$army2 = clone $army; // 克隆军队
$army->addArmy( $army2 );
print $army->bombardStrength();
print "n";
?>

output:
48
96

更好的方式,支持新增,移除等等其他功能。

units, true ) ) { // $this用于调用正常的属性或方法,self调用静态的方法,属性或者常量
      return;
    }
    $this->units[] = $unit;
  }
  function removeUnit( Unit $unit ) {
    // >= php 5.3
    $this->units = array_udiff( $this->units, array( $unit ),
     function( $a, $b ) { return ($a === $b)?0:1; } );
    // < php 5.3
    // $this->units = array_udiff( $this->units, array( $unit ),
    // create_function( '$a,$b', 'return ($a === $b)?0:1;' ) );
    // 对象数组,create_function,创建函数
  }
  function bombardStrength() {
    $ret = 0;
    foreach( $this->units as $unit ) {
      $ret += $unit->bombardStrength();
    }
    return $ret;
  }
}
// quick example classes
class Tank extends Unit { // 坦克
  function addUnit( Unit $unit ) {}
  function removeUnit( Unit $unit ) {}
  function bombardStrength() {
    return 4;
  }
}
class Soldier extends Unit { // 士兵
  function addUnit( Unit $unit ) {}
  function removeUnit( Unit $unit ) {}
  function bombardStrength() {
    return 8;
  }
}
$tank = new Tank();
$tank2 = new Tank();
$soldier = new Soldier();
$army = new Army();
$army->addUnit( $soldier );
$army->addUnit( $tank );
$army->addUnit( $tank2 );
print_r( $army );
print $army->bombardStrength()."n";
$army->removeUnit( $soldier );
print_r( $army );
print $army->bombardStrength()."n";
?>

output:

Army Object
(
  [units:Army:private] => Array
    (
      [0] => Soldier Object
 (
 )
      [1] => Tank Object
 (
 )
      [2] => Tank Object
 (
 )
    )
)
16
Army Object
(
  [units:Army:private] => Array
    (
      [1] => Tank Object
 (
 )
      [2] => Tank Object
 (
 )
    )
)
8

添加异常处理

units, true ) ) {
      return;
    }
    $this->units[] = $unit;
  }
  function removeUnit( Unit $unit ) {
    // >= php 5.3
    //$this->units = array_udiff( $this->units, array( $unit ),
    // function( $a, $b ) { return ($a === $b)?0:1; } );
    // < php 5.3
    $this->units = array_udiff( $this->units, array( $unit ),
     create_function( '$a,$b', 'return ($a === $b)?0:1;' ) );
  }
  function bombardStrength() {
    $ret = 0;
    foreach( $this->units as $unit ) {
      $ret += $unit->bombardStrength();
    }
    return $ret;
  }
}
class UnitException extends Exception {}
class Archer extends Unit {
  function addUnit( Unit $unit ) {
    throw new UnitException( get_class($this)." is a leaf" );
  }
  function removeUnit( Unit $unit ) {
    throw new UnitException( get_class($this)." is a leaf" );
  }
  function bombardStrength() {
    return 4;
  }
}
$archer = new Archer();
$archer2 = new Archer();
$archer->addUnit( $archer2 );
?>

output:

Fatal error: Uncaught exception 'UnitException' with message 'Archer is a leaf'

点评:组合模式中的一切类都共享同一个父类型,可以轻松地在设计中添加新的组合对象或局部对象,而无需大范围地修改代码。

最终的效果,逐步优化(完美):

units, true ) ) {
      return;
    }
    $this->units[] = $unit;
  }
  function removeUnit( Unit $unit ) {
    // >= php 5.3
    //$this->units = array_udiff( $this->units, array( $unit ),
    // function( $a, $b ) { return ($a === $b)?0:1; } );
    // < php 5.3
    $this->units = array_udiff( $this->units, array( $unit ),
     create_function( '$a,$b', 'return ($a === $b)?0:1;' ) );
  }
  function bombardStrength() {
    $ret = 0;
    foreach( $this->units as $unit ) {
      $ret += $unit->bombardStrength();
    }
    return $ret;
  }
}
// create an army
$main_army = new Army();
// add some units
$main_army->addUnit( new Archer() );
$main_army->addUnit( new LaserCannonUnit() );
// create a new army
$sub_army = new Army();
// add some units
$sub_army->addUnit( new Archer() );
$sub_army->addUnit( new Archer() );
$sub_army->addUnit( new Archer() );
// add the second army to the first
$main_army->addUnit( $sub_army );
// all the calculations handled behind the scenes
print "attacking with strength: {$main_army->bombardStrength()}n";
?>

output:

attacking with strength: 60

更牛逼的组合处理,

units;
  }
  function removeUnit( Unit $unit ) {
    // >= php 5.3
    //$this->units = array_udiff( $this->units, array( $unit ),
    // function( $a, $b ) { return ($a === $b)?0:1; } );
    // < php 5.3
    $this->units = array_udiff( $this->units, array( $unit ),
     create_function( '$a,$b', 'return ($a === $b)?0:1;' ) );
  }
  function addUnit( Unit $unit ) {
    if ( in_array( $unit, $this->units, true ) ) {
      return;
    }
    $this->units[] = $unit;
  }
}
class Army extends CompositeUnit {
  function bombardStrength() {
    $ret = 0;
    foreach( $this->units as $unit ) {
      $ret += $unit->bombardStrength();
    }
    return $ret;
  }
}
class Archer extends Unit {
  function bombardStrength() {
    return 4;
  }
}
class LaserCannonUnit extends Unit {
  function bombardStrength() {
    return 44;
  }
}
class Unitscript {
  static function joinExisting( Unit $newUnit,
   Unit $occupyingUnit ) { // 静态方法,直接通过类名来使用
    $comp;
    if ( ! is_null( $comp = $occupyingUnit->getComposite() ) ) { // 军队合并处理
      $comp->addUnit( $newUnit );
    } else { // 士兵合并处理
      $comp = new Army();
      $comp->addUnit( $occupyingUnit );
      $comp->addUnit( $newUnit );
    }
    return $comp;
  }
}
$army1 = new Army();
$army1->addUnit( new Archer() );
$army1->addUnit( new Archer() );
$army2 = new Army();
$army2->addUnit( new Archer() );
$army2->addUnit( new Archer() );
$army2->addUnit( new LaserCannonUnit() );
$composite = Unitscript::joinExisting( $army2, $army1 );
print_r( $composite );
?>

output:

Army Object
(
  [units:CompositeUnit:private] => Array
    (
      [0] => Archer Object
 (
 )
      [1] => Archer Object
 (
 )
      [2] => Army Object
 (
   [units:CompositeUnit:private] => Array
     (
[0] => Archer Object
  (
  )
[1] => Archer Object
  (
  )
[2] => LaserCannonUnit Object
  (
  )
     )
 )
    )
)

点评:Unit 基础,CompositeUnit复合中实现add与remove。军队继承Composite,射手继承Archer。这样射手中就不会有多余的add与remove方法了。

装饰模式

装饰模式帮助我们改变具体组件的功能。

看例子

wealthfactor;
  }
}
class DiamondPlains extends Plains { // 钻石地段
  function getWealthFactor() {
    return parent::getWealthFactor() + 2;
  }
}
class PollutedPlains extends Plains { // 污染地段
  function getWealthFactor() {
    return parent::getWealthFactor() - 4;
  }
}
$tile = new PollutedPlains();
print $tile->getWealthFactor();
?>

output:
-2

点评:不具有灵活性,我们不能同时获得钻石与被污染的土地的资金情况。

装饰模式使用组合和委托而不是只使用继承来解决功能变化的问题。

看例子:

wealthfactor;
  }
}
abstract class TileDecorator extends Tile { // 装饰
  protected $tile;
  function __construct( Tile $tile ) {
    $this->tile = $tile;
  }
}
class DiamondDecorator extends TileDecorator { // 钻石装饰
  function getWealthFactor() {
    return $this->tile->getWealthFactor()+2;
  }
}
class PollutionDecorator extends TileDecorator { // 污染装饰
  function getWealthFactor() {
    return $this->tile->getWealthFactor()-4;
  }
}
$tile = new Plains();
print $tile->getWealthFactor(); // 2
$tile = new DiamondDecorator( new Plains() );
print $tile->getWealthFactor(); // 4
$tile = new PollutionDecorator(
new DiamondDecorator( new Plains() ));
print $tile->getWealthFactor(); // 0
?>

output:
2
4
0

点评:这个模型具有扩展性。我们不需要创建DiamondPollutionPlains对象就可以构建一个钻石被污染的对象。

一个更逼真的例子

processrequest = $pr;
  }
}
class LogRequest extends DecorateProcess { // 日志请求
  function process( RequestHelper $req ) {
    print __CLASS__.": logging requestn"; // 当前类,有点递归的感觉
    $this->processrequest->process( $req );
  }
}
class AuthenticateRequest extends DecorateProcess { // 认证请求
  function process( RequestHelper $req ) {
    print __CLASS__.": authenticating requestn";
    $this->processrequest->process( $req );
  }
}
class StructureRequest extends DecorateProcess { // 组织结构请求
  function process( RequestHelper $req ) {
    print __CLASS__.": structuring requestn";
    $this->processrequest->process( $req );
  }
}
$process = new AuthenticateRequest( new StructureRequest(
    new LogRequest (
    new MainProcess()
    ))); // 这样可以很灵活的组合进程的关系,省去很多重复的继承
$process->process( new RequestHelper() );
print_r($process);
?>

output:

AuthenticateRequest: authenticating request
StructureRequest: structuring request
LogRequest: logging request
MainProcess: doing something useful with request
AuthenticateRequest Object
(
  [processrequest:protected] => StructureRequest Object
    (
      [processrequest:protected] => LogRequest Object
 (
   [processrequest:protected] => MainProcess Object
     (
     )
 )
    )
)

点评:这里有一种递归的感觉,一层调用一层。模式是牛人总结出来用于灵活的解决一些现实问题的。牛!给开发多一点思路。

更多关于PHP相关内容感兴趣的读者可查看本站专题:《php面向对象程序设计入门教程》、《PHP基本语法入门教程》、《PHP运算与运算符用法总结》、《PHP网络编程技巧总结》、《PHP数组(Array)操作技巧大全》、《php字符串(string)用法总结》、《php+mysql数据库操作入门教程》及《php常见数据库操作技巧汇总》

希望本文所述对大家PHP程序设计有所帮助。

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