各位都玩过俄罗斯方块否?想必这是一个废话。怎么可能有人没有玩过这个游戏?
那么,谁会用C++写出俄罗斯方块的代码?
“我不会!”(台下观众)
“我不会!”(台下观众)
哦,我会!那么,今天,大佬就来教教你们什么叫做:如何制作俄罗斯方块(C++版)。
首先,即是代码。
这次的代码,我只展示一部分,剩下的各位可以通过下方链接下载。
毕竟,发博客还是要赚点钱的。
源码链接:https://download.csdn.net/download/Wanghs0716/29133629
//部分代码,仅展示前100行 #include#include #include #include #include #include #ifdef _MSC_VER #if _MSC_VER <= 1200 #error VC6不能使用。 #else #if _MSC_VER >= 1600 #include #else typedef signed char int8_t; typedef unsigned short uint16_t; #endif #ifndef __cplusplus typedef int bool; #define true 1 #define false 0 #endif #endif #else #include #ifndef __cplusplus #include #endif #endif static const uint16_t gs_uTetrisTable[7][4] = { { 0x00F0U, 0x2222U, 0x00F0U, 0x2222U }, { 0x0072U, 0x0262U, 0x0270U, 0x0232U }, { 0x0223U, 0x0074U, 0x0622U, 0x0170U }, { 0x0226U, 0x0470U, 0x0322U, 0x0071U }, { 0x0063U, 0x0264U, 0x0063U, 0x0264U }, { 0x006CU, 0x0462U, 0x006CU, 0x0462U }, { 0x0660U, 0x0660U, 0x0660U, 0x0660U } }; int n,k; static const uint16_t gs_uInitialTetrisPool[28] = { 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xFFFFU, 0xFFFFU }; #define COL_BEGIN 2 #define COL_END 14 #define ROW_BEGIN 4 #define ROW_END 26 typedef struct TetrisManager { uint16_t pool[28]; int8_t x; int8_t y; int8_t type[3]; int8_t orientation[3]; unsigned score; unsigned erasedCount[4]; unsigned erasedTotal; unsigned tetrisCount[7]; unsigned tetrisTotal; bool dead; } TetrisManager; typedef struct TetrisControl { bool pause; bool clockwise; int8_t direction; int8_t color[28][16]; } TetrisControl; HANDLE g_hConsoleOutput; void initGame(TetrisManager *manager, TetrisControl *control); void restartGame(TetrisManager *manager, TetrisControl *control); void giveTetris(TetrisManager *manager); bool checkCollision(const TetrisManager *manager); void insertTetris(TetrisManager *manager); void removeTetris(TetrisManager *manager); void horzMoveTetris(TetrisManager *manager, TetrisControl *control); void moveDownTetris(TetrisManager *manager, TetrisControl *control); void rotateTetris(TetrisManager *manager, TetrisControl *control); void dropDownTetris(TetrisManager *manager, TetrisControl *control); bool checkErasing(TetrisManager *manager, TetrisControl *control); void keydownControl(TetrisManager *manager, TetrisControl *control, int key); void setPoolColor(const TetrisManager *manager, TetrisControl *control); void gotoxyWithFullwidth(short x, short y); void printPoolBorder(); void printTetrisPool(const TetrisManager *manager, const TetrisControl *control); void printCurrentTetris(const TetrisManager *manager, const TetrisControl *control); void printNextTetris(const TetrisManager *manager); void printScore(const TetrisManager *manager); void runGame(TetrisManager *manager, TetrisControl *control); void printprompting(); bool ifPlayAgain(); int main() { printf("欢迎来到俄罗斯方块,游戏加载中"); for(int i=1;i<=300000000;i++)n=k/2;
这次的源码展示,大部分都是头文件哈!
“这,难道就是大佬级作品吗?”(台下观众)
额,我可不自恋。那么,如果你觉得文章不错······
点赞、评论、收藏起来!
谢谢大家!
2021.10.8 修改
最近可能因为链接出了一点故障,非常抱歉。为表示歉意,先将源代码发给大家:
#include#include #include #include #include #include #ifdef _MSC_VER #if _MSC_VER <= 1200 #error VC6不能使用。 #else #if _MSC_VER >= 1600 #include #else typedef signed char int8_t; typedef unsigned short uint16_t; #endif #ifndef __cplusplus typedef int bool; #define true 1 #define false 0 #endif #endif #else #include #ifndef __cplusplus #include #endif #endif static const uint16_t gs_uTetrisTable[7][4] = { { 0x00F0U, 0x2222U, 0x00F0U, 0x2222U }, { 0x0072U, 0x0262U, 0x0270U, 0x0232U }, { 0x0223U, 0x0074U, 0x0622U, 0x0170U }, { 0x0226U, 0x0470U, 0x0322U, 0x0071U }, { 0x0063U, 0x0264U, 0x0063U, 0x0264U }, { 0x006CU, 0x0462U, 0x006CU, 0x0462U }, { 0x0660U, 0x0660U, 0x0660U, 0x0660U } }; int n,k; static const uint16_t gs_uInitialTetrisPool[28] = { 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xC003U, 0xFFFFU, 0xFFFFU }; #define COL_BEGIN 2 #define COL_END 14 #define ROW_BEGIN 4 #define ROW_END 26 typedef struct TetrisManager { uint16_t pool[28]; int8_t x; int8_t y; int8_t type[3]; int8_t orientation[3]; unsigned score; unsigned erasedCount[4]; unsigned erasedTotal; unsigned tetrisCount[7]; unsigned tetrisTotal; bool dead; } TetrisManager; typedef struct TetrisControl { bool pause; bool clockwise; int8_t direction; int8_t color[28][16]; } TetrisControl; HANDLE g_hConsoleOutput; void initGame(TetrisManager *manager, TetrisControl *control); void restartGame(TetrisManager *manager, TetrisControl *control); void giveTetris(TetrisManager *manager); bool checkCollision(const TetrisManager *manager); void insertTetris(TetrisManager *manager); void removeTetris(TetrisManager *manager); void horzMoveTetris(TetrisManager *manager, TetrisControl *control); void moveDownTetris(TetrisManager *manager, TetrisControl *control); void rotateTetris(TetrisManager *manager, TetrisControl *control); void dropDownTetris(TetrisManager *manager, TetrisControl *control); bool checkErasing(TetrisManager *manager, TetrisControl *control); void keydownControl(TetrisManager *manager, TetrisControl *control, int key); void setPoolColor(const TetrisManager *manager, TetrisControl *control); void gotoxyWithFullwidth(short x, short y); void printPoolBorder(); void printTetrisPool(const TetrisManager *manager, const TetrisControl *control); void printCurrentTetris(const TetrisManager *manager, const TetrisControl *control); void printNextTetris(const TetrisManager *manager); void printScore(const TetrisManager *manager); void runGame(TetrisManager *manager, TetrisControl *control); void printprompting(); bool ifPlayAgain(); int main() { printf(" 欢迎来到俄罗斯方块,游戏加载中"); for(int i=1;i<=300000000;i++)n=k/2; printf("."); for(int i=1;i<=300000000;i++)n=k/2; printf("."); for(int i=1;i<=300000000;i++)n=k/2; printf("."); for(int i=1;i<=300000000;i++)n=k/2; printf("."); for(int i=1;i<=300000000;i++)n=k/2; printf(".n"); for(int i=1;i<=300000000;i++)n=k/2; for(int i=1;i<=300000000;i++)n=k/2; printf("."); for(int i=1;i<=300000000;i++)n=k/2; printf("."); for(int i=1;i<=300000000;i++)n=k/2; printf("."); for(int i=1;i<=300000000;i++)n=k/2; printf("."); for(int i=1;i<=300000000;i++)n=k/2; printf(".n"); for(int i=1;i<=300000000;i++)n=k/2; for(int i=1;i<=300000000;i++)n=k/2; printf("."); for(int i=1;i<=300000000;i++)n=k/2; printf("."); for(int i=1;i<=300000000;i++)n=k/2; printf("."); for(int i=1;i<=300000000;i++)n=k/2; printf("."); for(int i=1;i<=300000000;i++)n=k/2; printf(".n"); for(int i=1;i<=300000000;i++)n=k/2; for(int i=1;i<=300000000;i++)n=k/2; printf("."); for(int i=1;i<=300000000;i++)n=k/2; printf("."); for(int i=1;i<=300000000;i++)n=k/2; printf("."); for(int i=1;i<=300000000;i++)n=k/2; printf("."); for(int i=1;i<=300000000;i++)n=k/2; printf(".n"); for(int i=1;i<=300000000;i++)n=k/2; for(int i=1;i<=300000000;i++)n=k/2; printf("."); for(int i=1;i<=300000000;i++)n=k/2; printf("."); for(int i=1;i<=300000000;i++)n=k/2; printf("."); for(int i=1;i<=300000000;i++)n=k/2; printf("."); for(int i=1;i<=300000000;i++)n=k/2; printf(".n"); system("cls"); TetrisManager tetrisManager; TetrisControl tetrisControl; initGame(&tetrisManager, &tetrisControl); do { printprompting(); printPoolBorder(); runGame(&tetrisManager, &tetrisControl); if (ifPlayAgain()) { SetConsoleTextAttribute(g_hConsoleOutput, 0x7); system("cls"); restartGame(&tetrisManager, &tetrisControl); } else { break; } } while (1); gotoxyWithFullwidth(0, 0); CloseHandle(g_hConsoleOutput); return 0; } void initGame(TetrisManager *manager, TetrisControl *control) { CONSOLE_CURSOR_INFO cursorInfo = { 1, FALSE }; g_hConsoleOutput = GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleCursorInfo(g_hConsoleOutput, &cursorInfo); SetConsoleTitleA("俄罗斯方块 王泓森制作,必属精品"); restartGame(manager, control); } void restartGame(TetrisManager *manager, TetrisControl *control) { memset(manager, 0, sizeof(TetrisManager)); memcpy(manager->pool, gs_uInitialTetrisPool, sizeof(uint16_t [28])); srand((unsigned)time(NULL)); manager->type[1] = rand() % 7; manager->orientation[1] = rand() & 3; manager->type[2] = rand() % 7; manager->orientation[2] = rand() & 3; memset(control, 0, sizeof(TetrisControl)); giveTetris(manager); setPoolColor(manager, control); } void giveTetris(TetrisManager *manager) { uint16_t tetris; manager->type[0] = manager->type[1]; manager->orientation[0] = manager->orientation[1]; manager->type[1] = manager->type[2]; manager->orientation[1] = manager->orientation[2]; manager->type[2] = rand() % 7; manager->orientation[2] = rand() & 3; tetris = gs_uTetrisTable[manager->type[0]][manager->orientation[0]]; if (tetris & 0xF000) { manager->y = 0; } else { manager->y = (tetris & 0xFF00) ? 1 : 2; } manager->x = 6; if (checkCollision(manager)) { manager->dead = true; } else { insertTetris(manager); } ++manager->tetrisTotal; ++manager->tetrisCount[manager->type[0]]; printNextTetris(manager); printScore(manager); } bool checkCollision(const TetrisManager *manager) { uint16_t tetris = gs_uTetrisTable[manager->type[0]][manager->orientation[0]]; uint16_t dest = 0; dest |= (((manager->pool[manager->y + 0] >> manager->x) << 0x0) & 0x000F); dest |= (((manager->pool[manager->y + 1] >> manager->x) << 0x4) & 0x00F0); dest |= (((manager->pool[manager->y + 2] >> manager->x) << 0x8) & 0x0F00); dest |= (((manager->pool[manager->y + 3] >> manager->x) << 0xC) & 0xF000); return ((dest & tetris) != 0); } void insertTetris(TetrisManager *manager) { uint16_t tetris = gs_uTetrisTable[manager->type[0]][manager->orientation[0]]; manager->pool[manager->y + 0] |= (((tetris >> 0x0) & 0x000F) << manager->x); manager->pool[manager->y + 1] |= (((tetris >> 0x4) & 0x000F) << manager->x); manager->pool[manager->y + 2] |= (((tetris >> 0x8) & 0x000F) << manager->x); manager->pool[manager->y + 3] |= (((tetris >> 0xC) & 0x000F) << manager->x); } void removeTetris(TetrisManager *manager) { uint16_t tetris = gs_uTetrisTable[manager->type[0]][manager->orientation[0]]; manager->pool[manager->y + 0] &= ~(((tetris >> 0x0) & 0x000F) << manager->x); manager->pool[manager->y + 1] &= ~(((tetris >> 0x4) & 0x000F) << manager->x); manager->pool[manager->y + 2] &= ~(((tetris >> 0x8) & 0x000F) << manager->x); manager->pool[manager->y + 3] &= ~(((tetris >> 0xC) & 0x000F) << manager->x); } void setPoolColor(const TetrisManager *manager, TetrisControl *control) { int8_t i, x, y; uint16_t tetris = gs_uTetrisTable[manager->type[0]][manager->orientation[0]]; for (i = 0; i < 16; ++i) { y = (i >> 2) + manager->y; if (y > ROW_END) { break; } x = (i & 3) + manager->x; if ((tetris >> i) & 1) { control->color[y][x] = (manager->type[0] | 8); } } } void rotateTetris(TetrisManager *manager, TetrisControl *control) { int8_t ori = manager->orientation[0]; removeTetris(manager); manager->orientation[0] = (control->clockwise) ? ((ori + 1) & 3) : ((ori + 3) & 3); if (checkCollision(manager)) { manager->orientation[0] = ori; insertTetris(manager); } else { insertTetris(manager); setPoolColor(manager, control); printCurrentTetris(manager, control); } } void horzMoveTetris(TetrisManager *manager, TetrisControl *control) { int x = manager->x; removeTetris(manager); control->direction == 0 ? (--manager->x) : (++manager->x); if (checkCollision(manager)) { manager->x = x; insertTetris(manager); } else { insertTetris(manager); setPoolColor(manager, control); printCurrentTetris(manager, control); } } void moveDownTetris(TetrisManager *manager, TetrisControl *control) { int8_t y = manager->y; removeTetris(manager); ++manager->y; if (checkCollision(manager)) { manager->y = y; insertTetris(manager); if (checkErasing(manager, control)) { printTetrisPool(manager, control); } } else { insertTetris(manager); setPoolColor(manager, control); printCurrentTetris(manager, control); } } void dropDownTetris(TetrisManager *manager, TetrisControl *control) { removeTetris(manager); for (; manager->y < ROW_END; ++manager->y) { if (checkCollision(manager)) { break; } } --manager->y; insertTetris(manager); setPoolColor(manager, control); checkErasing(manager, control); printTetrisPool(manager, control); } bool checkErasing(TetrisManager *manager, TetrisControl *control) { static const unsigned scores[5] = { 0, 10, 30, 90, 150 }; int8_t count = 0; int8_t k = 0, y = manager->y + 3; do { if (y < ROW_END && manager->pool[y] == 0xFFFFU) { ++count; memmove(manager->pool + 1, manager->pool, sizeof(uint16_t) * y); memmove(control->color[1], control->color[0], sizeof(int8_t [16]) * y); } else { --y; ++k; } } while (y >= manager->y && k < 4); manager->erasedTotal += count; manager->score += scores[count]; if (count > 0) { ++manager->erasedCount[count - 1]; } giveTetris(manager); setPoolColor(manager, control); return (count > 0); } void keydownControl(TetrisManager *manager, TetrisControl *control, int key) { if (key == 13) { control->pause = !control->pause; } if (control->pause) { return; } switch (key) { case 'w': case 'W': case '8': case 72: control->clockwise = true; rotateTetris(manager, control); break; case 'a': case 'A': case '4': case 75: control->direction = 0; horzMoveTetris(manager, control); break; case 'd': case 'D': case '6': case 77: control->direction = 1; horzMoveTetris(manager, control); break; case 's': case 'S': case '2': case 80: moveDownTetris(manager, control); break; case ' ': dropDownTetris(manager, control); break; case '0': control->clockwise = false; rotateTetris(manager, control); break; default: break; } } void gotoxyWithFullwidth(short x, short y) { static COORD cd; cd.X = (short)(x << 1); cd.Y = y; SetConsoleCursorPosition(g_hConsoleOutput, cd); } void printPoolBorder() { int8_t y; SetConsoleTextAttribute(g_hConsoleOutput, 0xF0); for (y = ROW_BEGIN; y < ROW_END; ++y) { gotoxyWithFullwidth(10, y - 3); printf("%2s", ""); gotoxyWithFullwidth(23, y - 3); printf("%2s", ""); } gotoxyWithFullwidth(10, y - 3); printf("%28s", ""); } #define gotoxyInPool(x, y) gotoxyWithFullwidth(x + 9, y - 3) void printTetrisPool(const TetrisManager *manager, const TetrisControl *control) { int8_t x, y; for (y = ROW_BEGIN; y < ROW_END; ++y) { gotoxyInPool(2, y); for (x = COL_BEGIN; x < COL_END; ++x) { if ((manager->pool[y] >> x) & 1) { SetConsoleTextAttribute(g_hConsoleOutput, control->color[y][x]); printf("■"); } else { SetConsoleTextAttribute(g_hConsoleOutput, 0); printf("%2s", ""); } } } } void printCurrentTetris(const TetrisManager *manager, const TetrisControl *control) { int8_t x, y; y = (manager->y > ROW_BEGIN) ? (manager->y - 1) : ROW_BEGIN; for (; y < ROW_END && y < manager->y + 4; ++y) { x = (manager->x > COL_BEGIN) ? (manager->x - 1) : COL_BEGIN; for (; x < COL_END && x < manager->x + 5; ++x) { gotoxyInPool(x, y); if ((manager->pool[y] >> x) & 1) { SetConsoleTextAttribute(g_hConsoleOutput, control->color[y][x]); printf("■"); } else { SetConsoleTextAttribute(g_hConsoleOutput, 0); printf("%2s", ""); } } } } void printNextTetris(const TetrisManager *manager) { int8_t i; uint16_t tetris; SetConsoleTextAttribute(g_hConsoleOutput, 0xF); gotoxyWithFullwidth(26, 1); printf("┏━━━━┳━━━━┓"); gotoxyWithFullwidth(26, 2); printf("┃%8s┃%8s┃", "", ""); gotoxyWithFullwidth(26, 3); printf("┃%8s┃%8s┃", "", ""); gotoxyWithFullwidth(26, 4); printf("┃%8s┃%8s┃", "", ""); gotoxyWithFullwidth(26, 5); printf("┃%8s┃%8s┃", "", ""); gotoxyWithFullwidth(26, 6); printf("┗━━━━┻━━━━┛"); tetris = gs_uTetrisTable[manager->type[1]][manager->orientation[1]]; SetConsoleTextAttribute(g_hConsoleOutput, manager->type[1] | 8); for (i = 0; i < 16; ++i) { gotoxyWithFullwidth((i & 3) + 27, (i >> 2) + 2); ((tetris >> i) & 1) ? printf("■") : printf("%2s", ""); } tetris = gs_uTetrisTable[manager->type[2]][manager->orientation[2]]; SetConsoleTextAttribute(g_hConsoleOutput, 8); for (i = 0; i < 16; ++i) { gotoxyWithFullwidth((i & 3) + 32, (i >> 2) + 2); ((tetris >> i) & 1) ? printf("■") : printf("%2s", ""); } } void printScore(const TetrisManager *manager) { static const char *tetrisName = "ITLJZSO"; int8_t i; SetConsoleTextAttribute(g_hConsoleOutput, 0xE); gotoxyWithFullwidth(2, 2); printf("■得分:%u", manager->score); gotoxyWithFullwidth(1, 6); printf("■消行总数:%u", manager->erasedTotal); for (i = 0; i < 4; ++i) { gotoxyWithFullwidth(2, 8 + i); printf("□消%d:%u", i + 1, manager->erasedCount[i]); } gotoxyWithFullwidth(1, 15); printf("■方块总数:%u", manager->tetrisTotal); for (i = 0; i < 7; ++i) { gotoxyWithFullwidth(2, 17 + i); printf("□%c形:%u", tetrisName[i], manager->tetrisCount[i]); } } void printprompting() { SetConsoleTextAttribute(g_hConsoleOutput, 0xB); gotoxyWithFullwidth(26, 10); printf("■控制:"); gotoxyWithFullwidth(27, 12); printf("□向左移动:← A 4"); gotoxyWithFullwidth(27, 13); printf("□向右移动:→ D 6"); gotoxyWithFullwidth(27, 14); printf("□向下移动:↓ S 2"); gotoxyWithFullwidth(27, 15); printf("□顺时针转:↑ W 8"); gotoxyWithFullwidth(27, 16); printf("□逆时针转:0"); gotoxyWithFullwidth(27, 17); printf("□直接落地:空格"); gotoxyWithFullwidth(27, 18); printf("□暂停游戏:回车"); gotoxyWithFullwidth(25, 23); printf("■作者: 王泓森"); } void runGame(TetrisManager *manager, TetrisControl *control) { clock_t clockLast, clockNow; clockLast = clock(); printTetrisPool(manager, control); while (!manager->dead) { while (_kbhit()) { keydownControl(manager, control, _getch()); } if (!control->pause) { clockNow = clock(); if (clockNow - clockLast > 0.45F * CLOCKS_PER_SEC) { clockLast = clockNow; keydownControl(manager, control, 80); } } } } bool ifPlayAgain() { int ch; SetConsoleTextAttribute(g_hConsoleOutput, 0xF0); gotoxyWithFullwidth(15, 10); printf("game over"); gotoxyWithFullwidth(13, 11); printf("按Y重玩,按N退出"); do { ch = _getch(); if (ch == 'Y' || ch == 'y') { return true; } else if (ch == 'N' || ch == 'n') { return false; } } while (1); }
非常感谢大家的支持!
非常抱歉!



