CountDownTimer由系统提供
查资料的时候 发现了CountDownTimer这个类之后 果断抛弃了以前的倒计时做法
功能:
30秒倒计时 每次间隔1秒
参数:
mc.start();方法开始
mc.cancel();方法结束
new MyCountDownTimer(30000, 1000); 第一个参数表示 总的时间为30000毫秒,间隔1000毫秒
直接上代码:
package com.example.daojishi;
import android.app.Activity;
import android.os.Bundle;
import android.os.CountDownTimer;
import android.util.Log;
import android.view.View;
import android.widget.TextView;
import android.widget.Toast;
public class MainActivity extends Activity {
private MyCountDownTimer mc;
private TextView tv;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
tv = (TextView) findViewById(R.id.show);
mc = new MyCountDownTimer(30000, 1000);
mc.start();
}
public void oncancel(View view) {
Toast.makeText(MainActivity.this, "取消", Toast.LENGTH_LONG).show();// toast有显示时间延迟
mc.cancel();
}
public void restart(View view) {
Toast.makeText(MainActivity.this, "重新开始", Toast.LENGTH_LONG).show();// toast有显示时间延迟
mc.start();
}
class MyCountDownTimer extends CountDownTimer {
public MyCountDownTimer(long millisInFuture, long countDownInterval) {
super(millisInFuture, countDownInterval);
}
@Override
public void onFinish() {
tv.setText("done");
}
@Override
public void onTick(long millisUntilFinished) {
Log.i("MainActivity", millisUntilFinished + "");
tv.setText("倒计时(" + millisUntilFinished / 1000 + ")...");
}
}
}
//┏┓ ┏┓
//┏┛┻━━━┛┻┓
//┃ ┃
//┃ ━ ┃
//┃ ┳┛ ┗┳ ┃
//┃ ┃
//┃ ┻ ┃
//┃ ┃
//┗━┓ ┏━┛
//┃ ┃ 神兽保佑
//┃ ┃ 代码无BUG!
//┃ ┗━━━┓
//┃ ┣┓
//┃ ┏┛
//┗┓┓┏━┳┓┏┛
// ┃┫┫ ┃┫┫
// ┗┻┛ ┗┻┛
布局:
附:
CountDownTimer源码:
package android.os;
import android.util.Log;
public abstract class CountDownTimer {
private final long mMillisInFuture;
private final long mCountdownInterval;
private long mStopTimeInFuture;
public CountDownTimer(long millisInFuture, long countDownInterval) {
mMillisInFuture = millisInFuture;
mCountdownInterval = countDownInterval;
}
public final void cancel() {
mHandler.removeMessages(MSG);
}
public synchronized final CountDownTimer start() {
if (mMillisInFuture <= 0) {
onFinish();
return this;
}
mStopTimeInFuture = SystemClock.elapsedRealtime() + mMillisInFuture;
mHandler.sendMessage(mHandler.obtainMessage(MSG));
return this;
}
public abstract void onTick(long millisUntilFinished);
public abstract void onFinish();
private static final int MSG = 1;
// handles counting down
private Handler mHandler = new Handler() {
@Override
public void handleMessage(Message msg) {
synchronized (CountDownTimer.this) {
final long millisLeft = mStopTimeInFuture - SystemClock.elapsedRealtime();
if (millisLeft <= 0) {
onFinish();
} else if (millisLeft < mCountdownInterval) {
// no tick, just delay until done
sendMessageDelayed(obtainMessage(MSG), millisLeft);
} else {
long lastTickStart = SystemClock.elapsedRealtime();
onTick(millisLeft);
// take into account user's onTick taking time to execute
long delay = lastTickStart + mCountdownInterval - SystemClock.elapsedRealtime();
// special case: user's onTick took more than interval to
// complete, skip to next interval
while (delay < 0) delay += mCountdownInterval;
sendMessageDelayed(obtainMessage(MSG), delay);
}
}
}
};
}



