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ARKit –沿特定轴(不在平面上)拖动节点

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ARKit –沿特定轴(不在平面上)拖动节点

找到了解决方案!我在评论中添加了一些解释。

if (movedObject != nil) {    //Normalized-depth coordinate matching the plane I want    let projectedOrigin = sceneView.projectPoint((movedObject?.position)!)    //Location of the finger in the view on a 2D plane    let location2D = recognizer.location(in: sceneView)    //Location of the finger in a 3D vector    let location3D = SCNVector3Make(Float(location2D.x), Float(location2D.y), projectedOrigin.z)    //Unprojects a point from the 2D pixel coordinate system of the renderer to the 3D world coordinate system of the scene    let realLocation3D = sceneView.unprojectPoint(location3D)    if movedObject?.position != nil {        //only updating Y axis position        movedObject?.position = SCNVector3Make((movedObject?.position.x)!, realLocation3D.y, (movedObject?.position.z)!)    }}


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