今天实现了一个模拟碟片加载过程的小demo,在此展示一下。由于在公司,不好截取动态图片,因此就在这截取两张静态图片看看效果先。
下面简单的将代码列出来。
setp1、准备两张用于旋转的图片,如下:loading_disc.png是第一张图片,loading_light.png是第二张图片。
step2、自定义一个View,用来控制这两个图片的旋转。com.oyp.loadingdisk.LoadingDiscView.java
package com.oyp.loadingdisk;
import java.io.InputStream;
import android.content.Context;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.PaintFlagsDrawFilter;
import android.view.View;
public class LoadingDiscView extends View {
private RefreshHandle refreshHandle;
private Context context;
private Bitmap m_bmp_disc = null;
private Matrix m_matrix_disc = new Matrix();
private Bitmap m_bmp_light = null;
private Matrix m_matrix_light = new Matrix();
private PaintFlagsDrawFilter mSetfil = null;
private Paint mypaint = null;
private float m_scale =1.0f;
private float m_disc_rot_speed = 0;
private int m_state_play = 1;
private float m_disc_max = 20f;
public void setRefreshHandle(RefreshHandle refreshHandle) {
this.refreshHandle = refreshHandle;
}
public LoadingDiscView(Context context) {
super(context);
this.context = context;
mSetfil = new PaintFlagsDrawFilter(0, Paint.FILTER_BITMAP_FLAG);//设置画布绘图无锯齿
initBitmap();
}
public boolean initBitmap() {
mypaint = new Paint();
//给Paint加上抗锯齿标志
mypaint.setAntiAlias(true);//画笔的抗锯齿(用于线条等)
Resources res = context.getResources();
InputStream is = res.openRawResource(R.drawable.loading_disc);
m_bmp_disc = BitmapFactory.decodeStream(is);
matrixPostTranslate(m_matrix_disc,m_bmp_disc);
is = res.openRawResource(R.drawable.loading_light);
m_bmp_light = BitmapFactory.decodeStream(is);
matrixPostTranslate(m_matrix_light,m_bmp_light);
return true;
}
private void matrixPostTranslate(Matrix matrix,Bitmap bitmap) {
int tmp_width = bitmap.getWidth();
int tmp_height = bitmap.getHeight();
matrix.postTranslate(-tmp_width / 2, -tmp_height / 2); //设置平移位置
matrix.postScale(m_scale, m_scale); //设置缩放比例
matrix.postTranslate(123 * m_scale, 146 * m_scale);
}
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//给Canvas加上抗锯齿标志
canvas.setDrawFilter(mSetfil);//图片线条(通用)的抗锯齿
canvas.drawBitmap(m_bmp_disc, m_matrix_disc, mypaint);
canvas.drawBitmap(m_bmp_light, m_matrix_light, mypaint);
}
public void update() {
if (m_disc_rot_speed > 0.01 || m_state_play == 1){
if (m_state_play == 1 && m_disc_rot_speed0.1){
m_disc_rot_speed -= (m_disc_rot_speed)/40;
}
m_matrix_disc .postRotate(m_disc_rot_speed, 123*m_scale, 146*m_scale);
invalidate();
}
}
public void onPause(){
refreshHandle.stop();
}
public void onResume(){
refreshHandle.run();
}
}
step3、写一个Handler用来控制图片的旋转 com.oyp.loadingdisk.RefreshHandle.java
package com.oyp.loadingdisk;
import android.os.Handler;
import android.os.Message;
public class RefreshHandle extends Handler {
LoadingDiscView loadingDiscView;
public RefreshHandle(LoadingDiscView loadingDiscView) {
this.loadingDiscView = loadingDiscView;
loadingDiscView.setRefreshHandle(this);
}
public void run() {
loadingDiscView.update();
removeCallbacksAndMessages(null);
sendEmptyMessageDelayed(0, 65);
}
public void stop() {
removeCallbacksAndMessages(null);
}
@Override
public void handleMessage(Message msg) {
switch (msg.what) {
case 0:
run();
break;
}
}
}
step4、应用布局文件 res/layout/loading.xml
step5、写一个Activity用来装载布局文件,并展示 com.oyp.loadingdisk.LoadingActivity.java
package com.oyp.loadingdisk;
import android.app.Activity;
import android.os.Bundle;
import android.widget.RelativeLayout;
public class LoadingActivity extends Activity {
private RelativeLayout motionView;
private LoadingDiscView disc_motion;
private RefreshHandle refreshHandle;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.loading);
disc_motion = new LoadingDiscView(this);
refreshHandle = new RefreshHandle(disc_motion);
motionView = (RelativeLayout) findViewById(R.id.loading_disc);
motionView.addView(disc_motion);
refreshHandle.sendEmptyMessage(0);
}
@Override
protected void onResume() {
super.onResume();
disc_motion.onResume();
}
}
当然,这里只是模拟碟片加载过程,实际上可以对代码进行处理,使碟片加载过程完毕后,启动相应的界面来展示碟片中的视频、图像、音乐资源等,但是这里不便写出来。
关于源代码,您可以通过 https://github.com/ouyangpeng/LoadingDisk 来免费察看和下载代码。
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持考高分网。



