目录
一、继承访问权限测试
1、设计类A具有public, protected, private等不同属性的成员函数或变量;
2、类B,C,D分别通过public, protected, private等不同方式继承A,在类B,C,D的成员函数中测试访问A的成员函数或变量;
3、在类B,C,D中添加public, protected, private等不同属性的成员函数或变量,在外部测试访问B,C,D的各个成员函数或变量;
4、D以private方式继承A,尝试把A中的部分public成员提升为public。
二、友元类继承测试
1、设计类A含有私有变量a,在类A中友元给类C;
2、设计类B继承A,添加私有变量b;在类C中测试访问类B的成员变量a, b;
3、 设计类D继承C,在D的成员函数中测试访问类A的成员变量a,类B的成员变量a, b。
三、多态性综合运用
1.一般多态性函数:输入输出参数完全一样,在父类中添加virtual;
2.特殊多态性函数:输入或输出参数在子类中是父类的指针或基类的引用,在子类中对于的是子类的指针或子类的引用;
3.析构函数的多态性;
4.多继承,注意什么情况需要虚继承;
5.设计矢量图,运用多继承设计组合图形,要求具备创建不同类型矢量图、选择图形、移动图形、用不同颜色显示图形(表示选中与否),用vector或数组管理
四、总结
1、继承访问权限
2、友元类
3、多态
一、继承访问权限测试
1、设计类A具有public, protected, private等不同属性的成员函数或变量;
class A {
public:
int m_A;
protected:
int m_B;
private:
int m_C;
};
2、类B,C,D分别通过public, protected, private等不同方式继承A,在类B,C,D的成员函数中测试访问A的成员函数或变量;
class B :public A {
public:
void test01(){
m_A = 10;
m_B = 20;
//m_C = 30;//B公共继承A可以访问A中的public和protected属性,private属性访问不到
}
int m_B_A;
protected:
int m_B_B;
private:
int m_B_C;
};
class C :protected A {
public:
void test02() {
m_A = 10;
m_B = 20;
//m_C = 30;//C公共继承A可以访问A中的public和protected属性,private属性访问不到
}
int m_C_A;
protected:
int m_C_B;
private:
int m_C_C;
};
class D :private A {
public:
void test03() {
m_A = 10;
m_B = 20;
//m_C = 30;//D公共继承A可以访问A中的public和protected属性,private属性访问不到
}
using A::m_A;
//D以private方式继承A,用using A::m_A可以把A中的部分public成员提升为public。
int m_D_A;
protected:
int m_D_B;
private:
int m_D_C;
};
3、在类B,C,D中添加public, protected, private等不同属性的成员函数或变量,在外部测试访问B,C,D的各个成员函数或变量;
void test() {
A a;
a.m_A ;
//a.m_B;protected属性在类外不可访问
//a.m_C;private属性在类外不可访问
B b;
b.m_A;
b.m_B_A;
//b.m_B;
// b.m_B_B;
//b.m_C;
//b.m_B_C;
C c;
c.m_C_A;
//c.m_A; c.m_B; c.m_C_A;
//C保护继承A在类外访问不到A中的成员变量
//c.m_C_B;c.m_C_C;
//protected和private属性在类外访问不到
D d;
d.m_A;
//using A::m_A可以把A中的部分public成员提升为public,在类外可以访问A中的m_A;
d.m_D_A;
// d.m_B; d.m_C_A;
//D私有继承A在类外访问不到A中的成员变量
//d.m_D_B;d.m_D_C;
//protected和private属性在类外访问不到
}
4、D以private方式继承A,尝试把A中的部分public成员提升为public。
class A {
public:
int m_A;
protected:
int m_B;
private:
int m_C;
};
2、类B,C,D分别通过public, protected, private等不同方式继承A,在类B,C,D的成员函数中测试访问A的成员函数或变量;
class B :public A {
public:
void test01(){
m_A = 10;
m_B = 20;
//m_C = 30;//B公共继承A可以访问A中的public和protected属性,private属性访问不到
}
int m_B_A;
protected:
int m_B_B;
private:
int m_B_C;
};
class C :protected A {
public:
void test02() {
m_A = 10;
m_B = 20;
//m_C = 30;//C公共继承A可以访问A中的public和protected属性,private属性访问不到
}
int m_C_A;
protected:
int m_C_B;
private:
int m_C_C;
};
class D :private A {
public:
void test03() {
m_A = 10;
m_B = 20;
//m_C = 30;//D公共继承A可以访问A中的public和protected属性,private属性访问不到
}
using A::m_A;
//D以private方式继承A,用using A::m_A可以把A中的部分public成员提升为public。
int m_D_A;
protected:
int m_D_B;
private:
int m_D_C;
};
3、在类B,C,D中添加public, protected, private等不同属性的成员函数或变量,在外部测试访问B,C,D的各个成员函数或变量;
void test() {
A a;
a.m_A ;
//a.m_B;protected属性在类外不可访问
//a.m_C;private属性在类外不可访问
B b;
b.m_A;
b.m_B_A;
//b.m_B;
// b.m_B_B;
//b.m_C;
//b.m_B_C;
C c;
c.m_C_A;
//c.m_A; c.m_B; c.m_C_A;
//C保护继承A在类外访问不到A中的成员变量
//c.m_C_B;c.m_C_C;
//protected和private属性在类外访问不到
D d;
d.m_A;
//using A::m_A可以把A中的部分public成员提升为public,在类外可以访问A中的m_A;
d.m_D_A;
// d.m_B; d.m_C_A;
//D私有继承A在类外访问不到A中的成员变量
//d.m_D_B;d.m_D_C;
//protected和private属性在类外访问不到
}
4、D以private方式继承A,尝试把A中的部分public成员提升为public。
3、在类B,C,D中添加public, protected, private等不同属性的成员函数或变量,在外部测试访问B,C,D的各个成员函数或变量;
void test() {
A a;
a.m_A ;
//a.m_B;protected属性在类外不可访问
//a.m_C;private属性在类外不可访问
B b;
b.m_A;
b.m_B_A;
//b.m_B;
// b.m_B_B;
//b.m_C;
//b.m_B_C;
C c;
c.m_C_A;
//c.m_A; c.m_B; c.m_C_A;
//C保护继承A在类外访问不到A中的成员变量
//c.m_C_B;c.m_C_C;
//protected和private属性在类外访问不到
D d;
d.m_A;
//using A::m_A可以把A中的部分public成员提升为public,在类外可以访问A中的m_A;
d.m_D_A;
// d.m_B; d.m_C_A;
//D私有继承A在类外访问不到A中的成员变量
//d.m_D_B;d.m_D_C;
//protected和private属性在类外访问不到
}
4、D以private方式继承A,尝试把A中的部分public成员提升为public。
二、友元类继承测试
1、设计类A含有私有变量a,在类A中友元给类C;
class A {
private:
int m_A;
friend class C;
};
2、设计类B继承A,添加私有变量b;在类C中测试访问类B的成员变量a, b;
class B : private A {
private:
int m_B;
};
class C {
public:
void test01() {
B b;
b.m_A = 10;
//b.m_B = 10;//在类A中友元给类C,可以访问A中私有成员变量,但不可访问B中私有成员变量;
}
};
3、 设计类D继承C,在D的成员函数中测试访问类A的成员变量a,类B的成员变量a, b。
class D : private C {
public:
void test02(){
A a;
//a.m_A = 10;
B b;
//b.m_A = 20;
//b.m_B = 30;
//类A中友元给类C,但D继承C无法访问类A和类B中的成员变量
}
};
class A {
private:
int m_A;
friend class C;
};
2、设计类B继承A,添加私有变量b;在类C中测试访问类B的成员变量a, b;
class B : private A {
private:
int m_B;
};
class C {
public:
void test01() {
B b;
b.m_A = 10;
//b.m_B = 10;//在类A中友元给类C,可以访问A中私有成员变量,但不可访问B中私有成员变量;
}
};
3、 设计类D继承C,在D的成员函数中测试访问类A的成员变量a,类B的成员变量a, b。
class D : private C {
public:
void test02(){
A a;
//a.m_A = 10;
B b;
//b.m_A = 20;
//b.m_B = 30;
//类A中友元给类C,但D继承C无法访问类A和类B中的成员变量
}
};
class D : private C {
public:
void test02(){
A a;
//a.m_A = 10;
B b;
//b.m_A = 20;
//b.m_B = 30;
//类A中友元给类C,但D继承C无法访问类A和类B中的成员变量
}
};
三、多态性综合运用
1.一般多态性函数:输入输出参数完全一样,在父类中添加virtual;
#include
using namespace std;
class Animal {
public:
Animal(){}
Animal(int legs) {
m_legs = legs;
}
virtual void Move() {
cout << "this is Aniaml" << endl;
}
protected:
int m_legs;
};
//Animal::Animal(){
//
//}
class Cat : virtual public Animal {
public:
Cat(){}
Cat(int legs) {
m_legs = legs;
}
virtual void Move() {
cout << "this is Cat" << endl;
}
};
class Dog : virtual public Animal {
public:
Dog(){}
Dog(int legs) {
m_legs = legs;
}
virtual void Move() {
cout << "this is Dog" << endl;
}
};
class Hen : public Cat,public Dog {
public:
Hen(){}
Hen(int legs) {
m_legs = legs;
}
virtual void Move() {
cout << "this is Hen" << endl;
}
};
void test01() {
Animal* pA[4];
pA[0] = new Animal(0);
pA[1] = new Cat(4);
pA[2] = new Dog(4);
pA[3] = new Hen(2);
for (int i = 0; i < 4; i++) {
pA[i]->Move();
}
}
int main() {
test01();
system("pause");
return 0;
}
2.特殊多态性函数:输入或输出参数在子类中是父类的指针或基类的引用,在子类中对于的是子类的指针或子类的引用;
#includeusing namespace std; class Animal { public: Animal(){} Animal(int legs) { m_legs = legs; } virtual void Move() { cout << "this is Aniaml" << endl; } protected: int m_legs; }; //Animal::Animal(){ // //} class Cat : virtual public Animal { public: Cat(){} Cat(int legs) { m_legs = legs; } virtual void Move() { cout << "this is Cat" << endl; } }; class Dog : virtual public Animal { public: Dog(){} Dog(int legs) { m_legs = legs; } virtual void Move() { cout << "this is Dog" << endl; } }; class Hen : public Cat,public Dog { public: Hen(){} Hen(int legs) { m_legs = legs; } virtual void Move() { cout << "this is Hen" << endl; } }; void test01() { Animal* pA[4]; pA[0] = new Animal(0); pA[1] = new Cat(4); pA[2] = new Dog(4); pA[3] = new Hen(2); for (int i = 0; i < 4; i++) { pA[i]->Move(); } } int main() { test01(); system("pause"); return 0; }
2.特殊多态性函数:输入或输出参数在子类中是父类的指针或基类的引用,在子类中对于的是子类的指针或子类的引用;
添加函数doMove(),然后通过引用调用
void doMove(Animal& animal) {
animal.Move();
}
Animal an; Cat cat; Dog dog; Hen hen; doMove(an); doMove(cat); doMove(dog); doMove(hen);
3.析构函数的多态性;
我们在应用C++的多态特性时,常常会碰到一种情况,就是当指向基类的指针被释放时,派生类的析构函数其实没有被调用,导致在派生类中申请的空间没有被释放,导致内存泄漏。
#includeusing namespace std; class Mammal { public: Mammal() { cout << "Mammal构造函数" << endl; } ~Mammal() { cout << "Mammal 析构函数"<< endl; } virtual void Speak() const { cout << "Mammal speak!" << endl;; } }; class Dog :public Mammal { public: Dog() { p = new int(0); cout << "Dog 构造函数" << endl; } ~Dog() { cout << "Dog 析构函数" << endl; delete p; } void Speak() const { cout << "Woof!" << endl; } private: int* p; }; int main() { Mammal* pDog = new Dog; pDog->Speak(); delete pDog; return 0; }
由运行结果可知:
派生类Dog的析构函数没有调用,Dog的构造函数申请的空间泄漏了。
此时,虚析构函数能够有效的防止这种情况的出现。
使用虚析构后
#includeusing namespace std; class Mammal { public: Mammal() { cout << "Mammal构造函数" << endl; } virtual ~Mammal() { cout << "Mammal 析构函数"<< endl; } virtual void Speak() const { cout << "Mammal speak!" << endl;; } }; class Dog :public Mammal { public: Dog() { p = new int(0); cout << "Dog 构造函数" << endl; } ~Dog() { cout << "Dog 析构函数" << endl; delete p; } void Speak() const { cout << "Woof!" << endl; } private: int* p; }; int main() { Mammal* pDog = new Dog; pDog->Speak(); delete pDog; return 0; }
4.多继承,注意什么情况需要虚继承;
如图,假如存在如下图继承关系,CCat和CEagle继承自CAnimal,COwl又继承自CCat和CEagle。
实验结果表明:
如果一个派生类从多个基类派生,而这些基类又有一个共同的基类,则在对该基类中声明的成员进行访问时,可能产生二义性。
解决方法:
消除成员访问时的二义性,虚继承便可消除二义性,要使某个公共基类在派生类中只产生一个子对象,必须将该基类声明为虚继承,使这个基类成为虚基类;虚继承是在继承时使用关键字virtual将被继承的类声明为虚基类,使公共基类的成员在重复继承的派生类中只产生一个拷贝。
5.设计矢量图,运用多继承设计组合图形,要求具备创建不同类型矢量图、选择图形、移动图形、用不同颜色显示图形(表示选中与否),用vector或数组管理
Main.cpp
#include#include "graphics.h" #include #include "CShape.h" using namespace std; int main() { //初始化画布大小为800*600 initgraph(800, 600); setbkcolor(WHITE); delay_ms(0); //设置画图颜色 setcolor(BLACK); setfont(18, 0, "宋体"); setbkmode(TRANSPARENT); vector shapes; vector shapestmp; //初始化一个矩形、三角形、符合图形 shapes.push_back(new CTriangle(CPoint(220, 220), CPoint(350, 380), CPoint(540, 350))); shapes.push_back(new CRect(CPoint(200, 50), CPoint(400, 100))); shapes.push_back(new Comgraphics(CRect(CPoint(150, 450)))); bool move_flag = false; bool copy_flag = false; bool redraw = true; //鼠标点击时记录它的坐标 int clickX, clickY; int copyX, copyY; int checkedid = -1; int copyid = -1; for (; is_run(); delay_fps(60)) { while (mousemsg()) { mouse_msg msg = getmouse(); //获取鼠标消息,此函数不会等待,运行后会立即返回 if (msg.is_move()) { if (checkedid != -1) { if (move_flag) { shapes[checkedid]->Move(msg.x - clickX, msg.y - clickY); } } clickX = msg.x; clickY = msg.y; redraw = true; } // 判断鼠标左键 else if (msg.is_left()) { // 判断鼠标左键是否按下 if (msg.is_down()) { clickX = msg.x; clickY = msg.y; CPoint pt = CPoint(clickX, clickY); int isIn = 0; for (int i = 0; i < shapes.size(); i++) { if (shapes[i]->ptIn(pt)) { isIn = 1; //如果鼠标在图形区域内就设置移动的flag为true move_flag = true; checkedid = i; redraw = true; break; } } if (isIn == 0) checkedid = -1; } else { move_flag = false; } } } // 重新绘图 if (redraw) { redraw = false; cleardevice(); for (int i = 0; i < shapes.size(); i++) { if (i == checkedid) shapes[i]->DrawColor(); else shapes[i]->Draw(); } } while (kbmsg()) { key_msg msgk = getkey(); if (msgk.key == key_enter && msgk.msg == key_msg_down) { mouse_msg msgm = getmouse(); if (msgm.is_left()) { // 判断鼠标左键是否按下 if (msgm.is_down()) { shapes.push_back(new CRect(CPoint(msgm.x, msgm.y))); redraw = true; } } if (msgm.is_right()) { // 判断鼠标右键是否按下 if (msgm.is_down()) { shapes.push_back(new CTriangle(CPoint(msgm.x, msgm.y))); redraw = true; } } if (msgm.is_mid()) { CRect r1 = CRect(CPoint(msgm.x, msgm.y)); // 判断鼠标中键是否按下 if (msgm.is_down()) { shapes.push_back(new Comgraphics(r1)); redraw = true; } } } if (msgk.key == key_control && msgk.msg == key_msg_down) { mouse_msg msgm = getmouse(); if (msgm.is_left()) { // 判断鼠标左键是否按下 if (msgm.is_down()) { copyX = msgm.x; copyY = msgm.y; CPoint pt = CPoint(copyX, copyY); for (int i = 0; i < shapes.size(); i++) { if (shapes[i]->ptIn(pt)) { //如果鼠标在图形区域内就设置移动的flag为true copy_flag = true; copyid = i; break; } } } } if (msgm.is_right()) { // 判断鼠标右键是否按下 if (msgm.is_down()) { if (copy_flag == true) { shapes.push_back(&(shapes[copyid]->Clone())->Move(msgm.x - copyX, msgm.y - copyY)); redraw = true; } } } } } } closegraph(); return 0; }
CShape.h
#ifndef CSHAPE_H #define CSHAPE_H #include#include using namespace std; class CPoint; class CRect; class CShape { public: CShape(); CShape(const CShape& shape); virtual ~CShape(); virtual double GetArea() const; virtual bool ptIn(const CPoint& pt) const; virtual bool InRect(const CRect& rc) const; virtual void Draw() const; virtual void DrawColor(); virtual CShape* Clone() const; virtual CShape& Move(int nOffsetX, int nOffsetY); protected: string m_sName; }; class CPoint :public CShape { public: int m_nPosX; int m_nPosY; CPoint() { m_nPosX = 0; m_nPosY = 0; } CPoint(int nPosX, int nPosY); CPoint(const CPoint& pt); virtual ~CPoint(); double GetArea() const; bool ptIn(const CPoint& pt) const; bool InRect(const CRect& rc) const; void Draw() const; void DrawColor(); CPoint* Clone() const; CPoint& Move(int nOffsetX, int nOffsetY); }; //绘制三角形 class CTriangle :virtual public CShape { public: CTriangle() {} CTriangle(const CPoint& pt1, const CPoint& pt2, const CPoint& pt3); CTriangle(const CTriangle& rc); CTriangle(const CPoint& pt); virtual ~CTriangle(); double GetArea() const; bool ptIn(const CPoint& pt) const; bool InRect(const CRect& rc) const; void Draw() const; void DrawColor(); CShape* Clone() const; CShape& Move(int nOffsetX, int nOffsetY); CPoint m_pts[3]; }; //绘制矩形 class CRect :virtual public CShape { public: CRect() {} CRect(CPoint pt1, CPoint pt2); CRect(const CRect& rc); CRect(CPoint pt1); virtual ~CRect(); double GetArea() const; bool ptIn(const CPoint& pt) const; bool InRect(const CRect& rc) const; void Draw() const; void DrawColor(); CShape* Clone() const; CShape& Move(int nOffsetX, int nOffsetY); CPoint m_ptLT; CPoint m_ptBR; }; //绘制符合图形 class Comgraphics :public CRect, public CTriangle { public: Comgraphics(const CRect& pt1); Comgraphics(const Comgraphics& rc); Comgraphics(const CPoint pt1); virtual ~Comgraphics(); double GetArea() const; bool ptIn(const CPoint& pt) const; bool InRect(const CRect& rc) const; void Draw() const; void DrawColor(); CShape* Clone() const; CShape& Move(int nOffsetX, int nOffsetY); CPoint m_pt1; CPoint m_pt2; }; #endif
CShape.cpp
#include "CShape.h" #include "graphics.h" #includeusing namespace std; CShape::CShape() {} CShape::CShape(const CShape& shape) { m_sName = shape.m_sName; } CShape::~CShape() {} double CShape::GetArea() const { return 0; } bool CShape::ptIn(const CPoint& pt) const { return false; } bool CShape::InRect(const CRect& rc) const { return false; } void CShape::Draw() const {} void CShape::DrawColor() {} CShape* CShape::Clone() const { return new CShape(*this); } CShape& CShape::Move(int nOffsetX, int nOffsetY) { return *this; } //CPoint CPoint::CPoint(int nPosX, int nPosY) { m_nPosX = nPosX; m_nPosY = nPosY; } CPoint::CPoint(const CPoint& pt) { m_nPosX = pt.m_nPosX; m_nPosY = pt.m_nPosY; } CPoint::~CPoint() {} double CPoint::GetArea() const { return 0; } bool CPoint::ptIn(const CPoint& pt) const { return false; } bool CPoint::InRect(const CRect& rc) const { return rc.ptIn(*this); } void CPoint::Draw() const { circle(m_nPosX, m_nPosY, 2); } void CPoint::DrawColor() {} CPoint* CPoint::Clone() const { return new CPoint(*this); } CPoint& CPoint::Move(int nOffsetX, int nOffsetY) { m_nPosX += nOffsetX; m_nPosY += nOffsetY; return *this; } //CTriangle CTriangle::CTriangle(const CTriangle& tri) { for (int i = 0; i < 3; i++) { m_pts[i] = tri.m_pts[i]; } } CTriangle::~CTriangle() {} CTriangle::CTriangle(const CPoint& pt1, const CPoint& pt2, const CPoint& pt3) { m_pts[0] = pt1; m_pts[1] = pt2; m_pts[2] = pt3; } CTriangle::CTriangle(const CPoint& pt) { CPoint* pt1 = new CPoint(pt.m_nPosX + 100, pt.m_nPosY + 90); CPoint* pt2 = new CPoint(pt.m_nPosX, pt.m_nPosY + 90); m_pts[0] = pt; m_pts[1] = *pt1; m_pts[2] = *pt2; } CShape& CTriangle::Move(int nOffsetX, int nOffsetY) { for (int i = 0; i < 3; i++) { m_pts[i].Move(nOffsetX, nOffsetY); } return *this; } double CTriangle::GetArea() const { int x1, y1, x2, y2, x3, y3; x1 = m_pts[0].m_nPosX; y1 = m_pts[0].m_nPosY; x2 = m_pts[1].m_nPosX; y2 = m_pts[1].m_nPosY; x3 = m_pts[2].m_nPosX; y3 = m_pts[2].m_nPosY; double bottomLine = sqrt(pow(x1 - x2, 2) + pow(y1 - y2, 2)); double verticalLine1 = abs((y1 - y2) * x3 - (x1 - x2) * y3 + (x1 - x2) * y2 - (y1 - y2) * x2); double verticalLine2 = sqrt(pow(y1 - y2, 2) + pow(x1 - x2, 2)); double verticalLine = verticalLine1 / verticalLine2; return (verticalLine * bottomLine) / 2.0; } bool CTriangle::ptIn(const CPoint& pt) const { CTriangle c1 = CTriangle(m_pts[0], m_pts[1], pt); CTriangle c2 = CTriangle(m_pts[1], m_pts[2], pt); CTriangle c3 = CTriangle(m_pts[2], m_pts[0], pt); double totalArea = c1.GetArea() + c2.GetArea() + c3.GetArea(); if (totalArea == this->GetArea()) return true; else return false; } bool CTriangle::InRect(const CRect& rc) const { return rc.ptIn(m_pts[0]) && rc.ptIn(m_pts[1]) && rc.ptIn(m_pts[2]); } void CTriangle::Draw() const { int poly[8] = { m_pts[0].m_nPosX ,m_pts[0].m_nPosY,m_pts[1].m_nPosX,m_pts[1].m_nPosY, m_pts[2].m_nPosX,m_pts[2].m_nPosY, m_pts[0].m_nPosX ,m_pts[0].m_nPosY }; setfillcolor(EGERGB(0xFF, 0xFF, 0xFF)); fillpoly(4, poly); } void CTriangle::DrawColor() { int poly[8] = { m_pts[0].m_nPosX ,m_pts[0].m_nPosY,m_pts[1].m_nPosX,m_pts[1].m_nPosY, m_pts[2].m_nPosX,m_pts[2].m_nPosY, m_pts[0].m_nPosX ,m_pts[0].m_nPosY }; setfillcolor(EGERGB(0xFF, 0xA5, 0x00)); fillpoly(4, poly); } CShape* CTriangle::Clone() const { return new CTriangle(*this); } //CRect CRect::CRect(CPoint pt1, CPoint pt2) { m_ptLT = CPoint(min(pt1.m_nPosX, pt2.m_nPosX), min(pt1.m_nPosY, pt2.m_nPosY)); m_ptBR = CPoint(max(pt1.m_nPosX, pt2.m_nPosX), max(pt1.m_nPosY, pt2.m_nPosY)); } CRect::CRect(const CRect& rc) { m_ptLT = rc.m_ptLT; m_ptBR = rc.m_ptBR; } CRect::CRect(CPoint pt1) { m_ptLT = CPoint(pt1.m_nPosX, pt1.m_nPosY); m_ptBR = CPoint(pt1.m_nPosX + 100, pt1.m_nPosY + 100); } CRect::~CRect() {} double CRect::GetArea() const { return (m_ptBR.m_nPosX - m_ptLT.m_nPosX) * (m_ptBR.m_nPosY - m_ptLT.m_nPosY); } bool CRect::ptIn(const CPoint& pt) const { return (pt.m_nPosX >= m_ptLT.m_nPosX && pt.m_nPosX <= m_ptBR.m_nPosX) && (pt.m_nPosY >= m_ptLT.m_nPosY && pt.m_nPosY <= m_ptBR.m_nPosY); } bool CRect::InRect(const CRect& rc) const { return rc.ptIn(m_ptLT) && rc.ptIn(m_ptBR); } void CRect::Draw() const { // 存储n个顶点的x,y坐标 int pts[10] = { m_ptLT.m_nPosX,m_ptLT.m_nPosY,m_ptBR.m_nPosX,m_ptLT.m_nPosY, m_ptBR.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptLT.m_nPosY }; // 绘制n个顶点的多边形,第一个参数必须要传入n+1,pts最后一个顶点坐标和第一个相同 //drawpoly(5, pts); setfillcolor(EGERGB(0xFF, 0xFF, 0xFF)); fillpoly(5, pts); } void CRect::DrawColor() { int pts[10] = { m_ptLT.m_nPosX,m_ptLT.m_nPosY,m_ptBR.m_nPosX,m_ptLT.m_nPosY, m_ptBR.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptLT.m_nPosY }; // 绘制n个顶点的多边形,第一个参数必须要传入n+1,pts最后一个顶点坐标和第一个相同 setfillcolor(EGERGB(0xFF, 0xA5, 0x00)); fillpoly(5, pts); } CShape* CRect::Clone() const { return new CRect(*this); } CShape& CRect::Move(int nOffsetX, int nOffsetY) { m_ptLT.Move(nOffsetX, nOffsetY); m_ptBR.Move(nOffsetX, nOffsetY); return *this; } //Comgraphics Comgraphics::Comgraphics(const CRect& pt1) { m_pt1.m_nPosX = pt1.m_ptBR.m_nPosX; m_pt1.m_nPosY = pt1.m_ptLT.m_nPosY + (pt1.m_ptBR.m_nPosY - pt1.m_ptLT.m_nPosY) / 2; m_pt2.m_nPosX = pt1.m_ptLT.m_nPosX + (pt1.m_ptBR.m_nPosX - pt1.m_ptLT.m_nPosX) / 2; m_pt2.m_nPosY = pt1.m_ptBR.m_nPosY; m_ptLT = pt1.m_ptLT; m_ptBR = pt1.m_ptBR; } Comgraphics::Comgraphics(const Comgraphics& rc) { m_pt1 = rc.m_pt1; m_pt2 = rc.m_pt2; m_ptBR = rc.m_ptBR; m_ptLT = rc.m_ptLT; } Comgraphics::Comgraphics(const CPoint pt1) { m_ptLT = CPoint(pt1.m_nPosX, pt1.m_nPosY); m_ptBR = CPoint(pt1.m_nPosX + 60, pt1.m_nPosY + 80); } Comgraphics::~Comgraphics() { cout << "Comgraphics::~Comgraphics()" << endl; } double Comgraphics::GetArea() const { return 0.0; } bool Comgraphics::ptIn(const CPoint& pt) const { return (pt.m_nPosX >= m_ptLT.m_nPosX && pt.m_nPosX <= m_ptBR.m_nPosX) && (pt.m_nPosY >= m_ptLT.m_nPosY && pt.m_nPosY <= m_ptBR.m_nPosY); } bool Comgraphics::InRect(const CRect& rc) const const { return rc.ptIn(m_ptLT) && rc.ptIn(m_ptBR); } void Comgraphics::Draw() const { // 存储n个顶点的x,y坐标 int pts[10] = { m_ptLT.m_nPosX,m_ptLT.m_nPosY,m_ptBR.m_nPosX,m_ptLT.m_nPosY, m_ptBR.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptLT.m_nPosY }; // 绘制n个顶点的多边形,第一个参数必须要传入n+1,pts最后一个顶点坐标和第一个相同 //drawpoly(5, pts); setfillcolor(GREEN); fillpoly(5, pts); line(m_pt1.m_nPosX, m_pt1.m_nPosY, m_pt2.m_nPosX, m_pt2.m_nPosY); line(m_ptLT.m_nPosX, m_ptLT.m_nPosY, m_pt2.m_nPosX, m_pt2.m_nPosY); line(m_pt1.m_nPosX, m_pt1.m_nPosY, m_ptLT.m_nPosX, m_ptLT.m_nPosY); } void Comgraphics::DrawColor() { // 存储n个顶点的x,y坐标 int pts[10] = { m_ptLT.m_nPosX,m_ptLT.m_nPosY,m_ptBR.m_nPosX,m_ptLT.m_nPosY, m_ptBR.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptLT.m_nPosY }; // 绘制n个顶点的多边形,第一个参数必须要传入n+1,pts最后一个顶点坐标和第一个相同 setfillcolor(YELLOW); fillpoly(5, pts); line(m_pt1.m_nPosX, m_pt1.m_nPosY, m_pt2.m_nPosX, m_pt2.m_nPosY); line(m_ptLT.m_nPosX, m_ptLT.m_nPosY, m_pt2.m_nPosX, m_pt2.m_nPosY); line(m_pt1.m_nPosX, m_pt1.m_nPosY, m_ptLT.m_nPosX, m_ptLT.m_nPosY); } CShape* Comgraphics::Clone() const { return new Comgraphics(*(this)); } CShape& Comgraphics::Move(int nOffsetX, int nOffsetY) { m_ptLT.Move(nOffsetX, nOffsetY); m_ptBR.Move(nOffsetX, nOffsetY); m_pt1.Move(nOffsetX, nOffsetY); m_pt2.Move(nOffsetX, nOffsetY); return *this; }
运行截图:可以实现画矩形,三角形,组合图行,选中图形,移动、复制、粘贴功能。
四、总结
1、继承访问权限
- B以private方式继承A,用{using A::_a; }把A中的部分public成员提升为public
- 如果想让这些继承而来的数据成员作为public或者protected成员,可以用using重新声明。using声明语句中名字的访问权限由该using声明语句之前的访问说明符决定
2、友元类
- 当类Y被说明为类X的友元时,类Y的所有成员函数都成为类X的友元函数,这就意味着作为友元类Y中的所有成员函数都可以访问类X中的所有成员(包括私有成员)。
- 友元关系是单向的,不具有交换性。友元关系也不具有传递性。友元关系不能被继承,基类的友元类未必是子类的友元,某类型的友元的子类未必是该类型的友元。
3、多态
- 多态按字面的意思就是多种形态。当类之间存在层次结构,并且类之间是通过继承关联时,就会用到多态。
- C++ 多态意味着调用成员函数时,会根据调用函数的对象的类型来执行不同的函数。
- 虚函数是在基类中使用关键字 virtual 声明的函数。在派生类中重新定义基类中定义的虚函数时,会告诉编译器不要静态链接到该函数。
- 多态按字面的意思就是多种形态。当类之间存在层次结构,并且类之间是通过继承关联时,就会用到多态。
- C++ 多态意味着调用成员函数时,会根据调用函数的对象的类型来执行不同的函数。
- 虚函数是在基类中使用关键字 virtual 声明的函数。在派生类中重新定义基类中定义的虚函数时,会告诉编译器不要静态链接到该函数。



