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Android学习教程之图片毛玻璃效果(4)

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Android学习教程之图片毛玻璃效果(4)

本教程为大家分享了Android毛玻璃效果的具体代码,供大家参考,具体内容如下

BlurimageActivity.java代码:

package com.siso.crazyworld;

import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.text.TextUtils;
import android.view.View;
import android.widget.EditText;
import android.widget.ImageView;

import com.siso.crazyworld.utils.APP;
import com.siso.crazyworld.utils.FastBlurUtil;

public class BlurimageActivity extends AppCompatActivity {

  ImageView image;
  EditText edit;

  @Override
  protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_blurimage);
    image = (ImageView) findViewById(R.id.image);
    edit = (EditText) findViewById(R.id.edit);


    findViewById(R.id.button2).setonClickListener(new View.onClickListener() {
      @Override
      public void onClick(View v) {
 String pattern = edit.getText().toString();
 int scaleRatio = 0;
 if (TextUtils.isEmpty(pattern)) {
   scaleRatio = 0;
 } else if (scaleRatio < 0) {
   scaleRatio = 10;
 } else {
   scaleRatio = Integer.parseInt(pattern);
 }

 //    获取需要被模糊的原图bitmap
 Resources res = getResources();
 Bitmap scaledBitmap = BitmapFactory.decodeResource(res, R.drawable.filter);

 //    scaledBitmap为目标图像,10是缩放的倍数(越大模糊效果越高)
 Bitmap blurBitmap = FastBlurUtil.toBlur(scaledBitmap, scaleRatio);
 image.setScaleType(ImageView.ScaleType.CENTER_CROP);
 image.setImageBitmap(blurBitmap);
      }
    });

    findViewById(R.id.button).setonClickListener(new View.onClickListener() {
      @Override
      public void onClick(View v) {
 //url为网络图片的url,10 是缩放的倍数(越大模糊效果越高)
 final String pattern = edit.getText().toString();

 final String url =
     //     "http://imgs.duwu.me/duwu/doc/cover/201601/18/173040803962.jpg";
     "http://b.hiphotos.baidu.com/album/pic/item/caef76094b36acafe72d0e667cd98d1000e99c5f.jpg?psign=e72d0e667cd98d1001e93901213fb80e7aec54e737d1b867";
 new Thread(new Runnable() {
   @Override
   public void run() {
     int scaleRatio = 0;
     if (TextUtils.isEmpty(pattern)) {
scaleRatio = 0;
     } else if (scaleRatio < 0) {
scaleRatio = 10;
     } else {
scaleRatio = Integer.parseInt(pattern);
     }
     //     下面的这个方法必须在子线程中执行
     final Bitmap blurBitmap2 = FastBlurUtil.GetUrlBitmap(url, scaleRatio);

     //     刷新ui必须在主线程中执行
     APP.runonUIThread(new Runnable() {
@Override
public void run() {
  image.setScaleType(ImageView.ScaleType.CENTER_CROP);
  image.setImageBitmap(blurBitmap2);
}
     });
   }
 }).start();


      }
    });
  }
}

activity_blurimage.xml内容:


  

    

    

      

      

utils文件夹下APP.java代码:

package com.siso.crazyworld.utils;

import android.app.Application;
import android.os.Handler;

public class APP extends Application {
  private static APP sInstance;
  public static APP getInstance() {
    return sInstance;
  }

  
  public static void runonUIThread(Runnable r) {
    APP.getMainHandler().post(r);
  }
  
  @Override
  public void onCreate() {
    super.onCreate();
    //初始化context
    sInstance = this;
    //初始化handler
    mHandler = new Handler();
  }

  //qcl用来在主线程中刷新ui
  private static Handler mHandler;

  public static Handler getMainHandler() {
    return mHandler;
  }
}

FastBlurUtil.cs代码:

package com.siso.crazyworld.utils;

import android.graphics.Bitmap;
import android.graphics.BitmapFactory;

import java.io.BufferedInputStream;
import java.io.BufferedOutputStream;
import java.io.ByteArrayOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.URL;


public class FastBlurUtil {
  
  
  public static int IO_BUFFER_SIZE = 2 * 1024;

  public static Bitmap GetUrlBitmap(String url, int scaleRatio) {

    int blurRadius = 8;//通常设置为8就行。
    if (scaleRatio <= 0) {
      scaleRatio = 10;
    }


    Bitmap originBitmap = null;
    InputStream in = null;
    BufferedOutputStream out = null;
    try {
      in = new BufferedInputStream(new URL(url).openStream(), IO_BUFFER_SIZE);
      final ByteArrayOutputStream dataStream = new ByteArrayOutputStream();
      out = new BufferedOutputStream(dataStream, IO_BUFFER_SIZE);
      copy(in, out);
      out.flush();
      byte[] data = dataStream.toByteArray();
      originBitmap = BitmapFactory.decodeByteArray(data, 0, data.length);

      Bitmap scaledBitmap = Bitmap.createScaledBitmap(originBitmap,
   originBitmap.getWidth() / scaleRatio,
   originBitmap.getHeight() / scaleRatio,
   false);
      Bitmap blurBitmap = doBlur(scaledBitmap, blurRadius, true);
      return blurBitmap;
    } catch (IOException e) {
      e.printStackTrace();
      return null;
    }
  }

  private static void copy(InputStream in, OutputStream out)
      throws IOException {
    byte[] b = new byte[IO_BUFFER_SIZE];
    int read;
    while ((read = in.read(b)) != -1) {
      out.write(b, 0, read);
    }
  }


  //  把本地图片毛玻璃化
  public static Bitmap toBlur(Bitmap originBitmap, int scaleRatio) {
    //    int scaleRatio = 10;
    // 增大scaleRatio缩放比,使用一样更小的bitmap去虚化可以到更好的得模糊效果,而且有利于占用内存的减小;
    int blurRadius = 8;//通常设置为8就行。
    //增大blurRadius,可以得到更高程度的虚化,不过会导致CPU更加intensive

    
    if (scaleRatio <= 0) {
      scaleRatio = 10;
    }
    Bitmap scaledBitmap = Bitmap.createScaledBitmap(originBitmap,
 originBitmap.getWidth() / scaleRatio,
 originBitmap.getHeight() / scaleRatio,
 false);
    Bitmap blurBitmap = doBlur(scaledBitmap, blurRadius, true);
    return blurBitmap;
  }

  public static Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) {

    Bitmap bitmap;
    if (canReuseInBitmap) {
      bitmap = sentBitmap;
    } else {
      bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
    }

    if (radius < 1) {
      return (null);
    }

    int w = bitmap.getWidth();
    int h = bitmap.getHeight();

    int[] pix = new int[w * h];
    bitmap.getPixels(pix, 0, w, 0, 0, w, h);

    int wm = w - 1;
    int hm = h - 1;
    int wh = w * h;
    int div = radius + radius + 1;

    int r[] = new int[wh];
    int g[] = new int[wh];
    int b[] = new int[wh];
    int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
    int vmin[] = new int[Math.max(w, h)];

    int divsum = (div + 1) >> 1;
    divsum *= divsum;
    int dv[] = new int[256 * divsum];
    for (i = 0; i < 256 * divsum; i++) {
      dv[i] = (i / divsum);
    }

    yw = yi = 0;

    int[][] stack = new int[div][3];
    int stackpointer;
    int stackstart;
    int[] sir;
    int rbs;
    int r1 = radius + 1;
    int routsum, goutsum, boutsum;
    int rinsum, ginsum, binsum;

    for (y = 0; y < h; y++) {
      rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
      for (i = -radius; i <= radius; i++) {
 p = pix[yi + Math.min(wm, Math.max(i, 0))];
 sir = stack[i + radius];
 sir[0] = (p & 0xff0000) >> 16;
 sir[1] = (p & 0x00ff00) >> 8;
 sir[2] = (p & 0x0000ff);
 rbs = r1 - Math.abs(i);
 rsum += sir[0] * rbs;
 gsum += sir[1] * rbs;
 bsum += sir[2] * rbs;
 if (i > 0) {
   rinsum += sir[0];
   ginsum += sir[1];
   binsum += sir[2];
 } else {
   routsum += sir[0];
   goutsum += sir[1];
   boutsum += sir[2];
 }
      }
      stackpointer = radius;

      for (x = 0; x < w; x++) {

 r[yi] = dv[rsum];
 g[yi] = dv[gsum];
 b[yi] = dv[bsum];

 rsum -= routsum;
 gsum -= goutsum;
 bsum -= boutsum;

 stackstart = stackpointer - radius + div;
 sir = stack[stackstart % div];

 routsum -= sir[0];
 goutsum -= sir[1];
 boutsum -= sir[2];

 if (y == 0) {
   vmin[x] = Math.min(x + radius + 1, wm);
 }
 p = pix[yw + vmin[x]];

 sir[0] = (p & 0xff0000) >> 16;
 sir[1] = (p & 0x00ff00) >> 8;
 sir[2] = (p & 0x0000ff);

 rinsum += sir[0];
 ginsum += sir[1];
 binsum += sir[2];

 rsum += rinsum;
 gsum += ginsum;
 bsum += binsum;

 stackpointer = (stackpointer + 1) % div;
 sir = stack[(stackpointer) % div];

 routsum += sir[0];
 goutsum += sir[1];
 boutsum += sir[2];

 rinsum -= sir[0];
 ginsum -= sir[1];
 binsum -= sir[2];

 yi++;
      }
      yw += w;
    }
    for (x = 0; x < w; x++) {
      rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
      yp = -radius * w;
      for (i = -radius; i <= radius; i++) {
 yi = Math.max(0, yp) + x;

 sir = stack[i + radius];

 sir[0] = r[yi];
 sir[1] = g[yi];
 sir[2] = b[yi];

 rbs = r1 - Math.abs(i);

 rsum += r[yi] * rbs;
 gsum += g[yi] * rbs;
 bsum += b[yi] * rbs;

 if (i > 0) {
   rinsum += sir[0];
   ginsum += sir[1];
   binsum += sir[2];
 } else {
   routsum += sir[0];
   goutsum += sir[1];
   boutsum += sir[2];
 }

 if (i < hm) {
   yp += w;
 }
      }
      yi = x;
      stackpointer = radius;
      for (y = 0; y < h; y++) {
 // Preserve alpha channel: ( 0xff000000 & pix[yi] )
 pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];

 rsum -= routsum;
 gsum -= goutsum;
 bsum -= boutsum;

 stackstart = stackpointer - radius + div;
 sir = stack[stackstart % div];

 routsum -= sir[0];
 goutsum -= sir[1];
 boutsum -= sir[2];

 if (x == 0) {
   vmin[y] = Math.min(y + r1, hm) * w;
 }
 p = x + vmin[y];

 sir[0] = r[p];
 sir[1] = g[p];
 sir[2] = b[p];

 rinsum += sir[0];
 ginsum += sir[1];
 binsum += sir[2];

 rsum += rinsum;
 gsum += ginsum;
 bsum += binsum;

 stackpointer = (stackpointer + 1) % div;
 sir = stack[stackpointer];

 routsum += sir[0];
 goutsum += sir[1];
 boutsum += sir[2];

 rinsum -= sir[0];
 ginsum -= sir[1];
 binsum -= sir[2];

 yi += w;
      }
    }

    bitmap.setPixels(pix, 0, w, 0, 0, w, h);

    return (bitmap);
  }

}

运行结果如图:

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持考高分网。

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