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JavaScript调整HTML5画布中图像的大小

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JavaScript调整HTML5画布中图像的大小

因此,如果所有浏览器(实际上,Chrome 5给我提供了一个不错的浏览器)都无法为你提供足够好的重采样质量,你该怎么办?然后,你自己实现它们!哦,来吧,我们正在进入Web 3.0的新时代,符合HTML5的浏览器,超级优化的JIT javascript编译器,具有大量内存的多核(†)机器,你担心什么javascript中有java一词,因此应该保证性能,对吗?看一下,缩略图生成代码:

// returns a function that calculates lanczos weightfunction lanczosCreate(lobes) {    return function(x) {        if (x > lobes) return 0;        x *= Math.PI;        if (Math.abs(x) < 1e-16) return 1;        var xx = x / lobes;        return Math.sin(x) * Math.sin(xx) / x / xx;    };}// elem: canvas element, img: image element, sx: scaled width, lobes: kernel radiusfunction thumbnailer(elem, img, sx, lobes) {    this.canvas = elem;    elem.width = img.width;    elem.height = img.height;    elem.style.display = "none";    this.ctx = elem.getContext("2d");    this.ctx.drawImage(img, 0, 0);    this.img = img;    this.src = this.ctx.getImageData(0, 0, img.width, img.height);    this.dest = {        width : sx,        height : Math.round(img.height * sx / img.width),    };    this.dest.data = new Array(this.dest.width * this.dest.height * 3);    this.lanczos = lanczosCreate(lobes);    this.ratio = img.width / sx;    this.rcp_ratio = 2 / this.ratio;    this.range2 = Math.ceil(this.ratio * lobes / 2);    this.cacheLanc = {};    this.center = {};    this.icenter = {};    setTimeout(this.process1, 0, this, 0);}thumbnailer.prototype.process1 = function(self, u) {    self.center.x = (u + 0.5) * self.ratio;    self.icenter.x = Math.floor(self.center.x);    for (var v = 0; v < self.dest.height; v++) {        self.center.y = (v + 0.5) * self.ratio;        self.icenter.y = Math.floor(self.center.y);        var a, r, g, b;        a = r = g = b = 0;        for (var i = self.icenter.x - self.range2; i <= self.icenter.x + self.range2; i++) { if (i < 0 || i >= self.src.width)     continue; var f_x = Math.floor(1000 * Math.abs(i - self.center.x)); if (!self.cacheLanc[f_x])     self.cacheLanc[f_x] = {}; for (var j = self.icenter.y - self.range2; j <= self.icenter.y + self.range2; j++) {     if (j < 0 || j >= self.src.height)         continue;     var f_y = Math.floor(1000 * Math.abs(j - self.center.y));     if (self.cacheLanc[f_x][f_y] == undefined)         self.cacheLanc[f_x][f_y] = self.lanczos(Math.sqrt(Math.pow(f_x * self.rcp_ratio, 2)      + Math.pow(f_y * self.rcp_ratio, 2)) / 1000);     weight = self.cacheLanc[f_x][f_y];     if (weight > 0) {         var idx = (j * self.src.width + i) * 4;         a += weight;         r += weight * self.src.data[idx];         g += weight * self.src.data[idx + 1];         b += weight * self.src.data[idx + 2];     } }        }        var idx = (v * self.dest.width + u) * 3;        self.dest.data[idx] = r / a;        self.dest.data[idx + 1] = g / a;        self.dest.data[idx + 2] = b / a;    }    if (++u < self.dest.width)        setTimeout(self.process1, 0, self, u);    else        setTimeout(self.process2, 0, self);};thumbnailer.prototype.process2 = function(self) {    self.canvas.width = self.dest.width;    self.canvas.height = self.dest.height;    self.ctx.drawImage(self.img, 0, 0, self.dest.width, self.dest.height);    self.src = self.ctx.getImageData(0, 0, self.dest.width, self.dest.height);    var idx, idx2;    for (var i = 0; i < self.dest.width; i++) {        for (var j = 0; j < self.dest.height; j++) { idx = (j * self.dest.width + i) * 3; idx2 = (j * self.dest.width + i) * 4; self.src.data[idx2] = self.dest.data[idx]; self.src.data[idx2 + 1] = self.dest.data[idx + 1]; self.src.data[idx2 + 2] = self.dest.data[idx + 2];        }    }    self.ctx.putImageData(self.src, 0, 0);    self.canvas.style.display = "block";};

…你可以用它产生这样的结果!

因此,无论如何,这是示例的“固定”版本:

img.onload = function() {    var canvas = document.createElement("canvas");    new thumbnailer(canvas, img, 188, 3); //this produces lanczos3    // but feel free to raise it up to 8. Your client will appreciate    // that the program makes full use of his machine.    document.body.appendChild(canvas);};

现在是时候让最好的浏览器进站了,看看哪种浏览器最有可能增加客户



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