#include
#include
#include
#include
#define High 20 // 游戏画面尺寸
#define Width 30
#define x first
#define y second
using namespace std;
int moveDirection; // 小蛇移动方向,上下左右分别用1,2,3,4表示
int dx[]= {0,-1,1,0,0};
int dy[]= {0,0,0,-1,1};
pairfood;
int g[High][Width] = {0}; // 二维数组存储游戏画布中对应的元素
// 0为空格,-1为边框#,-2为食物F,1为蛇头@,大于1的正数为蛇身*
void newfood() {
int low=2;
food.x = rand()%(High-1-2*low) + low;
food.y = rand()%(Width-1-2*low) + low;
while(g[food.x][food.y]!=0) {
food.x = rand()%(High-1-2*low) + low;
food.y = rand()%(Width-1-2*low) + low;
}
g[food.x][food.y] = -2;
}
void gotoxy(int x,int y) { //光标移动到(x,y)位置
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos;
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(handle,pos);
}
void moveSnakeByDirection() {
int i,j,maxx = 0;
pairoldTail,oldHead,newHead;
// 扫描所有元素,找到正数元素都+1,同时找到蛇头和蛇尾
for (i=1; i0) {
if (maxx1)
printf("*"); // 输出蛇身*
else if (g[i][j]==-2)
printf("F"); // 输出食物F
}
printf("n");
}
}
void updateWithInput() { // 与用户输入有关的更新
if (GetAsyncKeyState('A') && moveDirection!=4) {
moveDirection = 3; // 位置左移
moveSnakeByDirection();
} else if (GetAsyncKeyState('D') && moveDirection!=3) {
moveDirection = 4; // 位置右移
moveSnakeByDirection();
} else if (GetAsyncKeyState('W') && moveDirection!=2) {
moveDirection = 1; // 位置上移
moveSnakeByDirection();
} else if (GetAsyncKeyState('S') && moveDirection!=1) {
moveDirection = 2; // 位置下移
moveSnakeByDirection();
}
}
int main() {
startup(); // 数据初始化
while (1) { // 游戏循环执行
show(); // 显示画面
moveSnakeByDirection();
updateWithInput(); // 与用户输入有关的更新
}
return 0;
}