void LutSrcMap(Mat &Src) {
Src.create(256, 256, CV_8UC3);
for (int i = 0; i < Src.rows; i++) {
uchar *src = Src.ptr(i);
for (int j = 0; j < Src.cols; j++) {
int v =(int)(255*sqrt((i*i + j * j)*1.0 / (2 * 256 * 256)));
src[j * 3 ] =v;
src[j * 3 + 1] =v;
src[j * 3 + 2] =v;
}
}
}
结果图
可以用此来提取PhotoShop 正片叠底的LUT效果



