#include<stdio.h>#include<string.h>#define MAXD 1000010int T, node, key[MAXD], client[MAXD], left[MAXD], right[MAXD], size[MAXD];void left_rotate(int &T){ int k = right[T]; right[T] = left[k]; left[k] = T; size[k] = size[T]; size[T] = size[left[T]] + size[right[T]] + 1; T = k;}void right_rotate(int &T){ int k = left[T]; left[T] = right[k]; right[k] = T; size[k] = size[T]; size[T] = size[left[T]] + size[right[T]] + 1; T = k;}void maintain(int &T, int flag){ if(flag == 0) { if(size[left[left[T]]] > size[right[T]]) right_rotate(T); else if(size[right[left[T]]] > size[right[T]]) left_rotate(left[T]), right_rotate(T); else return ; } else { if(size[right[right[T]]] > size[left[T]]) left_rotate(T); else if(size[left[right[T]]] > size[left[T]]) right_rotate(right[T]), left_rotate(T); else return ; } maintain(left[T], 0); maintain(right[T], 1); maintain(T, 0); maintain(T, 1);}void add(int &T, int c, int v){ T = ++ node; size[T] = 1; client[T] = c; key[T] = v; left[T] = right[T] = 0;}void Insert(int &T, int c, int v){ if(T == 0) { add(T, c, v); return ; } ++ size[T]; if(v < key[T]) Insert(left[T], c, v); else Insert(right[T], c, v); maintain(T, v >= key[T]);}int Delete(int &T, int v){ if(v == key[T] || (v < key[T] && left[T] == 0) ||(v > key[T] && right[T] == 0)) { int k = key[T]; if(left[T] == 0 || right[T] == 0) T = left[T] + right[T]; else key[T] = Delete(left[T], key[T] + 1); return k; } if(v < key[T]) return Delete(left[T], v); else return Delete(right[T], v);}void select(int &T, int k, int &c, int &v){ int n = size[left[T]] + 1; if(n == k) { c = client[T]; v = key[T]; Delete(T, v); return ; } -- size[T]; if(k < n) select(left[T], k, c, v); else select(right[T], k - n, c, v);}int main(){ int k, c, v; node = T = left[0] = right[0] = size[0] = 0; for(;;) { scanf("%d", &k); if(!k) break; if(k == 1) { scanf("%d%d", &c, &v); Insert(T, c, v); } else if(k == 2) { if(size[T]) { select(T, size[T], c, v); printf("%dn", c); } else printf("0n"); } else { if(size[T]) { select(T, 1, c, v); printf("%dn", c); } else printf("0n"); } } return 0;}