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PHP面向对象程序设计之对象生成方法详解

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PHP面向对象程序设计之对象生成方法详解

本文实例讲述了PHP面向对象程序设计之对象生成方法。分享给大家供大家参考,具体如下:

对象

看个例子

name = $name;
  }
  abstract function fire();
}
class Minion extends Employee { // 奴隶 继承 雇员
  function fire() {
    print "{$this->name}: I'll clear my deskn";
  }
}
class NastyBoss { // 坏老板
  private $employees = array();
  function addEmployee( $employeeName ) { // 添加员工
    $this->employees[] = new Minion( $employeeName ); // 代码灵活性受到限制
  }
  function projectFails() {
    if ( count( $this->employees ) > 0 ) {
      $emp = array_pop( $this->employees );
      $emp->fire(); // 炒鱿鱼
    }
  }
}
$boss = new NastyBoss();
$boss->addEmployee( "harry" );
$boss->addEmployee( "bob" );
$boss->addEmployee( "mary" );
$boss->projectFails();
// output:
// mary: I'll clear my desk
?>

再看一个更具有灵活性的案例

name = $name;
  }
  abstract function fire();
}
class Minion extends Employee {
  function fire() {
    print "{$this->name}: I'll clear my deskn";
  }
}
class NastyBoss {
  private $employees = array(); 
  function addEmployee( Employee $employee ) { // 传入对象
    $this->employees[] = $employee;
  }
  function projectFails() {
    if ( count( $this->employees ) ) {
      $emp = array_pop( $this->employees );
      $emp->fire();
    }
  }
}
// new Employee class...
class CluedUp extends Employee {
  function fire() {
    print "{$this->name}: I'll call my lawyern";
  }
}
$boss = new NastyBoss();
$boss->addEmployee( new Minion( "harry" ) ); // 直接以对象作为参数,更具有灵活性
$boss->addEmployee( new CluedUp( "bob" ) );
$boss->addEmployee( new Minion( "mary" ) );
$boss->projectFails();
$boss->projectFails();
$boss->projectFails();
// output:
// mary: I'll clear my desk
// bob: I'll call my lawyer
// harry: I'll clear my desk
?>

单例

props[$key] = $val;
  }
  public function getProperty( $key ) {
    return $this->props[$key];
  }
}
$pref = Preferences::getInstance();
$pref->setProperty( "name", "matt" );
unset( $pref ); // remove the reference
$pref2 = Preferences::getInstance();
print $pref2->getProperty( "name" ) ."n"; // demonstrate value is not lost
?>

点评:不能随意创建对象,只能通过Preferences::getInstance()来创建对象。

工厂模式

getApptEncoder(); // 获取对象
print $bloggs->encode();
?>

output:

Appointment data encoded in BloggsCal format

进一步增加灵活性设置

mode = $mode;
  }
  function getHeaderText() {
    switch ( $this->mode ) {
      case ( self::MEGA ):
 return "MegaCal headern";
      default:
 return "BloggsCal headern";
    }
  }
  function getApptEncoder() {
    switch ( $this->mode ) {
      case ( self::MEGA ):
 return new MegaApptEncoder();
      default:
 return new BloggsApptEncoder();
    }
  }
}
$man = new CommsManager( CommsManager::MEGA );
print ( get_class( $man->getApptEncoder() ) )."n";
$man = new CommsManager( CommsManager::BLOGGS );
print ( get_class( $man->getApptEncoder() ) )."n";
?>

output:

MegaApptEncoder
BloggsApptEncoder

工厂方法模式要把创建者类与要生产的产品类分离开来。

抽象工厂

通过抽象来来约束,成为一定的规矩。

getHeaderText();
print $mgr->getApptEncoder()->encode(); // 对象调用方法,返回对象,继续调用方法。
print $mgr->getFooterText();
?>

output:

MegaCal header
Appointment data encoded in MegaCal format
MegaCal footer

更加牛逼的实现

getHeaderText();
print $mgr->make( CommsManager::APPT )->encode();
print $mgr->getFooterText();
?>

output:

BloggsCal header
Appointment data encoded in BloggsCal format
BloggsCal footer

原型模式

改造成一个保存具体产品的工厂类。

sea = $sea;
    $this->plains = $plains;
    $this->forest = $forest;
  }
  function getSea( ) {
    return clone $this->sea; // 克隆
  }
  function getPlains( ) {
    return clone $this->plains;
  }
  function getForest( ) {
    return clone $this->forest;
  }
}
$factory = new TerrainFactory( new EarthSea(),
  new EarthPlains(),
  new EarthForest() );
print_r( $factory->getSea() );
print_r( $factory->getPlains() );
print_r( $factory->getForest() );
?>

output:

EarthSea Object
(
)
EarthPlains Object
(
)
EarthForest Object
(
)

更多关于PHP相关内容感兴趣的读者可查看本站专题:《php面向对象程序设计入门教程》、《PHP基本语法入门教程》、《PHP运算与运算符用法总结》、《PHP网络编程技巧总结》、《PHP数组(Array)操作技巧大全》、《php字符串(string)用法总结》、《php+mysql数据库操作入门教程》及《php常见数据库操作技巧汇总》

希望本文所述对大家PHP程序设计有所帮助。

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