#include <cstdio>#include <cstdlib>#include <cmath>#include <cstring>#include <iostream>#include <algorithm>#include <map>#include <set>#include <queue>using namespace std;struct Point{ double x,y; Point(double x=0,double y=0):x(x),y(y){}};typedef Point Vector;Vector operator + (Vector A,Vector B){return Vector(A.x+B.x,A.y+B.y);}Vector operator - (Vector A,Vector B){return Vector(A.x-B.x,A.y-B.y);}Vector operator * (Vector A,double p){return Vector(A.x*p,A.y*p);}Vector operator / (Vector A,double p){return Vector(A.x/p,A.y/p);}bool operator <(const Point& a, const Point& b){ return a.x<b.x||(a.x==b.x&&a.y<b.y);}const double eps=1e-10;int dcmp(double x){ if(fabs(x)<eps)return 0;else return x<0?-1:1;}bool operator==(const Point& a,const Point &b){ return dcmp(a.x-b.x)==0&&dcmp(a.y-b.y)==0;}double Dot(Vector A, Vector B){return A.x*B.x+A.y*B.y;}double Length(Vector A){return sqrt(Dot(A,A));}double Angle(Vector A,Vector B){return acos(Dot(A,B)/Length(A)/Length(B));}double Cross(Vector A,Vector B){return A.x*B.y-A.y*B.x;}double Area2(Point A,Point B,Point C){return Cross(B-A,C-A);}Vector Rotate(Vector A,double rad){ return Vector(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad));}Vector Normal(Vector A){ double L=Length(A); return Vector(-A.y/L,A.x/L);}Point GetLineIntersection(Point P,Vector v,Point Q,Vector w){ Vector u=P-Q; double t=Cross(w,u)/Cross(v,w); return P+v*t;}double DistanceToLine(Point P,Point A,Point B){ Vector v1=B-A,v2=P-A; return fabs(Cross(v1,v2)/Length(v1));}double DistanceToSegment(Point P,Point A,Point B){ if(A==B)return Length(P-A); Vector v1=B-A,v2=P-A,v3=P-B; if(dcmp(Dot(v1,v2))<0)return Length(v2); else if(dcmp(Dot(v1,v3))>0)return Length(v3); else return fabs(Cross(v1,v2)/Length(v1));}Point GetLineProjection(Point P,Point A,Point B){ Vector v=B-A; return A+v*(Dot(v,P-A)/Dot(v,v));}bool SegmentProperIntersection(Point a1,Point a2,Point b1,Point b2){ double c1=Cross(a2-a1,b1-a1),c2=Cross(a2-a1,b2-a1),c3=Cross(b2-b1,a1-b1),c4=Cross(b2-b1,a2-b1); return dcmp(c1)*dcmp(c2)<0&&dcmp(c3)*dcmp(c4)<0;}bool onSegment(Point p,Point a1,Point a2){ return dcmp(Cross(a1-p,a2-p))==0&&dcmp(Dot(a1-p,a2-p))<0;}double ConvexPolygonArea(Point* p,int n){ double area=0; for(int i=1;i<n-1;i++) area+=Cross(p[i]-p[0],p[i+1]-p[0]); return area/2;}const int maxn=1e2+10;int ConvexHull(Point *p,Point *ch,int n)//求凸包{ sort(p,p+n); int i,m=0,k; for(i=0;i<n;i++) { while(m>1&&Cross(ch[m-1]-ch[m-2],p[i]-ch[m-2])<=0)m--; ch[m++]=p[i]; } k=m; for(i=n-2;i>=0;i--) { while(m>k&&Cross(ch[m-1]-ch[m-2],p[i]-ch[m-2])<=0)m--; ch[m++]=p[i]; } if(n>1)m--; return m;}bool ConvexHullIntersection(Point *ch1,int t1,Point *ch2,int t2){ double angle[maxn],x; int i,j,k,m; if(t1==1)return true; if(t1==2) { for(i=0;i<t2;i++) { k=dcmp(Cross(ch1[1]-ch1[0],ch2[i]-ch1[0])); if(k==0&&Dot(ch1[1]-ch1[0],ch2[i]-ch1[0])>0) { if(Length(ch2[i]-ch1[0])<Length(ch1[1]-ch1[0]))break; } } if(i<t2)return false; if(t2==2&&SegmentProperIntersection(ch1[0],ch1[1],ch2[0],ch2[1]))return false; return true; } angle[0]=0; for(i=2;i<t1;i++) angle[i-1]=Angle(ch1[1]-ch1[0],ch1[i]-ch1[0]); for(i=0;i<t2;i++) { j=dcmp(Cross(ch1[1]-ch1[0],ch2[i]-ch1[0])); if(j<0||(j==0&&Dot(ch1[1]-ch1[0],ch2[i]-ch1[0])<0))continue; j=dcmp(Cross(ch1[t1-1]-ch1[0],ch2[i]-ch1[0])); if(j>0||(j==0&&Dot(ch1[t1-1]-ch1[0],ch2[i]-ch1[0])<0))continue; x=Angle(ch1[1]-ch1[0],ch2[i]-ch1[0]); m=lower_bound(angle,angle+t1-1,x)-angle; if(m==0)j=0; else j=m-1; k=dcmp(Cross(ch1[j+1]-ch2[i],ch1[j+2]-ch2[i])); if(k>=0)break; } if(i<t2)return false; return true;}Point p1[maxn],ch1[maxn],p2[maxn],ch2[maxn];int n,m,t1,t2;int main(){ while(scanf("%d%d",&n,&m)!=EOF) { if(n==0&&m==0)break; int i,j,k; for(i=0;i<n;i++) scanf("%lf%lf",&p1[i].x,&p1[i].y); for(i=0;i<m;i++) scanf("%lf%lf",&p2[i].x,&p2[i].y); t1=ConvexHull(p1,ch1,n); t2=ConvexHull(p2,ch2,m); if(ConvexHullIntersection(ch1,t1,ch2,t2)&&ConvexHullIntersection(ch2,t2,ch1,t1))printf("YESn"); else printf("NOn"); } return 0;}