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名师互学网 > IT > 软件开发 > 后端开发 > C/C++/C#

面向接口编程,你考虑过性能吗?

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面向接口编程,你考虑过性能吗?

大家在平时开发中大多都会遵循接口编程,这样就可以方便实现依赖注入也方便实现多态等各种小技巧,但这种是以牺牲性能为代价换取代码的灵活性,万物皆有阴阳,看你的应用场景进行取舍。

一:背景 1. 缘由

在项目的性能改造中,发现很多方法签名的返回值都是采用IEnumerable接口,比如下面这段代码:


 public static void Main(string[] args)
 {
     var list = GetHasEmailCustomerIDList();

     foreach (var item in list){}

      Console.ReadLine();
 }

 public static IEnumerable GetHasEmailCustomerIDList()
 {
     return Enumerable.Range(1, 5000000).ToArray();
 }
2. 有什么问题

这段代码乍一看也没啥什么性能问题,foreach迭代天经地义,这个还能怎么优化???

<1> 从MSIL中寻找问题

首先我们尽可能把原貌还原出来,简化后的MSIL如下。


.method public hidebysig static 
	void Main (
		string[] args
	) cil managed 
{
	IL_0009: callvirt instance class [mscorlib]System.Collections.Generic.IEnumerator`1 class [mscorlib]System.Collections.Generic.IEnumerable`1::GetEnumerator()
	IL_000e: stloc.1
	.try
	{
		IL_000f: br.s IL_001a
		// loop start (head: IL_001a)
			IL_0011: ldloc.1
			IL_0012: callvirt instance !0 class [mscorlib]System.Collections.Generic.IEnumerator`1::get_Current()
			IL_0017: stloc.2
			IL_0018: nop
			IL_0019: nop

			IL_001a: ldloc.1
			IL_001b: callvirt instance bool [mscorlib]System.Collections.IEnumerator::MoveNext()
			IL_0020: brtrue.s IL_0011
		// end loop

		IL_0022: leave.s IL_002f
	} // end .try
	finally
	{
		IL_0024: ldloc.1
		IL_0025: brfalse.s IL_002e

		IL_0027: ldloc.1
		IL_0028: callvirt instance void [mscorlib]System.IDisposable::Dispose()
		IL_002d: nop

		IL_002e: endfinally
	} // end handler

	IL_002f: ret
} // end of method Program::Main

从IL中看到了标准的get_Current,MoveNext,Dispose 还有一个try,finally,一下子多了这么多方法和关键词,不就是一个简单的foreach迭代数组嘛? 至于搞的这么复杂嘛?这样在大数据下怎么快的起来?

还有一个奇葩的事,如果你仔细观察IL代码,比如这句:[mscorlib]System.Collections.Generic.IEnumerable``1::GetEnumerator(), 这个GetEnumerator前面是接口IEnumerable,正常情况下应该是具体迭代类吧,按理说应该会调用Array的GetEnumerator方法,如下所示。

[Serializable]
[ComVisible(true)]
[__DynamicallyInvokable]
public abstract class Array : ICloneable, IList, ICollection, IEnumerable, IStructuralComparable, IStructuralEquatable 
{
    [__DynamicallyInvokable]
	public IEnumerator GetEnumerator()
	{
		int lowerBound = GetLowerBound(0);
		if (Rank == 1 && lowerBound == 0)
		{
			return new SZArrayEnumerator(this);
		}
		return new ArrayEnumerator(this, lowerBound, Length);
	}
}

<2> 从windbg中寻找问题

IL中发现的第二个问题我特别好奇,,我们到托管堆上去看下到底是哪一个具体类调用了GetEnumerator()方法。

!clrstack -l > !do xx 到线程栈上抓list变量

0:000> !clrstack -l
000000229e3feda0 00007ff889e40951 *** WARNING: Unable to verify checksum for ConsoleApp2.exe
ConsoleApp2.Program.Main(System.String[]) [C:dreamCsharpConsoleApp1ConsoleApp2Program.cs @ 32]
    LOCALS:
 0x000000229e3fede8 = 0x0000019bf33b9a88
 0x000000229e3fede0 = 0x0000019be33b2d90
 0x000000229e3fedfc = 0x00000000004c4b40

0:000> !do 0x0000019be33b2d90
Name: System.SZArrayHelper+SZGenericArrayEnumerator`1[[System.Int32, mscorlib]]
MethodTable: 00007ff8e8d36d18
EEClass:     00007ff8e7cf5640
Size: 32(0x20) bytes
File: C:WINDOWSMicrosoft.NetassemblyGAC_64mscorlibv4.0_4.0.0.0__b77a5c561934e089mscorlib.dll
Fields:
MT    Field   Offset   Type VT     Attr     Value Name
00007ff8e7a98538  4002ffe 8System.Int32[]  0 instance 0000019bf33b9a88 _array
00007ff8e7a985a0  4002fff10  System.Int32  1 instance   5000000 _index
00007ff8e7a985a0  400300014  System.Int32  1 instance   5000000 _endIndex
00007ff8e8d36d18  4003001 0 ...Int32, mscorlib]]  0   shared    static Empty
     >> Domain:Value dynamic statics NYI 0000019be1893a80:NotInit  <<

居然有这么一个类型 Name: System.SZArrayHelper+SZGenericArrayEnumerator,然来是JIT捣的鬼,生成了这么一个SZGenericArrayEnumerator类型,接下来把它的方法表打出来看看里面都有啥方法。


0:000> !dumpmt -md 00007ff8e8d36d18
EEClass:  00007ff8e7cf5640
Module:   00007ff8e7a71000
Name:     System.SZArrayHelper+SZGenericArrayEnumerator`1[[System.Int32, mscorlib]]
mdToken:  0000000002000a98
File:     C:WINDOWSMicrosoft.NetassemblyGAC_64mscorlibv4.0_4.0.0.0__b77a5c561934e089mscorlib.dll
baseSize: 0x20
ComponentSize:   0x0
Slots in VTable: 11
Number of IFaces in IFaceMap: 3
--------------------------------------
MethodDesc Table
    EntryMethodDesc    JIT Name
00007ff8e7ff2450 00007ff8e7a78de8 PreJIT System.Object.ToString()
00007ff8e800cc60 00007ff8e7c3b9b0 PreJIT System.Object.Equals(System.Object)
00007ff8e7ff2090 00007ff8e7c3b9d8 PreJIT System.Object.GetHashCode()
00007ff8e7fef420 00007ff8e7c3b9e0 PreJIT System.Object.Finalize()
00007ff8e8b99fd0 00007ff8e7ebf388 PreJIT System.SZArrayHelper+SZGenericArrayEnumerator`1[[System.Int32, mscorlib]].MoveNext()
00007ff8e8b99f90 00007ff8e7ebf390 PreJIT System.SZArrayHelper+SZGenericArrayEnumerator`1[[System.Int32, mscorlib]].get_Current()
00007ff8e8b99f60 00007ff8e7ebf398 PreJIT System.SZArrayHelper+SZGenericArrayEnumerator`1[[System.Int32, mscorlib]].System.Collections.IEnumerator.get_Current()
00007ff8e8b99f50 00007ff8e7ebf3a0 PreJIT System.SZArrayHelper+SZGenericArrayEnumerator`1[[System.Int32, mscorlib]].System.Collections.IEnumerator.Reset()
00007ff8e8b99f40 00007ff8e7ebf3a8 PreJIT System.SZArrayHelper+SZGenericArrayEnumerator`1[[System.Int32, mscorlib]].Dispose()
00007ff8e8b99ef0 00007ff8e7ebf3b0 PreJIT System.SZArrayHelper+SZGenericArrayEnumerator`1[[System.Int32, mscorlib]]..cctor()
00007ff8e8b99ff0 00007ff8e7ebf380 PreJIT System.SZArrayHelper+SZGenericArrayEnumerator`1[[System.Int32, mscorlib]]..ctor(Int32[], Int32)

可以看到这是一个标准的迭代类,这性能又被拖累了。。。

二:优化性能

综合上面分析,貌似问题出在了 foreach 和 IEnumerable这两个方面。

1. IEnumerable 替换 int[], foreach改成for

知道了这两点,接下来把代码修改如下:

 public static void Main(string[] args)
 {
     var list = GetHasEmailCustomerIDList();

     for (int i = 0; i < list.Length; i++) { }

     Console.ReadLine();
 }

 public static int[] GetHasEmailCustomerIDList()
 {
     return Enumerable.Range(1, 5000000).ToArray();
 }

.method public hidebysig static 
	void Main (
		string[] args
	) cil managed 
{
	// (no C# code)
	IL_0000: nop
	// int[] hasEmailCustomerIDList = GetHasEmailCustomerIDList();
	IL_0001: call int32[] ConsoleApp2.Program::GetHasEmailCustomerIDList()
	IL_0006: stloc.0
	// for (int i = 0; i < hasEmailCustomerIDList.Length; i++)
	IL_0007: ldc.i4.0
	IL_0008: stloc.1
	// (no C# code)
	IL_0009: br.s IL_0011
	// loop start (head: IL_0011)
		IL_000b: nop
		IL_000c: nop
		// for (int i = 0; i < hasEmailCustomerIDList.Length; i++)
		IL_000d: ldloc.1
		IL_000e: ldc.i4.1
		IL_000f: add
		IL_0010: stloc.1

		// for (int i = 0; i < hasEmailCustomerIDList.Length; i++)
		IL_0011: ldloc.1
		IL_0012: ldloc.0
		IL_0013: ldlen
		IL_0014: conv.i4
		IL_0015: clt
		IL_0017: stloc.2
		IL_0018: ldloc.2
		// (no C# code)
		IL_0019: brtrue.s IL_000b
	// end loop

	// Console.ReadLine();
	IL_001b: call string [mscorlib]System.Console::ReadLine()
	// (no C# code)
	IL_0020: pop
	// }
	IL_0021: ret
} // end of method Program::Main

可以看到上面的IL指令都是非常基础的指令,大多都有CPU指令直接提供支持,非常简洁,大爱~~~

这里有一点要注意: 我后来观察foreach不需要改成for,vs编辑器在底层帮我们转换了,看的出来foreach在迭代数组类型的时候还是非常智能的,知道怎么帮助我们优化。。。修改代码如下:


 public static void Main(string[] args)
 {
     var list = GetHasEmailCustomerIDList();

     //for (int i = 0; i < list.Length; i++) { }
     foreach (var item in list) { }

     Console.ReadLine();
 }

.method public hidebysig static 
	void Main (
		string[] args
	) cil managed 
{
	// (no C# code)
	IL_0000: nop
	// int[] hasEmailCustomerIDList = GetHasEmailCustomerIDList();
	IL_0001: call int32[] ConsoleApp2.Program::GetHasEmailCustomerIDList()
	IL_0006: stloc.0
	// (no C# code)
	IL_0007: nop
	// int[] array = hasEmailCustomerIDList;
	IL_0008: ldloc.0
	IL_0009: stloc.1
	// for (int i = 0; i < array.Length; i++)
	IL_000a: ldc.i4.0
	IL_000b: stloc.2
	// (no C# code)
	IL_000c: br.s IL_0018
	// loop start (head: IL_0018)
		// int num = array[i];
		IL_000e: ldloc.1
		IL_000f: ldloc.2
		IL_0010: ldelem.i4
		// (no C# code)
		IL_0011: stloc.3
		IL_0012: nop
		IL_0013: nop
		// for (int i = 0; i < array.Length; i++)
		IL_0014: ldloc.2
		IL_0015: ldc.i4.1
		IL_0016: add
		IL_0017: stloc.2

		// for (int i = 0; i < array.Length; i++)
		IL_0018: ldloc.2
		IL_0019: ldloc.1
		IL_001a: ldlen
		IL_001b: conv.i4
		IL_001c: blt.s IL_000e
	// end loop

	// Console.ReadLine();
	IL_001e: call string [mscorlib]System.Console::ReadLine()
	// (no C# code)
	IL_0023: pop
	// }
	IL_0024: ret
} // end of method Program::Main

2. 代码测试

微观方面已经带大家分析过了,接下来宏观测试两种方式的性能到底相差多少,每一个方法我都做10次性能对比。

 public static void Main(string[] args)
 {
     var arr = GetHasEmailCustomerIDArray();

     for (int i = 0; i < 10; i++)
     {
  var watch = Stopwatch.StartNew();
  foreach (var item in arr) { }
  watch.Stop();
  Console.WriteLine($"i={i},时间:{watch.ElapsedMilliseconds}");
     }
     Console.WriteLine("---------------");
     var list = arr as IEnumerable;
     for (int i = 0; i < 10; i++)
     {
  var watch = Stopwatch.StartNew();
  foreach (var item in list) { }
  watch.Stop();
  Console.WriteLine($"i={i},时间:{watch.ElapsedMilliseconds}");
     }
     Console.ReadLine();
 }

 public static int[] GetHasEmailCustomerIDArray()
 {
     return Enumerable.Range(1, 5000000).ToArray();
 }

i=0,时间:10
i=1,时间:10
i=2,时间:10
i=3,时间:9
i=4,时间:9
i=5,时间:9
i=6,时间:10
i=7,时间:10
i=8,时间:12
i=9,时间:12
---------------
i=0,时间:45
i=1,时间:37
i=2,时间:35
i=3,时间:35
i=4,时间:37
i=5,时间:35
i=6,时间:36
i=7,时间:37
i=8,时间:35
i=9,时间:36

难以置信的是居然有3-4倍的差距。。。这就是用灵活性换取性能的代价

好了,本篇就说到这里,希望对你有帮助。

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