顺序栈实现太简单了,直接看代码吧
导向链接:栈的建立【包括入栈出栈显示】(基于单链表实现)_inbSorryMaker的博客-CSDN博客
//基本栈的结构 template//模板 class Stack { //栈的类定义 public: Stack(){ }; //构造函数 virtual void Push(E x) = 0; //进栈 virtual bool Pop(E& x) = 0; //出栈 virtual bool getTop(E& x) = 0; //取栈顶 virtual bool IsEmpty() = 0; //判栈空 virtual bool IsFull() = 0; //判栈满 };
顺序栈头文件
#include #include#include “stack.h” template class SeqStack : public Stack { //顺序栈类定义 private: E *elements; //栈元素存放数组 int top; //栈顶指针 int maxSize; //栈最大容量 void overflowProcess(); //栈的溢出处理 public: SeqStack(int sz =50); //构造函数 ~SeqStack() { delete []elements; } //析构函数 void Push(E x); //进栈 bool Pop(E& x); //出栈 bool getTop(E& x); //取栈顶内容 bool IsEmpty() const { return top == -1; } bool IsFull() const { return top == maxSize-1; } };
具体实现
templatevoid SeqStack ::overflowProcess() { //私有函数:当栈满则执行扩充栈存储空间处理 E *newArray = new E[2*maxSize]; //创建更大的存储数组 for (int i = 0; i <= top; i++) newArray[i] = elements[i]; maxSize += maxSize; delete [ ]elements; elements = newArray; //改变elements指针 }; template void SeqStack ::Push(E x) { //若栈不满, 则将元素x插入该栈栈顶, 否则溢出处理 if (IsFull() == true) overflowProcess; //栈满 elements[++top] = x; //栈顶指针先加1, 再进栈 }; template bool SeqStack ::Pop(E& x) { //函数退出栈顶元素并返回栈顶元素的值 if (IsEmpty() == true) return false; x = elements[top--]; //栈顶指针退1 return true; //退栈成功 }; template bool Seqstack ::getTop(E& x) { //若栈不空则函数返回该栈栈顶元素的地址 if (IsEmpty() == true) return false; x = elements[top]; return true; };



