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Python实现超级玛丽游戏系列教程01玛丽登场

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Python实现超级玛丽游戏系列教程01玛丽登场

配套视频教程

www.bilibili.com/video/BV1ua411c7m3

项目代码

gitee.com/kamiba/python_super_mario_game_code

最终效果

搭建项目结构

定义游戏常量
SCREEN_HEIGHT = 600
SCREEN_WIDTH = 800

SCREEN_SIZE = (SCREEN_WIDTH,SCREEN_HEIGHT)

ORIGINAL_CAPTION = "SuperMario"

GFX = None

## COLORS ##

#     R    G    B
GRAY  = (100, 100, 100)
NAVYBLUE     = ( 60,  60, 100)
WHITE = (255, 255, 255)
RED   = (255,   0,   0)
GREEN = (  0, 255,   0)
FOREST_GREEN = ( 31, 162,  35)
BLUE  = (  0,   0, 255)
YELLOW= (255, 255,   0)
ORANGE= (255, 128,   0)
PURPLE= (255,   0, 255)
CYAN  = (  0, 255, 255)
BLACK = (  0,   0,   0)
NEAR_BLACK    = ( 19,  15,  48)
COMBLUE      = (233, 232, 255)
GOLD  = (255, 215,   0)

BGCOLOR = WHITE

SIZE_MULTIPLIER = 2.5

初始化游戏窗口

tools.py

import pygame as pg
from . import constants as c

class Control(object):
    def __init__(self, caption):
 pg.init()
 pg.display.set_caption(c.ORIGINAL_CAPTION)
 self.screen = pg.display.set_mode(c.SCREEN_SIZE)
 self.done = False
 self.clock = pg.time.Clock()
 self.caption = caption
 self.fps = 60
 self.show_fps = True
 self.keys = pg.key.get_pressed()

    def update(self):
 pg.display.get_surface().fill(c.BGCOLOR)

    def event_loop(self):
 for event in pg.event.get():
     if event.type == pg.QUIT:
  self.done = True
     elif event.type == pg.KEYDOWN:
  self.keys = pg.key.get_pressed()
  self.toggle_show_fps(event.key)
     elif event.type == pg.KEYUP:
  self.keys = pg.key.get_pressed()

    def toggle_show_fps(self, key):
 if key == pg.K_F5:
     self.show_fps = not self.show_fps

    def main(self):
 """Main loop for entire program"""
 while not self.done:
     self.event_loop()
     self.update()
     pg.display.update()
     self.clock.tick(self.fps)
     if self.show_fps:
  fps = self.clock.get_fps()
  with_fps = "{} - {:.2f} FPS".format(self.caption, fps)
  pg.display.set_caption(with_fps)

mario_level_1.py

import sys
import pygame as pg

from data import tools
from data import constants as c

if __name__=='__main__':
    control = tools.Control(c.ORIGINAL_CAPTION)
    control.main()
    pg.quit()
    sys.exit()
玛丽登场

level1.py

import pygame as pg
from .. import constants as c
from .. components import mario

class Level1:
    def __init__(self):
 self.startup()

    def startup(self):
 self.mario = mario.Mario()
 self.setup_mario_location()
 self.all_sprites = pg.sprite.Group(self.mario)

    def setup_mario_location(self):
 self.mario.rect.x = 80
 self.mario.rect.bottom = c.SCREEN_HEIGHT - self.mario.rect.height

    def update(self, surface):
 """Updates level"""
 pg.display.get_surface().fill(c.BGCOLOR)
 self.all_sprites.draw(surface)

mario.py

import pygame as pg
from .. import constants as c

class Mario(pg.sprite.Sprite):
    def __init__(self):
 pg.sprite.Sprite.__init__(self)
 self.sprite_sheet = c.GFX['mario_bros']

 self.right_frames = []
 self.left_frames = []
 self.frame_index = 0
 self.load_from_sheet()
 self.image = self.right_frames[self.frame_index]
 self.rect = self.image.get_rect()

    def get_image(self, x, y, width, height):
 image = pg.Surface([width, height]).convert()
 rect = image.get_rect()

 image.blit(self.sprite_sheet, (0, 0), (x, y, width, height))
 image.set_colorkey(c.BLACK)
 image = pg.transform.scale(image,
(int(rect.width * c.SIZE_MULTIPLIER),
 int(rect.height * c.SIZE_MULTIPLIER)))
 return image

    def load_from_sheet(self):
 self.right_frames.append(
     self.get_image(178, 32, 12, 16))  # right

tools.py修改

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