经过远程连接之后,写下main.cpp进行调试
//main.cpp #includeusing namespace std; int main() { cout<<"hello world"< //launch.json { "version": "0.2.0", "configurations": [ { "name": "C/C++ Runner: Debug Session", "type": "cppdbg", "request": "launch", "args": [], "stopAtEntry": false, "cwd": "${workspaceFolder}", // gdb程序的工作目录 "environment": [], "program": "${workspaceFolder}/main",, "internalConsoleOptions": "openOnSessionStart", "MIMode": "gdb", "miDebuggerPath": "/usr/bin/gdb", "externalConsole": false, "setupCommands": [ { "description": "Enable pretty-printing for gdb", "text": "-enable-pretty-printing", "ignoreFailures": true } ] } ] }//tasks.json { "version": "2.0.0", "tasks": [ { "type": "shell", "label": "gnss-sdr-lizw0.0.01", "command": "g++", "args": [ "-g", "main.cpp", "-o", "main" ] //"group": "build" } ] }如果按F5 出现 ”launch: program ’ ’ does not exist “这个问题 ,首先看launch.json 里面的 “cwd” , “program” 和 tasks.json里的”args“能否对上,这在其他博主的blog里已经讲了,,那么如果还没解决就需要在launch.json 里加入
“preLaunchTask”: “gnss-sdr-lizw0.0.01” // 该项的值对应任务文件中的label的值,表示在执行debug前先执行编译任务
"gnss-sdr-lizw0.0.01"和tasks.json里的"label"名字相同。
之后的launch.json文件是这样的://launch.json { "version": "0.2.0", "configurations": [ { "name": "C/C++ Runner: Debug Session", "type": "cppdbg", "request": "launch", "args": [], "stopAtEntry": false, "cwd": "${workspaceFolder}", // gdb程序的工作目录 "environment": [], "program": "${workspaceFolder}/main",, "internalConsoleOptions": "openOnSessionStart", "MIMode": "gdb", "miDebuggerPath": "/usr/bin/gdb", "externalConsole": false, "setupCommands": [ { "description": "Enable pretty-printing for gdb", "text": "-enable-pretty-printing", "ignoreFailures": true } ], "preLaunchTask": "gnss-sdr-lizw0.0.01" // 该项的值对应任务文件中的label的值,表示在执行debug前先执行编译任务 } ] }原理很简单,先编译成可执行文件,才能用gdb调试,这一行就是告诉编译器,先编译再调试。
好了,加上这一行之后非常顺利的解决了!!可以调试了!!另外还有个问题一直没解决,我把launch.json里的"externalConsole": false,改为"externalConsole": true,之后为什么还是不能显示外部终端那个黑框呢,难道是远程连接的模式就是不能显示嘛?目前只能用字符终端看啦,不过也好凑合是能调试了!!
参考: vscode远程调试



