- 一、实验内容
- 二、实验代码
- 1.继承访问权限测试
- 2.友元类继承测试
- 3.多态的综合应用
- (1)CShape.h
- (2)main.cpp
- (3)CShape.cpp
- (4)运行截图
- 四、总结
- 1.继承访问权限测试
- 2.继承访问权限测试
- 3.多态的综合应用
一、实验内容
1、继承访问权限测试
设计类A具有public, protected, private等不同属性的成员函数或变量;
类B通过public, protected, private等不同方式继承A,在类B的成员函数中测试访问A的成员函数或变量;
在类B中添加public, protected, private等不同属性的成员函数或变量,在外部测试访问B的各个成员函数或变量;
B以private方式继承A,尝试把A中的部分public成员提升为public。
2、友元类继承测试
设计类A含有私有变量a,在类A中友元给类C;
设计类B继承A,添加私有变量b;在类C中测试访问类B的成员变量a, b;
设计类D继承C,在D的成员函数中测试访问类A的成员变量a,类B的成员变量a, b。
3、多态性综合运用
一般多态性函数:输入输出参数完全一样,在父类中添加virtual;
特殊多态性函数:输入或输出参数在子类中是父类的指针或基类的引用,在子类中对于的是子类的指针或子类的引用;
析构函数的多态性;
多继承,注意什么情况需要虚继承;
设计矢量图,运用多继承设计组合图形,要求具备创建不同类型矢量图、选择图形、移动图形、用不同颜色显示图形(表示选中与否),用vector或数组管理图形。
代码如下(示例):
#include2.友元类继承测试using namespace std; class A { public: int _a; protected: int _b; private: int _c; }; class Pub_B :public A { public: void Pub_Test() { _a = 10; _b = 20; //_c不可访问; } int Pub_pub_b1; protected: int Pub_pro_b1; private: int Pub_pri_b1; }; class Pro_B :protected A { public: void Pro_Test() { _a = 10; _b = 20; //_c不可访问; } int Pro_pub_b2; protected: int Pro_pro_b2; private: int Pro_pri_b2; }; class Pri_B :private A { public: void Pri_Test() { _a = 10; _b = 20; //_c不可访问; } int Pri_pub_b3; protected: int Pri_pro_b3; private: int Pri_pri_b3; }; class New_Pri_B :private A { public: void New_Pri_Test() { _a = 10; _b = 20; } int npri_pub_b; using A::_a; protected: int npri_pro_b; private: int npri_pri_b; }; void main() { A a; a._a; //a._b,a._c不可访问 Pub_B s1; s1.Pub_pub_b1; s1._a; //s1._b; //si._c; //s1.pub_pro_b2;不可访问 //s1.pub_pri_b3;不可访问 Pro_B s2; s2.Pro_pub_b2; //s2._a;s2._b;s2._c; //s2.pro_pro_b2;不可访问 //s2.pro_pri_b3;不可访问 Pri_B s3; s3.Pri_pub_b3; //s3._a;s3._b;s3._c; //s3.pri_pro_b2;不可访问 //s3.pri_pri_b3;不可访问 New_Pri_B s4; s4.npri_pub_b; s4._a; //s4.pri_pro_b2; //s4._b; }
代码如下(示例):
#include3.多态的综合应用 (1)CShape.husing namespace std; class A { private: int a=100; friend class C; }; class B :public A { private: int b=10; }; class C { public: void test() { B b1; b1.a; //b1.b不可访问 } }; class D :public C { public: void test() { A a1; //a1.a;不可访问 B b1; //b1.a;不可访问 //b1.b;不可访问 } };
代码如下(示例):
#ifndef CSHAPE_H #define CSHAPE_H #include(2)main.cpp#include #include using namespace std; class CPoint; class CRect; class CShape { public: CShape(); CShape(const CShape& shape); virtual ~CShape(); virtual double GetArea() const; virtual bool ptIn(const CPoint& pt) const; virtual bool InRect(const CRect& rc) const; virtual void Draw() const; virtual void DrawColor(); virtual CShape* Clone() const; virtual CShape& Move(int nOffsetX, int nOffsetY); protected: string m_sName; }; class CPoint :public CShape { public: int m_nPosX; int m_nPosY; CPoint() { m_nPosX = 0; m_nPosY = 0; } CPoint(int nPosX, int nPosY); CPoint(const CPoint& pt); virtual ~CPoint(); double GetArea() const; bool ptIn(const CPoint& pt) const; bool InRect(const CRect& rc) const; void Draw() const; void DrawColor(); CPoint* Clone() const; CPoint& Move(int nOffsetX, int nOffsetY); }; class CTriangle :virtual public CShape { public: CTriangle() {} CTriangle(const CPoint& pt1, const CPoint& pt2, const CPoint& pt3); CTriangle(const CTriangle& rc); CTriangle(const CPoint& pt); virtual ~CTriangle(); double GetArea() const; bool ptIn(const CPoint& pt) const; bool InRect(const CRect& rc) const; void Draw() const; void DrawColor(); CShape* Clone() const; CShape& Move(int nOffsetX, int nOffsetY); CPoint m_pts[3]; }; class CRect :virtual public CShape { public: CRect() {} CRect(CPoint pt1, CPoint pt2); CRect(const CRect& rc); CRect(CPoint pt1); virtual ~CRect(); double GetArea() const; bool ptIn(const CPoint& pt) const; bool InRect(const CRect& rc) const; void Draw() const; void DrawColor(); CShape* Clone() const; CShape& Move(int nOffsetX, int nOffsetY); CPoint m_ptLT; CPoint m_ptBR; }; class Comgraphics :public CRect, public CTriangle { public: Comgraphics(const CRect& pt1); Comgraphics(const Comgraphics& rc); Comgraphics(const CPoint pt1); virtual ~Comgraphics(); double GetArea() const; bool ptIn(const CPoint& pt) const; bool InRect(const CRect& rc) const; void Draw() const; void DrawColor(); CShape* Clone() const; CShape& Move(int nOffsetX, int nOffsetY); CPoint m_pt1; CPoint m_pt2; }; #endif
代码如下(示例):
#include(3)CShape.cpp#include "graphics.h" #include #include "CShape.h" using namespace std; int main() { //图形画布基础设置 initgraph(640, 480); setbkcolor(WHITE); delay_ms(0); setcolor(BLACK); setfont(20, 0, "楷体"); setbkmode(TRANSPARENT); //enter+左击-->新建矩形"); //enter+右击-->新建三角形"); //enter+滚轮中间-->新建组合图形 //ctrl+左击-->复制图形"); //ctrl+右击-->粘贴图形"); vector shapes; vector shapestmp; shapes.push_back(new CTriangle(CPoint(320, 320), CPoint(250, 340), CPoint(340, 450))); //shapes.push_back(new CTriangle(CPoint(10, 10), CPoint(150, 10), CPoint(150, 150))); shapes.push_back(new CRect(CPoint(200, 200), CPoint(300, 300))); shapes.push_back(new Comgraphics(CRect(CPoint(250, 50)))); //移动 bool move_flag = false; bool copy_flag = false; bool redraw = true; //鼠标点击时记录它的坐标 int clickX, clickY; int copyX, copyY; int checkedid = -1; int copyid = -1; for (; is_run(); delay_fps(60)) { while (mousemsg()) { mouse_msg msg = getmouse(); //判断鼠标的移动 if (msg.is_move()) { if (checkedid != -1) { if (move_flag) { shapes[checkedid]->Move(msg.x - clickX, msg.y - clickY); } } clickX = msg.x; clickY = msg.y; redraw = true; } // 判断鼠标左键 else if (msg.is_left()) { // 判断鼠标左键是否按下 if (msg.is_down()) { clickX = msg.x; clickY = msg.y; CPoint pt = CPoint(clickX, clickY); int isIn = 0; for (int i = 0; i < shapes.size(); i++) { if (shapes[i]->ptIn(pt)) { isIn = 1; //如果鼠标在图形区域内就设置移动的flag为true move_flag = true; checkedid = i; redraw = true; break; } } if (isIn == 0) checkedid = -1; } else { move_flag = false; } } } // 重新绘图 if (redraw) { redraw = false; cleardevice(); for (int i = 0; i < shapes.size(); i++) { if (i == checkedid) shapes[i]->DrawColor(); else shapes[i]->Draw(); } } while (kbmsg()) { key_msg msgk = getkey(); if (msgk.key == key_enter && msgk.msg == key_msg_down) { mouse_msg msgm = getmouse(); if (msgm.is_left()) { // 判断鼠标左键是否按下 if (msgm.is_down()) { shapes.push_back(new CRect(CPoint(msgm.x, msgm.y))); redraw = true; } } if (msgm.is_right()) { // 判断鼠标右键是否按下 if (msgm.is_down()) { shapes.push_back(new CTriangle(CPoint(msgm.x, msgm.y))); redraw = true; } } if (msgm.is_mid()) { CRect r1 = CRect(CPoint(msgm.x, msgm.y)); // 判断鼠标中键是否按下 if (msgm.is_down()) { shapes.push_back(new Comgraphics(r1)); redraw = true; } } } if (msgk.key == key_control && msgk.msg == key_msg_down) { mouse_msg msgm = getmouse(); if (msgm.is_left()) { // 判断鼠标左键是否按下 if (msgm.is_down()) { copyX = msgm.x; copyY = msgm.y; CPoint pt = CPoint(copyX, copyY); for (int i = 0; i < shapes.size(); i++) { if (shapes[i]->ptIn(pt)) { //如果鼠标在图形区域内就设置移动的flag为true copy_flag = true; copyid = i; break; } } } } if (msgm.is_right()) { // 判断鼠标右键是否按下 if (msgm.is_down()) { if (copy_flag == true) { shapes.push_back(&(shapes[copyid]->Clone())->Move(msgm.x - copyX, msgm.y - copyY)); redraw = true; } } } } } } closegraph(); return 0; }
代码如下(示例):
#include "CShape.h" #include "graphics.h" #include(4)运行截图using namespace std; //CShape CShape::CShape() { } CShape::CShape(const CShape& shape) { m_sName = shape.m_sName; } CShape::~CShape() { } double CShape::GetArea() const { return 0; } bool CShape::ptIn(const CPoint& pt) const { return false; } bool CShape::InRect(const CRect& rc) const { return false; } void CShape::Draw() const { } void CShape::DrawColor() { } CShape* CShape::Clone() const { return new CShape(*this); } CShape& CShape::Move(int nOffsetX, int nOffsetY) { return *this; } //CPoint CPoint::CPoint(int nPosX, int nPosY) { m_nPosX = nPosX; m_nPosY = nPosY; } CPoint::CPoint(const CPoint& pt) { m_nPosX = pt.m_nPosX; m_nPosY = pt.m_nPosY; } CPoint::~CPoint() { //cout << "CPoint::~CPoint()n"; } double CPoint::GetArea() const { return 0; } bool CPoint::ptIn(const CPoint& pt) const { return false; } bool CPoint::InRect(const CRect& rc) const { return rc.ptIn(*this); } void CPoint::Draw() const { circle(m_nPosX, m_nPosY, 2); } void CPoint::DrawColor() { } CPoint* CPoint::Clone() const { return new CPoint(*this); } CPoint& CPoint::Move(int nOffsetX, int nOffsetY) { m_nPosX += nOffsetX; m_nPosY += nOffsetY; return *this; } //CTriangle CTriangle::CTriangle(const CTriangle& tri) { for (int i = 0; i < 3; i++) { m_pts[i] = tri.m_pts[i]; } } CTriangle::~CTriangle() { //cout << "CTriangle::~CTriangle()n"; } CTriangle::CTriangle(const CPoint& pt1, const CPoint& pt2, const CPoint& pt3) { m_pts[0] = pt1; m_pts[1] = pt2; m_pts[2] = pt3; } CTriangle::CTriangle(const CPoint& pt) { CPoint* pt1 = new CPoint(pt.m_nPosX + 100, pt.m_nPosY + 90); CPoint* pt2 = new CPoint(pt.m_nPosX, pt.m_nPosY + 90); m_pts[0] = pt; m_pts[1] = *pt1; m_pts[2] = *pt2; } CShape& CTriangle::Move(int nOffsetX, int nOffsetY) { for (int i = 0; i < 3; i++) { m_pts[i].Move(nOffsetX, nOffsetY); } return *this; } double CTriangle::GetArea() const { int x1, y1, x2, y2, x3, y3; x1 = m_pts[0].m_nPosX; y1 = m_pts[0].m_nPosY; x2 = m_pts[1].m_nPosX; y2 = m_pts[1].m_nPosY; x3 = m_pts[2].m_nPosX; y3 = m_pts[2].m_nPosY; double bottomLine = sqrt(pow(x1 - x2, 2) + pow(y1 - y2, 2)); double verticalLine1 = abs((y1 - y2) * x3 - (x1 - x2) * y3 + (x1 - x2) * y2 - (y1 - y2) * x2); double verticalLine2 = sqrt(pow(y1 - y2, 2) + pow(x1 - x2, 2)); double verticalLine = verticalLine1 / verticalLine2; return (verticalLine * bottomLine) / 2.0; } bool CTriangle::ptIn(const CPoint& pt) const { CTriangle c1 = CTriangle(m_pts[0], m_pts[1], pt); CTriangle c2 = CTriangle(m_pts[1], m_pts[2], pt); CTriangle c3 = CTriangle(m_pts[2], m_pts[0], pt); double totalArea = c1.GetArea() + c2.GetArea() + c3.GetArea(); if (totalArea == this->GetArea()) return true; else return false; } bool CTriangle::InRect(const CRect& rc) const { return rc.ptIn(m_pts[0]) && rc.ptIn(m_pts[1]) && rc.ptIn(m_pts[2]); } void CTriangle::Draw() const { int poly[8] = { m_pts[0].m_nPosX ,m_pts[0].m_nPosY,m_pts[1].m_nPosX,m_pts[1].m_nPosY, m_pts[2].m_nPosX,m_pts[2].m_nPosY, m_pts[0].m_nPosX ,m_pts[0].m_nPosY }; setfillcolor(EGERGB(0xFF, 0xFF, 0xFF)); fillpoly(4, poly); } void CTriangle::DrawColor() { int poly[8] = { m_pts[0].m_nPosX ,m_pts[0].m_nPosY,m_pts[1].m_nPosX,m_pts[1].m_nPosY, m_pts[2].m_nPosX,m_pts[2].m_nPosY, m_pts[0].m_nPosX ,m_pts[0].m_nPosY }; setfillcolor(EGERGB(0xFF, 0xA5, 0x00)); fillpoly(4, poly); } CShape* CTriangle::Clone() const { return new CTriangle(*this); } //CRect CRect::CRect(CPoint pt1, CPoint pt2) { m_ptLT = CPoint(min(pt1.m_nPosX, pt2.m_nPosX), min(pt1.m_nPosY, pt2.m_nPosY)); m_ptBR = CPoint(max(pt1.m_nPosX, pt2.m_nPosX), max(pt1.m_nPosY, pt2.m_nPosY)); } CRect::CRect(const CRect& rc) { m_ptLT = rc.m_ptLT; m_ptBR = rc.m_ptBR; } CRect::CRect(CPoint pt1) { m_ptLT = CPoint(pt1.m_nPosX, pt1.m_nPosY); m_ptBR = CPoint(pt1.m_nPosX + 100, pt1.m_nPosY + 100); } CRect::~CRect() { // cout << "CRect::CRect()n"; } double CRect::GetArea() const { return (m_ptBR.m_nPosX - m_ptLT.m_nPosX) * (m_ptBR.m_nPosY - m_ptLT.m_nPosY); } bool CRect::ptIn(const CPoint& pt) const { return (pt.m_nPosX >= m_ptLT.m_nPosX && pt.m_nPosX <= m_ptBR.m_nPosX) && (pt.m_nPosY >= m_ptLT.m_nPosY && pt.m_nPosY <= m_ptBR.m_nPosY); } bool CRect::InRect(const CRect& rc) const { return rc.ptIn(m_ptLT) && rc.ptIn(m_ptBR); } void CRect::Draw() const { // 存储n个顶点的x,y坐标 int pts[10] = { m_ptLT.m_nPosX,m_ptLT.m_nPosY,m_ptBR.m_nPosX,m_ptLT.m_nPosY, m_ptBR.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptLT.m_nPosY }; // 绘制n个顶点的多边形,第一个参数必须要传入n+1,pts最后一个顶点坐标和第一个相同 //drawpoly(5, pts); setfillcolor(EGERGB(0xFF, 0xFF, 0xFF)); fillpoly(5, pts); } void CRect::DrawColor() { int pts[10] = { m_ptLT.m_nPosX,m_ptLT.m_nPosY,m_ptBR.m_nPosX,m_ptLT.m_nPosY, m_ptBR.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptLT.m_nPosY }; // 绘制n个顶点的多边形,第一个参数必须要传入n+1,pts最后一个顶点坐标和第一个相同 setfillcolor(EGERGB(0xFF, 0xA5, 0x00)); fillpoly(5, pts); } CShape* CRect::Clone() const { return new CRect(*this); } CShape& CRect::Move(int nOffsetX, int nOffsetY) { m_ptLT.Move(nOffsetX, nOffsetY); m_ptBR.Move(nOffsetX, nOffsetY); return *this; } //Comgraphics Comgraphics::Comgraphics(const CRect& pt1) { m_pt1.m_nPosX = pt1.m_ptBR.m_nPosX; m_pt1.m_nPosY = pt1.m_ptLT.m_nPosY + (pt1.m_ptBR.m_nPosY - pt1.m_ptLT.m_nPosY) / 2; m_pt2.m_nPosX = pt1.m_ptLT.m_nPosX + (pt1.m_ptBR.m_nPosX - pt1.m_ptLT.m_nPosX) / 2; m_pt2.m_nPosY = pt1.m_ptBR.m_nPosY; m_ptLT = pt1.m_ptLT; m_ptBR = pt1.m_ptBR; } Comgraphics::Comgraphics(const Comgraphics& rc) { m_pt1 = rc.m_pt1; m_pt2 = rc.m_pt2; m_ptBR = rc.m_ptBR; m_ptLT = rc.m_ptLT; } Comgraphics::Comgraphics(const CPoint pt1) { m_ptLT = CPoint(pt1.m_nPosX, pt1.m_nPosY); m_ptBR = CPoint(pt1.m_nPosX + 60, pt1.m_nPosY + 80); } Comgraphics::~Comgraphics() { cout << "Comgraphics::~Comgraphics()" << endl; } double Comgraphics::GetArea() const { return 0.0; } bool Comgraphics::ptIn(const CPoint& pt) const { return (pt.m_nPosX >= m_ptLT.m_nPosX && pt.m_nPosX <= m_ptBR.m_nPosX) && (pt.m_nPosY >= m_ptLT.m_nPosY && pt.m_nPosY <= m_ptBR.m_nPosY); } bool Comgraphics::InRect(const CRect& rc) const const { return rc.ptIn(m_ptLT) && rc.ptIn(m_ptBR); } void Comgraphics::Draw() const { // 存储n个顶点的x,y坐标 int pts[10] = { m_ptLT.m_nPosX,m_ptLT.m_nPosY,m_ptBR.m_nPosX,m_ptLT.m_nPosY, m_ptBR.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptLT.m_nPosY }; // 绘制n个顶点的多边形,第一个参数必须要传入n+1,pts最后一个顶点坐标和第一个相同 //drawpoly(5, pts); setfillcolor(GREEN); fillpoly(5, pts); line(m_pt1.m_nPosX, m_pt1.m_nPosY, m_pt2.m_nPosX, m_pt2.m_nPosY); line(m_ptLT.m_nPosX, m_ptLT.m_nPosY, m_pt2.m_nPosX, m_pt2.m_nPosY); line(m_pt1.m_nPosX, m_pt1.m_nPosY, m_ptLT.m_nPosX, m_ptLT.m_nPosY); } void Comgraphics::DrawColor() { // 存储n个顶点的x,y坐标 int pts[10] = { m_ptLT.m_nPosX,m_ptLT.m_nPosY,m_ptBR.m_nPosX,m_ptLT.m_nPosY, m_ptBR.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptLT.m_nPosY }; // 绘制n个顶点的多边形,第一个参数必须要传入n+1,pts最后一个顶点坐标和第一个相同 setfillcolor(YELLOW); fillpoly(5, pts); line(m_pt1.m_nPosX, m_pt1.m_nPosY, m_pt2.m_nPosX, m_pt2.m_nPosY); line(m_ptLT.m_nPosX, m_ptLT.m_nPosY, m_pt2.m_nPosX, m_pt2.m_nPosY); line(m_pt1.m_nPosX, m_pt1.m_nPosY, m_ptLT.m_nPosX, m_ptLT.m_nPosY); } CShape* Comgraphics::Clone() const { return new Comgraphics(*(this)); } CShape& Comgraphics::Move(int nOffsetX, int nOffsetY) { m_ptLT.Move(nOffsetX, nOffsetY); m_ptBR.Move(nOffsetX, nOffsetY); m_pt1.Move(nOffsetX, nOffsetY); m_pt2.Move(nOffsetX, nOffsetY); return *this; }
如果想让继承而来的数据成员作为public或者protected成员,可以使用{using A::_a; }进行重新声明。重新声明的数据成员的访问权限由using之前的访问说明符来决定如:
public:
void New_Pri_Test()
{
_a = 10;
_b = 20;
}
int npri_pub_b;
using A::_a;
那么此时a的访问权限是public;
2.继承访问权限测试(1)当类Y被说明为类X的友元时,类Y的所有成员函数都成为类X的友元函数,这就意味着作为友元类Y中的所有成员函数都可以访问类X中的所有成员(包括私有成员)。
(2)设计了A中有私有变量a,在A类中设置友元类C;设计B类继承A类并添加私有变量b。在C类中测试时,访问不到成员变量b,可以访问到成员变量a。
(3)设计D类继承C。在D类的成员函数中是访问不到A类的变量a,B类的a,b。
(4)
(1)多态按字面的意思就是多种形态。当类之间存在层次结构,并且类之间是通过继承关联时,就会用到多态。
(2)虚函数:
虚函数的作用:使属于不同派生类的不同对象产生不同的行为,从而实现运行时的多态
(4)特殊多态性含义为函数的参数是父类的指针(引用)或者子类的指针(引用)(即在运行过程中实现虚函数的绑定(运行时多态))
(5)虚继承:要使某个公共基类在派生类中只产生一个子对象,必须将该基类声明为虚继承,使这个基类成为虚基类;虚继承是在继承时使用关键字virtual将被继承的类声明为虚基类,使公共基类的成员在重复继承的派生类中只产生一个拷贝。



