'''
类的学习
Gun类的属性:枪的类型 子弹数量(初始为0)
方法:addzidan为枪增加子弹
shibing类的属性:士兵的名字 士兵的枪(初始没枪)
方法:addgun为士兵增加抢
fire开火-------->判断是否有子弹
开火的音效---->突突突
开火后子弹数量减一
'''
class Gun:
def __init__(self,leixing):
self.leixing = leixing
self.zidan = 0
def addzidan(self):
self.zidan += 1
# print('剩余子弹数{}'.format(self.zidan))
class shibing:
def __init__(self,name):
self.name = name
self.gun =None
def addgun(self,gun):
self.gun = gun
def fire(self):
if self.gun.zidan <=0:
print('子弹不足')
return
self.gun.zidan -=1
print('突',end='')
ak47 = Gun('AK47') #创建一个枪对象
fenggou = shibing('fenggou') #创建一个士兵对象
fenggou.addgun(ak47) #为士兵加枪
print('游戏开始n你有的枪为AK47n请向冯狗开炮')
while True: #创造一个无限循环可以无限次选择开枪与加子弹
while True:
k = input('请输入要添加的子弹数【整数】')
try:
m = int(k)
break
except:
print('让你输入整数你不听')
continue
for i in range(m):
fenggou.gun.addzidan()
print('剩余子弹数{}'.format(fenggou.gun.zidan))
while True:
s = input('请输入要射击的次数【整数】')
try:
s = int(s)
break
except:
print('让你输入整数你不听')
continue
for i in range (s):
fenggou.fire()
if s <= 10:
print('n冯狗还能挨揍往死里开枪')
elif 10 <= s < 50:
print('n冯狗被打成马蜂窝了')
else:
print('n冯狗已经成了一滩烂泥')
print('n剩余子弹数{}'.format(fenggou.gun.zidan))
#print(ak47.zidan)
#ak47.addzidan()
#print(ak47.zidan)