本文实例讲述了Android编程之图片颜色处理方法。分享给大家供大家参考,具体如下:
你想做到跟美图秀秀一样可以处理自己的照片,美化自己的照片吗?其实你也可以自己做一个这样的软件,废话不多说了,直接上图,上代码了!
效果图如下:
没处理前:
处理之后:
MainActivity.java的代码如下:
package net.loonggg.test;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.ColorMatrix;
import android.graphics.ColorMatrixColorFilter;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.os.Bundle;
import android.widget.ImageView;
import android.widget.SeekBar;
import android.widget.SeekBar.OnSeekBarChangeListener;
public class MainActivity extends Activity {
private SeekBar sb1, sb2, sb3, sb4, sb5;
private ImageView iv;
private Bitmap bitmap, updateBitmap;
private Canvas canvas;
private Paint paint;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
iv = (ImageView) findViewById(R.id.iv);
sb1 = (SeekBar) findViewById(R.id.sb1);
sb2 = (SeekBar) findViewById(R.id.sb2);
sb3 = (SeekBar) findViewById(R.id.sb3);
sb4 = (SeekBar) findViewById(R.id.sb4);
sb5 = (SeekBar) findViewById(R.id.sb5);
bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.b);
updateBitmap = Bitmap.createBitmap(bitmap.getWidth(),
bitmap.getHeight(), bitmap.getConfig());
canvas = new Canvas(updateBitmap);
paint = new Paint();
final ColorMatrix cm = new ColorMatrix();
paint.setColorFilter(new ColorMatrixColorFilter(cm));
paint.setColor(Color.BLACK);
paint.setAntiAlias(true);
final Matrix matrix = new Matrix();
canvas.drawBitmap(bitmap, matrix, paint);
iv.setImageBitmap(updateBitmap);
sb1.setonSeekBarChangeListener(new onSeekBarChangeListener() {
@Override
public void onStopTrackingTouch(SeekBar seekBar) {
int progress = seekBar.getProgress();
cm.set(new float[] { progress / 128f, 0, 0, 0, 0,// 红色值
0, 1, 0, 0, 0,// 绿色值
0, 0, 1, 0, 0,// 蓝色值
0, 0, 0, 1, 0 // 透明度
});
paint.setColorFilter(new ColorMatrixColorFilter(cm));
canvas.drawBitmap(bitmap, matrix, paint);
iv.setImageBitmap(updateBitmap);
}
@Override
public void onStartTrackingTouch(SeekBar seekBar) {
}
@Override
public void onProgressChanged(SeekBar seekBar, int progress,
boolean fromUser) {
}
});
sb2.setonSeekBarChangeListener(new onSeekBarChangeListener() {
@Override
public void onStopTrackingTouch(SeekBar seekBar) {
int progress = seekBar.getProgress();
cm.set(new float[] { 1, 0, 0, 0, 0,// 红色值
0, progress / 128f, 0, 0, 0,// 绿色值
0, 0, 1, 0, 0,// 蓝色值
0, 0, 0, 1, 0 // 透明度
});
paint.setColorFilter(new ColorMatrixColorFilter(cm));
canvas.drawBitmap(bitmap, matrix, paint);
iv.setImageBitmap(updateBitmap);
}
@Override
public void onStartTrackingTouch(SeekBar seekBar) {
}
@Override
public void onProgressChanged(SeekBar seekBar, int progress,
boolean fromUser) {
}
});
sb3.setonSeekBarChangeListener(new onSeekBarChangeListener() {
@Override
public void onStopTrackingTouch(SeekBar seekBar) {
int progress = seekBar.getProgress();
cm.set(new float[] { 1, 0, 0, 0, 0,// 红色值
0, 1, 0, 0, 0,// 绿色值
0, 0, progress / 128f, 0, 0,// 蓝色值
0, 0, 0, 1, 0 // 透明度
});
paint.setColorFilter(new ColorMatrixColorFilter(cm));
canvas.drawBitmap(bitmap, matrix, paint);
iv.setImageBitmap(updateBitmap);
}
@Override
public void onStartTrackingTouch(SeekBar seekBar) {
}
@Override
public void onProgressChanged(SeekBar seekBar, int progress,
boolean fromUser) {
}
});
sb4.setonSeekBarChangeListener(new onSeekBarChangeListener() {
@Override
public void onStopTrackingTouch(SeekBar seekBar) {
int progress = seekBar.getProgress();
cm.set(new float[] { progress / 128f, 0, 0, 0, 0,// 红色值
0, progress / 128f, 0, 0, 0,// 绿色值
0, 0, progress / 128f, 0, 0,// 蓝色值
0, 0, 0, 1, 0 // 透明度
});
paint.setColorFilter(new ColorMatrixColorFilter(cm));
canvas.drawBitmap(bitmap, matrix, paint);
iv.setImageBitmap(updateBitmap);
}
@Override
public void onStartTrackingTouch(SeekBar seekBar) {
}
@Override
public void onProgressChanged(SeekBar seekBar, int progress,
boolean fromUser) {
}
});
sb5.setonSeekBarChangeListener(new onSeekBarChangeListener() {
@Override
public void onStopTrackingTouch(SeekBar seekBar) {
int progress = seekBar.getProgress();
cm.set(new float[] { 1, 0, 0, 0, 0,// 红色值
0, 1, 0, 0, 0,// 绿色值
0, 0, 1, 0, 0,// 蓝色值
0, 0, 0, progress / 128f, 0 // 透明度
});
paint.setColorFilter(new ColorMatrixColorFilter(cm));
canvas.drawBitmap(bitmap, matrix, paint);
iv.setImageBitmap(updateBitmap);
}
@Override
public void onStartTrackingTouch(SeekBar seekBar) {
}
@Override
public void onProgressChanged(SeekBar seekBar, int progress,
boolean fromUser) {
}
});
}
}
布局文件代码如下:
到这里就完了,看明白了吗?
希望本文所述对大家Android程序设计有所帮助。



