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名师互学网 > IT > 软件开发 > 移动开发 > Android

android ImageView 的几点经验总结

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android ImageView 的几点经验总结

最近作图片的显示,遇到了些问题,简单总结
1)可以用ImageSwicher和ImageView结合在来做,这样会用到setFectory(),华而不实
最要命的是如果图片的大小超过屏幕,实现比较困难,目前是没有找到方法

2)最简单的方法是用ImageView,图片直接FIT_CENTER,android会根据图片的大小自动调节
保持图片的比例。如果图片分辨率超过屏幕,android也会自动的调整到屏幕能放下整张的图片
在放大图片的时候,可以用ImageView的Setframe() 和setScale()方法,可以把图片放大
到超过屏幕,原理就是ImageView放大,图片跟着放大。同时也是可以添加各种animation.
大致如下:
复制代码 代码如下:
Animation animation = AnimationUtils.loadAnimation(Main.this, R.anim.my_scale_action);
imageView.setLayoutParams(new Gallery.LayoutParams(206, 206));
imageView.startAnimation(animation);

写一个自己的MyImageView类,代码如下,可以直接用
复制代码 代码如下:
package com.practice.imageviewpic;

import android.app.Activity; 
import android.content.Context; 
import android.graphics.*; 
import android.graphics.drawable.BitmapDrawable; 
import android.os.Bundle; 
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent; 
import android.view.View;
import android.view.ViewGroup.LayoutParams;
import android.widget.Button;
import android.widget.ImageView; 
import android.widget.ImageView.ScaleType; 
import android.widget.LinearLayout;
    //创建一个自己的ImageView类 
    class MyImageView extends ImageView { 
        private float scale = 0.1f; 

      //两点触屏后之间的长度 
        private float beforeLenght; 
        private float afterLenght; 

        //单点移动的前后坐标值 
        private float afterX,afterY; 
        private float beforeX,beforeY; 

        public MyImageView(Context context) { 
            super(context); 
        } 
        public MyImageView(Context context, AttributeSet attrs) { 
        this(context, attrs, 0);

        }
        public MyImageView(Context context, AttributeSet attrs, int defStyle) {
            super(context, attrs, defStyle);
        }
        //用来设置ImageView的位置 
        private void setLocation(int x,int y) { 
            this.setframe(this.getLeft()+x, this.getTop()+y, this.getRight()+x, this.getBottom()+y); 
        } 

         
         
        public void setScale(float temp,int flag) { 

            if(flag==0) { 
                this.setframe(this.getLeft()-(int)(temp*this.getWidth()),  
                              this.getTop()-(int)(temp*this.getHeight()),  
                              this.getRight()+(int)(temp*this.getWidth()),  
                              this.getBottom()+(int)(temp*this.getHeight()));    
            }else { 
                this.setframe(this.getLeft()+(int)(temp*this.getWidth()),  
                              this.getTop()+(int)(temp*this.getHeight()),  
                              this.getRight()-(int)(temp*this.getWidth()),  
                              this.getBottom()-(int)(temp*this.getHeight())); 
            } 
        } 

        //绘制边框       
         @Override 
          protected void onDraw(Canvas canvas) { 
              super.onDraw(canvas);     
              Rect rec=canvas.getClipBounds(); 
              rec.left++;
              rec.top++;
              rec.bottom--; 
              rec.right--; 
              Paint paint=new Paint(); 
              paint.setColor(Color.RED); 
              paint.setStyle(Paint.Style.STROKE); 
              canvas.drawRect(rec, paint); 
          } 

          
         
        public void moveWithFinger(MotionEvent event) { 

            switch(event.getAction()) { 

            case MotionEvent.ACTION_DOWN: 
            //Log.d(TAG, "down ..");
                beforeX = event.getX(); 
                beforeY = event.getY(); 
                break; 
            case MotionEvent.ACTION_MOVE: 

            //Log.d(TAG, "move ..");
                afterX = event.getX(); 
                afterY = event.getY(); 

                this.setLocation((int)(afterX-beforeX),(int)(afterY-beforeY)); 

                beforeX = afterX; 
                beforeY = afterY; 
                break; 

            case MotionEvent.ACTION_UP: 
            //Log.d(TAG, "up ..");
                break; 
            } 
        } 

         
        public void scaleWithFinger(MotionEvent event) { 
            float moveX = event.getX(1) - event.getX(0); 
            float moveY = event.getY(1) - event.getY(0); 

            switch(event.getAction()) { 
            case MotionEvent.ACTION_DOWN: 
                beforeLenght = (float) Math.sqrt( (moveX*moveX) + (moveY*moveY) ); 
                break; 
            case MotionEvent.ACTION_MOVE: 
                //得到两个点之间的长度 
                afterLenght = (float) Math.sqrt( (moveX*moveX) + (moveY*moveY) ); 

                float gapLenght = afterLenght - beforeLenght; 

                if(gapLenght == 0) { 
                    break; 
                } 

                //如果当前时间两点距离大于前一时间两点距离,则传0,否则传1 
                if(gapLenght>0) { 
                    this.setScale(scale,0); 
                }else { 
                    this.setScale(scale,1); 
                } 

                beforeLenght = afterLenght; 
                break; 
            } 
        } 

   //这里来监听屏幕触控时间 
   @Override 
    public boolean onTouchEvent(MotionEvent event) { 

        
        if(event.getY() > this.getTop() && event.getY() < this.getBottom() 
                && event.getX() > this.getLeft() && event.getX() < this.getRight()) { 
            if(event.getPointerCount() == 2) { 
            this.scaleWithFinger(event); 
            }else if(event.getPointerCount() == 1) { 
            this.moveWithFinger(event); 
            }            
        } 
        return true; 
    }        

}

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