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名师互学网 > IT > 软件开发 > 后端开发 > C/C++/C#

C贪吃蛇——每天完善一点小功能

C/C++/C# 更新时间: 发布时间: IT归档 最新发布 模块sitemap 名妆网 法律咨询 聚返吧 英语巴士网 伯小乐 网商动力

C贪吃蛇——每天完善一点小功能

// gameSnake.cpp : 定义控制台应用程序的入口点。
//

#include "stdafx.h"
#include "graphics.h"
#include "stdlib.h"
#include "time.h"
#include "conio.h"
#include "mmsystem.h"
#include "windows.h"
#include "resource.h"
#pragma comment(lib,"winmm.lib")
#define MAX_NUM 100

IMAGE BackImg;
IMAGE FoodImg;
IMAGE headSk;
IMAGE playBImg;
IMAGE ButtonImg1;
IMAGE ButtonImg2;
MOUSEMSG msg;
char str[10];
HANDLE hThread1, hThread2;
HANDLE hThread3;
int kBoard;
char ch = '0';      //0: 游戏正常运行 1:蛇死亡  2:游戏暂停
int grade = 1;   //1:自由模式    2:经典模式      3:挑战模式

typedef struct CoorSnake
{
    int x;
    int y;
}COOR;

typedef struct Snake
{
    COOR skC[MAX_NUM];  //每一节蛇的坐标
    int n;  //蛇当前的节数
    int dir;    //蛇的方向, 72上 80下 75左 77右
}SNAKE;

struct Food
{
    COOR fdC;
    int flag = 0;   //初始化为没有食物
}food;    //思考:多个食物

SNAKE snake;

void welcome();
void show();
DWORD WINAPI ThreadProc1(LPVOID lpParameter);
DWORD WINAPI ThreadProc2(LPVOID lpParameter);
void drawSnake();
void oprate();
void moveSnake();
void foodShow();
void foodEat();
void deathSnake();
void gradeGame();

DWORD WINAPI ThreadProc3(LPVOID lpParameter);

//游戏模式:1.自由模式; 2.经典模式  3.挑战模式
//更换游戏地图 更换游戏BGM 更改小蛇速度(更改游戏难度) 蛇的长度

void gradeGame()
{
    InputBox(str, 2, "选择游戏等级[1][2][3]", 0, 0, 200, 100, false);
    switch (str[0])
    {
    case '1': 
 grade = 1;
 setbkcolor(RGB(125, 234, 50));
 cleardevice();
 outtextxy(200, 200, "难度为①");
 break;
    case '2':
 grade = 2;
 setbkcolor(RGB(125, 234, 50));
 cleardevice();
 outtextxy(200, 200, "难度为②");
 break;
    case '3':
 grade = 3;
 setbkcolor(RGB(125, 234, 50));
 cleardevice();
 outtextxy(200, 200, "难度为③");
 break;
    }
    outtextxy(200, 250, "空格键继续");
    while(kBoard != 32);

}

void foodShow()
{
    if (food.flag == 0)
    {
 do
 {
     srand((unsigned int)time(NULL));
     food.fdC.x = rand() % (640 / 10) * 10;  //0 1 2 3 4 5 6 ... 0 10 20 30 40
     food.fdC.y = rand() % (480 / 10) * 10;

     for (int i = 1; i < snake.n; i++)
     {
  if (food.fdC.x != snake.skC[i].x&& food.fdC.y != snake.skC[i].y)
  {
      food.flag = 1;
  }
  else
  {
      food.flag = 0;
      break;
  }
     }
 } while (food.flag != 1);   //避免食物生成在蛇身上

    }
    putimage(food.fdC.x, food.fdC.y, &FoodImg);
    //setfillstyle(image);
    //fillroundrect(food.fdC.x, food.fdC.y, food.fdC.x + 8, food.fdC.y + 8, 8, 8);
}

void foodEat()
{
    if (snake.skC[0].x >= food.fdC.x&& snake.skC[0].x <= food.fdC.x + 8&& snake.skC[0].y >= food.fdC.y &&snake.skC[0].y <= food.fdC.y + 8)
    {
 food.flag = 0;
 snake.n++;
    }
}

void deathSnake()
{
    for (int i = 1; i < snake.n; i++)
    {
 if (snake.skC[0].x == snake.skC[i].x&& snake.skC[0].y == snake.skC[i].y)
 {
     ch = '1';   //表示游戏停止或结束
     settextstyle(40, 0, "华文行楷");
     outtextxy(140, 200, "你咬到自己了⊙﹏⊙b");
     outtextxy(120, 240, "::>_<::游戏结束::>_<::");
     settextstyle(40, 0, "华文彩云");
     outtextxy(100, 70, "按空格键重玩,ESC退出");
     while (ch == '1')
     {
  i = _getch();
  if (i == 27)
  {
      PlaySound(NULL, NULL, NULL);
      closegraph();
      system("close");
  }
  else if (i == 32)
  {
      ch = '0';   //游戏继续
      break;
  }
     }
     show();
 }
    }    //判断蛇是否咬到自己

    if (grade == 1)
    {
 if (snake.skC[0].x >= 640) snake.skC[0].x = 0;
 else if (snake.skC[0].x < 0) snake.skC[0].x = 640;
 else if (snake.skC[0].y < 0) snake.skC[0].y = 480;
 else if (snake.skC[0].y >= 480) snake.skC[0].y = 0;
 //putimage(snake.skC[0].x, snake.skC[0].y, &headSk);
    }    //自由模式
    else if (grade == 2)
    {

 if (snake.skC[0].x >= 640 || snake.skC[0].x < 0 || snake.skC[0].y < 0 || snake.skC[0].y >= 480)
 {
     ch = '1';   //表示游戏停止或结束
     settextstyle(40, 0, "华文行楷");
     outtextxy(140, 200, "你撞到墙了⊙﹏⊙b");   
     outtextxy(120, 240, "::>_<::游戏结束::>_<::");
     settextstyle(40, 0, "华文彩云");
     outtextxy(100, 70, "按空格键重玩,ESC退出");
     int i;
     while (ch == '1')
     {
  i = _getch();
  if (i == 27)
  {
      PlaySound(NULL, NULL, NULL);
      closegraph();
      system("close");
  }
  else if (i == 32)
  {
      ch = '0';   //游戏继续
      break;
  }
     }
     show();
 }

    }
}

void drawSnake()
{
    int i;
    setlinecolor(RGB(200, 100, 140));
    setfillcolor(RGB(200, 100, 140));
    fillroundrect(snake.skC[0].x, snake.skC[0].y, snake.skC[0].x + 10, snake.skC[0].y + 10, 10, 10);
    setlinecolor(RGB(100, 50, 80));
    setfillcolor(RGB(100, 50, 80));
    fillroundrect(snake.skC[0].x + 2, snake.skC[0].y + 2, snake.skC[0].x + 4, snake.skC[0].y + 4, 2, 2);
    fillroundrect(snake.skC[0].x + 6, snake.skC[0].y + 6, snake.skC[0].x + 8, snake.skC[0].y + 8, 2, 2);
    for (i = 1; i < snake.n; i++)
    {
 setlinecolor(RGB(215, 115, 155));
 setfillcolor(RGB(215, 115, 155));
 fillroundrect(snake.skC[i].x, snake.skC[i].y, snake.skC[i].x + 10, snake.skC[i].y + 10, 5, 5);
    }
    setlinecolor(RGB(180, 80, 120));
    setfillcolor(RGB(180, 80, 120));
    fillroundrect(snake.skC[i].x, snake.skC[i].y+2, snake.skC[i].x + 12, snake.skC[i].y + 8, 6, 6);
}

void oprate()
{
    kBoard = _getch();
    switch (kBoard)
    {
    case 72:
 if (snake.dir != 80)
 {
     snake.dir = 72;
 }
 break;
    case 80:
 if (snake.dir != 72)
 {
     snake.dir = 80;
 }
 break;
    case 77:
 if (snake.dir != 75)
 {
     snake.dir = 77;
 }
 break;
    case 75:
 if (snake.dir != 77)
 {
     snake.dir = 75;
 }
 break;
    case 32:
 //暂停
 ch = '2';   //表示暂停
 system("pause");
 ch = '0';   //表示继续
 break;
    }
    Sleep(18);      //避免快速按键导致坐标重叠
}

void moveSnake()
{
    //hThread3 = CreateThread(0, NULL, ThreadProc3, 0, 0, 0);

    for (int i = snake.n; i > 0; i--)
    {
 snake.skC[i] = snake.skC[i - 1];
    }

    switch (snake.dir)
    {
 //上
    case 72:
 snake.skC[0].y -= 10;
 break;
 //下
    case 80:
 snake.skC[0].y += 10;
 break;
 //左
    case 75:
 snake.skC[0].x -= 10;
 break;
 //右
    case 77:
 snake.skC[0].x += 10;
 break;
    }
    while (ch == '2')
    {
 settextstyle(60, 0, "华文彩云");
 outtextxy(70, 200, "游戏暂停,任意键继续");
    }
}

void welcome()
{
    //mciSendString("open BGM.mp3 alias bgm", 0, 0, 0);
    //mciSendString("play bgm repeat", 0, 0, 0);
    PlaySound((LPCSTR)IDR_WAVE1, NULL, SND_RESOURCE| SND_ASYNC | SND_LOOP);
    initgraph(640, 480);
    loadimage(&BackImg, "IMAGE", MAKEINTRESOURCE(IDR_IMAGE1), 640, 480);
    putimage(0, 0, &BackImg);
}

DWORD WINAPI ThreadProc1(LPVOID lpParameter)
{
    setbkmode(TRANSPARENT);
    for (int r = 0, g = 0, b = 0, c = 0, ch = 1, fx = 620;; r += 15, b += 15, ch++)
    {
 settextcolor(RGB(r, b, g));
 settextstyle(30, 0, "华文彩云");
 outtextxy(fx, 0, "欢迎来到贪吃蛇小游戏~O(∩_∩)O~");
 settextcolor(RGB(g, r, b));
 settextstyle(40, 0, "华文彩云");
 outtextxy(fx, 400, "~O(∩_∩)O~制作:PorYoung");

 //以上为字幕特效设置,以下为位置变化效果设置
 //settextcolor(RGB(r, g, b));
 //settextstyle(50, 0, "华文彩云");
 //outtextxy(160, 210, "开始游戏");
 //Sleep(1000);
 //cleardevice();
 //putimage(0, 0, &BackImg);
 settextcolor(RGB(r, g, b));
 settextstyle(50, 0, "华文行楷");
 outtextxy(200, 230, "开始游戏");
 Sleep(500);
 cleardevice();
 putimage(0, 0, &BackImg);
 if (r >= 250)
 {
     r = 0;
     b = 0;
     g = 20;
 }
 if (ch % 2 == 0)
 {
     g += 15;
 }

 if (fx <= -420) c = 1;
 else if (fx >= 610) c = 0;
 if (c == 0) fx -= 20;
 else fx += 20;
    }
}

DWORD WINAPI ThreadProc2(LPVOID lpParameter)
{
    while (1)
    {
 msg = GetMouseMsg();
 if (msg.x >= 200 && msg.x <= 400 && msg.y >= 230 && msg.y <= 280)
 {
     if (msg.mkLButton)
     {
  //终结线程1
  TerminateThread(hThread1, 1);
  CloseHandle(hThread1);
  //进入主界面
  gradeGame();
  show();
     }
 }
    }
}

DWORD WINAPI ThreadProc3(LPVOID lpParamrter)
{
    loadimage(&ButtonImg1, "JPG", MAKEINTRESOURCE(IDR_JPG1), 20, 20);
    loadimage(&ButtonImg2, "JPG", MAKEINTRESOURCE(IDR_JPG2), 20, 20);
    while (1)
    {
 putimage(300, 450, &ButtonImg1);
 putimage(340, 450, &ButtonImg2);
    }
}

void show()
{
    loadimage(&FoodImg, "IMAGE", MAKEINTRESOURCE(IDR_IMAGE2), 10, 10);
    //loadimage(&headSk, "IMAGE", MAKEINTRESOURCE(IDR_IMAGE3), 10, 10);
    hThread3 = CreateThread(NULL, 0, ThreadProc3, NULL, 0, 0);
    //初始化数据
    snake.dir = 77;
    snake.n = 2;
    snake.skC[0].x = 0;
    snake.skC[0].y = 0;
    //开启boardGet函数获取键盘信息
    ch = '0';
    while (1)
    {

 //foodEat();
 //moveSnake();
 //deathSnake();

 //cleardevice();
 if (grade == 2)
 {
     loadimage(&playBImg, "IMAGE", MAKEINTRESOURCE(IDR_IMAGE5), 640, 480);
     BeginBatchDraw();
     putimage(0, 0, &playBImg);
     foodShow();
     drawSnake();
     EndBatchDraw();
     foodEat();
     moveSnake();
     deathSnake();
 }
 else if (grade == 1)
 {
     cleardevice();
     BeginBatchDraw();
     foodShow();
     drawSnake();
     EndBatchDraw();
     foodEat();
     moveSnake();
     deathSnake();
 }
 Sleep(100);     //调整速度

    }
}

int main()
{
    welcome();
    //创建线程1
    hThread1 = CreateThread(
 NULL,// default security attributes
 0,   // use default stack size
 ThreadProc1, // thread function
 NULL,      // argument to thread function
 0,   // use default creation flags
 NULL);    // returns the thread identifier

    //创建线程2
    hThread2 = CreateThread(
 NULL,// default security attributes
 0,   // use default stack size
 ThreadProc2, // thread function
 NULL,      // argument to thread function
 0,   // use default creation flags
 NULL);    // returns the thread identifier

    while (1)
    {
 if (ch == '0' || ch == '2')
 {
     oprate();
 }
    }
    return 0;
}




每天修改一点细节,每天增加一点功能,不断成长进步 ···

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