题目介绍:“六度空间”理论又称作“六度分隔(Six Degrees of Separation)”理论。这个理论可以通俗地阐述为:“你和任何一个陌生人之间所间隔的人不会超过六个,也就是说,最多通过五个人你就能够认识任何一个陌生人。”如下图所示。
“六度空间”理论虽然得到广泛的认同,并且正在得到越来越多的应用。但是数十年来,试图验证这个理论始终是许多社会学家努力追求的目标。然而由于历史的原因,这样的研究具有太大的局限性和困难。随着当代人的联络主要依赖于电话、短信、微信以及因特网上即时通信等工具,能够体现社交网络关系的一手数据已经逐渐使得“六度空间”理论的验证成为可能。
实验要求 :(1)输入格式说明:
输入第1行给出两个正整数,分别表示社交网络图的结点数N (1
对每个结点输出与该结点距离不超过6的结点数占结点总数的百分比,精确到小数点后2位。每个结节点输出一行,格式为“结点编号:(空格)百分比%”。
(3)样例输入与输出:
代码如下:
#include#include #define SIX 6 #define MaxVertexNum 1000 typedef unsigned long VertexType; typedef struct node{ VertexType AdjV; struct node *Next; } EdgeNode; typedef unsigned long VertexType; typedef struct Vnode{ char Visited; double Percent; EdgeNode *FirstEdge; } VertexNode; typedef VertexNode AdjList[ MaxVertexNum ]; typedef struct{ AdjList adjlist; unsigned long int n, e; } ALGraph; typedef struct Element { VertexType v; int Layer; } QElementType; typedef struct Node{ QElementType Data; struct Node *Next; }QNode; typedef struct { QNode *rear; QNode *front; } linkQueue; void Initialize(linkQueue *PtrQ) { PtrQ->rear = PtrQ->front = NULL; } int IsEmptyQ(linkQueue *PtrQ) { return PtrQ->front == NULL ; } void AddQ ( linkQueue *PtrQ, QElementType item ) { QNode *cell = (QNode *)malloc(sizeof(QNode)); cell->Data = item; cell->Next = NULL; if ( IsEmptyQ(PtrQ) ) PtrQ->front = PtrQ->rear = cell; else { PtrQ->rear->Next = cell; PtrQ->rear = cell; } } QElementType DeleteQ ( linkQueue *PtrQ ) { QNode *FrontCell; QElementType FrontElem; if ( PtrQ->front == NULL) { printf("队列空"); exit(0); } FrontCell = PtrQ->front; if ( PtrQ->front == PtrQ->rear) PtrQ->front = PtrQ->rear = NULL; else PtrQ->front = PtrQ->front->Next; FrontElem = FrontCell->Data; free( FrontCell ); return FrontElem; } void DestroyQueue( linkQueue Q ) { QNode *cell ; while((cell = Q.front)){ Q.front = Q.front->Next; free(cell); } } void CreateALGraph( ALGraph *G ) { unsigned long int i,j,k; EdgeNode *edge; scanf( "%ld %ld", &(G->n), &(G->e) ); for ( i=0; i < G->n; i++ ) { G->adjlist[i].Visited = 0; G->adjlist[i].Percent = 0.0; G->adjlist[i].FirstEdge = NULL; } for ( k=0; k < G->e; k++ ){ scanf( "%ld %ld", &i, &j); edge = (EdgeNode*) malloc( sizeof( EdgeNode ) ); edge->AdjV = j-1; edge->Next = G->adjlist[i-1].FirstEdge; G->adjlist[i-1].FirstEdge = edge; edge = (EdgeNode*) malloc( sizeof( EdgeNode ) ); edge->AdjV = i-1; edge->Next = G->adjlist[j-1].FirstEdge; G->adjlist[j-1].FirstEdge = edge; } } void SixDegree_BFS( ALGraph *G , VertexType Start ) { QElementType qe; linkQueue Q; VertexType v; EdgeNode *edge; unsigned long int VisitCount = 1; Initialize( &Q ); G->adjlist[Start].Visited = 1; qe.v = Start; qe.Layer = 0; AddQ( &Q, qe ); while ( !IsEmptyQ(&Q) ) { qe = DeleteQ(&Q); v = qe.v; for( edge=G->adjlist[v].FirstEdge; edge; edge=edge->Next ) if ( !G->adjlist[edge->AdjV].Visited ) { G->adjlist[edge->AdjV].Visited = 1; VisitCount++ ; if(++qe.Layer < SIX) { qe.v = edge->AdjV; AddQ(&Q, qe); } qe.Layer--; } } DestroyQueue( Q ); G->adjlist[Start].Percent = 100.0 * (double)VisitCount / (double)G->n; } int main() { VertexType i,j; ALGraph *G = (ALGraph *)malloc( sizeof(ALGraph) ); CreateALGraph( G ); for(i=0L; i n; i++) { SixDegree_BFS( G, i ); printf("%ld: %.2f%%n", i+1, G->adjlist[i].Percent); for ( j=0; j < G->n; j++ ) G->adjlist[j].Visited = 0; } return 0; }



