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名师互学网 > IT > 软件开发 > 移动开发 > Android

Android 截图功能源码的分析

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Android 截图功能源码的分析

Android 截图功能源码的分析

一般没有修改rom的android原生系统截图功能的组合键是音量减+开机键;今天我们从源码角度来分析截图功能是如何在源码中实现的。

在android系统中,由于我们的每一个Android界面都是一个Activity,而界面的显示都是通过Window对象实现的,每个Window对象实际上都是PhoneWindow的实例,而每个PhoneWindow对象都对应一个PhoneWindowManager对象,当我们在Activity界面执行按键操作的时候,在将按键的处理操作分发到App之前,首先会回调PhoneWindowManager中的dispatchUnhandledKey方法,该方法主要用于执行当前App处理按键之前的操作,我们具体看一下该方法的实现。


  @Override
  public KeyEvent dispatchUnhandledKey(WindowState win, KeyEvent event, int policyFlags) {
    ...
    KeyEvent fallbackEvent = null;
    if ((event.getFlags() & KeyEvent.FLAG_FALLBACK) == 0) {
      final KeyCharacterMap kcm = event.getKeyCharacterMap();
      final int keyCode = event.getKeyCode();
      final int metaState = event.getmetaState();
      final boolean initialDown = event.getAction() == KeyEvent.ACTION_DOWN
   && event.getRepeatCount() == 0;

      // Check for fallback actions specified by the key character map.
      final FallbackAction fallbackAction;
      if (initialDown) {
 fallbackAction = kcm.getFallbackAction(keyCode, metaState);
      } else {
 fallbackAction = mFallbackActions.get(keyCode);
      }

      if (fallbackAction != null) {
 ...
 final int flags = event.getFlags() | KeyEvent.FLAG_FALLBACK;
 fallbackEvent = KeyEvent.obtain(
     event.getDownTime(), event.getEventTime(),
     event.getAction(), fallbackAction.keyCode,
     event.getRepeatCount(), fallbackAction.metaState,
     event.getDeviceId(), event.getScanCode(),
     flags, event.getSource(), null);

 if (!interceptFallback(win, fallbackEvent, policyFlags)) {
   fallbackEvent.recycle();
   fallbackEvent = null;
 }

 if (initialDown) {
   mFallbackActions.put(keyCode, fallbackAction);
 } else if (event.getAction() == KeyEvent.ACTION_UP) {
   mFallbackActions.remove(keyCode);
   fallbackAction.recycle();
 }
      }
    }

    ...
    return fallbackEvent;
  }

这里我们关注一下方法体中调用的:interceptFallback方法,通过调用该方法将处理按键的操作下发到该方法中,我们继续看一下该方法的实现逻辑。

private boolean interceptFallback(WindowState win, KeyEvent fallbackEvent, int policyFlags) {
    int actions = interceptKeyBeforeQueueing(fallbackEvent, policyFlags);
    if ((actions & ACTION_PASS_TO_USER) != 0) {
      long delayMillis = interceptKeyBeforeDispatching(
   win, fallbackEvent, policyFlags);
      if (delayMillis == 0) {
 return true;
      }
    }
    return false;
  }

然后我们看到在interceptFallback方法中我们调用了interceptKeyBeforeQueueing方法,通过阅读我们我们知道该方法主要实现了对截屏按键的处理流程,这样我们继续看一下interceptKeyBeforeWueueing方法的处理:

@Override
  public int interceptKeyBeforeQueueing(KeyEvent event, int policyFlags) {
    if (!mSystemBooted) {
      // If we have not yet booted, don't let key events do anything.
      return 0;
    }

    ...
    // Handle special keys.
    switch (keyCode) {
      case KeyEvent.KEYCODE_VOLUME_DOWN:
      case KeyEvent.KEYCODE_VOLUME_UP:
      case KeyEvent.KEYCODE_VOLUME_MUTE: {
 if (mUseTvRouting) {
   // On TVs volume keys never go to the foreground app
   result &= ~ACTION_PASS_TO_USER;
 }
 if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
   if (down) {
     if (interactive && !mScreenshotChordVolumeDownKeyTriggered
  && (event.getFlags() & KeyEvent.FLAG_FALLBACK) == 0) {
mScreenshotChordVolumeDownKeyTriggered = true;
mScreenshotChordVolumeDownKeyTime = event.getDownTime();
mScreenshotChordVolumeDownKeyConsumed = false;
cancelPendingPowerKeyAction();
interceptScreenshotChord();
     }
   } else {
     mScreenshotChordVolumeDownKeyTriggered = false;
     cancelPendingScreenshotChordAction();
   }
 }
 ...

    return result;
  }

可以发现这里首先判断当前系统是否已经boot完毕,若尚未启动完毕,则所有的按键操作都将失效,若启动完成,则执行后续的操作,这里我们只是关注音量减少按键和电源按键组合的处理事件。另外这里多说一句想安卓系统的HOME按键事件,MENU按键事件,进程列表按键事件等等都是在这里实现的,后续中我们会陆续介绍这方面的内容。

回到我们的interceptKeyBeforeQueueing方法,当我用按下音量减少按键的时候回进入到:case KeyEvent.KEYCODE_VOLUME_MUTE分支并执行相应的逻辑,然后同时判断用户是否按下了电源键,若同时按下了电源键,则执行:

if (interactive && !mScreenshotChordVolumeDownKeyTriggered
  && (event.getFlags() & KeyEvent.FLAG_FALLBACK) == 0) {
mScreenshotChordVolumeDownKeyTriggered = true;
mScreenshotChordVolumeDownKeyTime = event.getDownTime();
mScreenshotChordVolumeDownKeyConsumed = false;
cancelPendingPowerKeyAction();
interceptScreenshotChord();
     }

可以发现这里的interceptScreenshotChrod方法就是系统准备开始执行截屏操作的开始,我们继续看一下interceptcreenshotChord方法的实现。

private void interceptScreenshotChord() {
    if (mScreenshotChordEnabled
 && mScreenshotChordVolumeDownKeyTriggered && mScreenshotChordPowerKeyTriggered
 && !mScreenshotChordVolumeUpKeyTriggered) {
      final long now = SystemClock.uptimeMillis();
      if (now <= mScreenshotChordVolumeDownKeyTime + SCREENSHOT_CHORD_DEBOUNCE_DELAY_MILLIS
   && now <= mScreenshotChordPowerKeyTime
+ SCREENSHOT_CHORD_DEBOUNCE_DELAY_MILLIS) {
 mScreenshotChordVolumeDownKeyConsumed = true;
 cancelPendingPowerKeyAction();

 mHandler.postDelayed(mScreenshotRunnable, getScreenshotChordLongPressDelay());
      }
    }
  }

在方法体中我们最终会执行发送一个延迟的异步消息,请求执行截屏的操作而这里的延时时间,若当前输入框是打开状态,则延时时间为输入框关闭时间加上系统配置的按键超时时间,若当前输入框没有打开则直接是系统配置的按键超时处理时间,可看一下getScreenshotChordLongPressDelay方法的具体实现。

private long getScreenshotChordLongPressDelay() {
    if (mKeyguardDelegate.isShowing()) {
      // Double the time it takes to take a screenshot from the keyguard
      return (long) (KEYGUARD_SCREENSHOT_CHORD_DELAY_MULTIPLIER *
   ViewConfiguration.get(mContext).getDeviceGlobalActionKeyTimeout());
    }
    return ViewConfiguration.get(mContext).getDeviceGlobalActionKeyTimeout();
  }

回到我们的interceptScreenshotChord方法,发送了异步消息之后系统最终会被我们发送的Runnable对象的run方法执行;这样我们看一下Runnable类型的mScreenshotRunnable的run方法的实现:

private final Runnable mScreenshotRunnable = new Runnable() {
    @Override
    public void run() {
      takeScreenshot();
    }
  };

好吧,方法体中并未执行其他操作,直接就是调用了takeScreenshot方法,这样我们继续看一下takeScreenshot方法的实现。

private void takeScreenshot() {
    synchronized (mScreenshotLock) {
      if (mScreenshotConnection != null) {
 return;
      }
      ComponentName cn = new ComponentName("com.android.systemui",
   "com.android.systemui.screenshot.TakeScreenshotService");
      Intent intent = new Intent();
      intent.setComponent(cn);
      ServiceConnection conn = new ServiceConnection() {
 @Override
 public void onServiceConnected(ComponentName name, IBinder service) {
   synchronized (mScreenshotLock) {
     if (mScreenshotConnection != this) {
return;
     }
     Messenger messenger = new Messenger(service);
     Message msg = Message.obtain(null, 1);
     final ServiceConnection myConn = this;
     Handler h = new Handler(mHandler.getLooper()) {
@Override
public void handleMessage(Message msg) {
  synchronized (mScreenshotLock) {
    if (mScreenshotConnection == myConn) {
      mContext.unbindService(mScreenshotConnection);
      mScreenshotConnection = null;
      mHandler.removeCallbacks(mScreenshotTimeout);
    }
  }
}
     };
     msg.replyTo = new Messenger(h);
     msg.arg1 = msg.arg2 = 0;
     if (mStatusBar != null && mStatusBar.isVisibleLw())
msg.arg1 = 1;
     if (mNavigationBar != null && mNavigationBar.isVisibleLw())
msg.arg2 = 1;
     try {
messenger.send(msg);
     } catch (RemoteException e) {
     }
   }
 }
 @Override
 public void onServiceDisconnected(ComponentName name) {}
      };
      if (mContext.bindServiceAsUser(
   intent, conn, Context.BIND_AUTO_CREATE, UserHandle.CURRENT)) {
 mScreenshotConnection = conn;
 mHandler.postDelayed(mScreenshotTimeout, 10000);
      }
    }
  }

可以发现这里通过反射机制创建了一个TakeScreenshotService对象然后调用了bindServiceAsUser,这样就创建了TakeScreenshotService服务并在服务创建之后发送了一个异步消息。好了,我们看一下TakeScreenshotService的实现逻辑。

public class TakeScreenshotService extends Service {
  private static final String TAG = "TakeScreenshotService";

  private static GlobalScreenshot mScreenshot;

  private Handler mHandler = new Handler() {
    @Override
    public void handleMessage(Message msg) {
      switch (msg.what) {
 case 1:
   final Messenger callback = msg.replyTo;
   if (mScreenshot == null) {
     mScreenshot = new GlobalScreenshot(TakeScreenshotService.this);
   }
   mScreenshot.takeScreenshot(new Runnable() {
     @Override public void run() {
Message reply = Message.obtain(null, 1);
try {
  callback.send(reply);
} catch (RemoteException e) {
}
     }
   }, msg.arg1 > 0, msg.arg2 > 0);
      }
    }
  };

  @Override
  public IBinder onBind(Intent intent) {
    return new Messenger(mHandler).getBinder();
  }
}

可以发现在在TakeScreenshotService类的定义中有一个Handler成员变量,而我们在启动TakeScreentshowService的时候回发送一个异步消息,这样就会执行mHandler的handleMessage方法,然后在handleMessage方法中我们创建了一个GlobalScreenshow对象,然后执行了takeScreenshot方法,好吧,继续看一下takeScreentshot方法的执行逻辑。


  void takeScreenshot(Runnable finisher, boolean statusBarVisible, boolean navBarVisible) {
    // We need to orient the screenshot correctly (and the Surface api seems to take screenshots
    // only in the natural orientation of the device :!)
    mDisplay.getRealMetrics(mDisplayMetrics);
    float[] dims = {mDisplayMetrics.widthPixels, mDisplayMetrics.heightPixels};
    float degrees = getDegreesForRotation(mDisplay.getRotation());
    boolean requiresRotation = (degrees > 0);
    if (requiresRotation) {
      // Get the dimensions of the device in its native orientation
      mDisplayMatrix.reset();
      mDisplayMatrix.preRotate(-degrees);
      mDisplayMatrix.mapPoints(dims);
      dims[0] = Math.abs(dims[0]);
      dims[1] = Math.abs(dims[1]);
    }

    // Take the screenshot
    mScreenBitmap = SurfaceControl.screenshot((int) dims[0], (int) dims[1]);
    if (mScreenBitmap == null) {
      notifyScreenshotError(mContext, mNotificationManager);
      finisher.run();
      return;
    }

    if (requiresRotation) {
      // Rotate the screenshot to the current orientation
      Bitmap ss = Bitmap.createBitmap(mDisplayMetrics.widthPixels,
   mDisplayMetrics.heightPixels, Bitmap.Config.ARGB_8888);
      Canvas c = new Canvas(ss);
      c.translate(ss.getWidth() / 2, ss.getHeight() / 2);
      c.rotate(degrees);
      c.translate(-dims[0] / 2, -dims[1] / 2);
      c.drawBitmap(mScreenBitmap, 0, 0, null);
      c.setBitmap(null);
      // Recycle the previous bitmap
      mScreenBitmap.recycle();
      mScreenBitmap = ss;
    }

    // Optimizations
    mScreenBitmap.setHasAlpha(false);
    mScreenBitmap.prepareToDraw();

    // Start the post-screenshot animation
    startAnimation(finisher, mDisplayMetrics.widthPixels, mDisplayMetrics.heightPixels,
 statusBarVisible, navBarVisible);
  }

可以看到这里后两个参数:statusBarVisible,navBarVisible是否可见,而这两个参数在我们

PhoneWindowManager.takeScreenshot方法传递的:

if (mStatusBar != null && mStatusBar.isVisibleLw())
msg.arg1 = 1;
     if (mNavigationBar != null && mNavigationBar.isVisibleLw())
msg.arg2 = 1;

可见若果mStatusBar可见,则传递的statusBarVisible为true,若mNavigationBar可见,则传递的navBarVisible为true。然后我们在截屏的时候判断nStatusBar是否可见,mNavigationBar是否可见,若可见的时候则截屏同样将其截屏出来。继续回到我们的takeScreenshot方法,然后调用了:

// Take the screenshot
mScreenBitmap = SurfaceControl.screenshot((int) dims[0], (int) dims[1]);

方法,看注释,这里就是执行截屏事件的具体操作了,然后我看一下SurfaceControl.screenshot方法的具体实现,另外这里需要注意的是,截屏之后返回的是一个Bitmap对象,其实熟悉android绘制机制的童鞋应该知道android中所有显示能够显示的东西,在内存中表现都是Bitmap对象。

public static Bitmap screenshot(int width, int height) {
    // TODO: should take the display as a parameter
    IBinder displayToken = SurfaceControl.getBuiltInDisplay(
 SurfaceControl.BUILT_IN_DISPLAY_ID_MAIN);
    return nativeScreenshot(displayToken, new Rect(), width, height, 0, 0, true,
 false, Surface.ROTATION_0);
  }

好吧,这里调用的是nativeScreenshot方法,它是一个native方法,具体的实现在JNI层,这里就不做过多的介绍了。继续回到我们的takeScreenshot方法,在调用了截屏方法screentshot之后,判断是否截屏成功:

if (mScreenBitmap == null) {
      notifyScreenshotError(mContext, mNotificationManager);
      finisher.run();
      return;
    }

若截屏之后,截屏的bitmap对象为空,这里判断截屏失败,调用了notifyScreenshotError方法,发送截屏失败的notification通知。

static void notifyScreenshotError(Context context, NotificationManager nManager) {
    Resources r = context.getResources();

    // Clear all existing notification, compose the new notification and show it
    Notification.Builder b = new Notification.Builder(context)
      .setTicker(r.getString(R.string.screenshot_failed_title))
      .setContentTitle(r.getString(R.string.screenshot_failed_title))
      .setContentText(r.getString(R.string.screenshot_failed_text))
      .setSmallIcon(R.drawable.stat_notify_image_error)
      .setWhen(System.currentTimeMillis())
      .setVisibility(Notification.VISIBILITY_PUBLIC) // ok to show outside lockscreen
      .setCategory(Notification.CATEGORY_ERROR)
      .setAutoCancel(true)
      .setColor(context.getColor(
     com.android.internal.R.color.system_notification_accent_color));
    Notification n =
      new Notification.BigTextStyle(b)
 .bigText(r.getString(R.string.screenshot_failed_text))
 .build();
    nManager.notify(R.id.notification_screenshot, n);
  }

然后继续看takeScreenshot方法,判断截屏的图像是否需要旋转,若需要的话,则旋转图像:

if (requiresRotation) {
      // Rotate the screenshot to the current orientation
      Bitmap ss = Bitmap.createBitmap(mDisplayMetrics.widthPixels,
   mDisplayMetrics.heightPixels, Bitmap.Config.ARGB_8888);
      Canvas c = new Canvas(ss);
      c.translate(ss.getWidth() / 2, ss.getHeight() / 2);
      c.rotate(degrees);
      c.translate(-dims[0] / 2, -dims[1] / 2);
      c.drawBitmap(mScreenBitmap, 0, 0, null);
      c.setBitmap(null);
      // Recycle the previous bitmap
      mScreenBitmap.recycle();
      mScreenBitmap = ss;
    }

在takeScreenshot方法的最后若截屏成功,我们调用了:

// Start the post-screenshot animation
    startAnimation(finisher, mDisplayMetrics.widthPixels, mDisplayMetrics.heightPixels,
 statusBarVisible, navBarVisible);

开始截屏的动画,好吧,看一下动画效果的实现:


  private void startAnimation(final Runnable finisher, int w, int h, boolean statusBarVisible,
      boolean navBarVisible) {
    // Add the view for the animation
    mScreenshotView.setImageBitmap(mScreenBitmap);
    mScreenshotLayout.requestFocus();

    // Setup the animation with the screenshot just taken
    if (mScreenshotAnimation != null) {
      mScreenshotAnimation.end();
      mScreenshotAnimation.removeAllListeners();
    }

    mWindowManager.addView(mScreenshotLayout, mWindowLayoutParams);
    ValueAnimator screenshotDropInAnim = createScreenshotDropInAnimation();
    ValueAnimator screenshotFadeOutAnim = createScreenshotDropOutAnimation(w, h,
 statusBarVisible, navBarVisible);
    mScreenshotAnimation = new AnimatorSet();
    mScreenshotAnimation.playSequentially(screenshotDropInAnim, screenshotFadeOutAnim);
    mScreenshotAnimation.addListener(new AnimatorListenerAdapter() {
      @Override
      public void onAnimationEnd(Animator animation) {
 // Save the screenshot once we have a bit of time now
 saveScreenshotInWorkerThread(finisher);
 mWindowManager.removeView(mScreenshotLayout);

 // Clear any references to the bitmap
 mScreenBitmap = null;
 mScreenshotView.setImageBitmap(null);
      }
    });
    mScreenshotLayout.post(new Runnable() {
      @Override
      public void run() {
 // Play the shutter sound to notify that we've taken a screenshot
 mCameraSound.play(MediaActionSound.SHUTTER_CLICK);

 mScreenshotView.setLayerType(View.LAYER_TYPE_HARDWARE, null);
 mScreenshotView.buildLayer();
 mScreenshotAnimation.start();
      }
    });
  }

好吧,经过着一些列的操作之后我们实现了截屏之后的动画效果了,这里暂时不分析动画效果,我们看一下动画效果之后做了哪些?还记不记的一般情况下我们截屏之后都会收到一个截屏的notification通知?这里应该也是在其AnimatorListenerAdapter的onAnimationEnd方法中实现的,也就是动画执行完成之后,我们看一下其saveScreenshotInWorkerThread方法的实现:


  private void saveScreenshotInWorkerThread(Runnable finisher) {
    SaveImageInBackgroundData data = new SaveImageInBackgroundData();
    data.context = mContext;
    data.image = mScreenBitmap;
    data.iconSize = mNotificationIconSize;
    data.finisher = finisher;
    data.previewWidth = mPreviewWidth;
    data.previewheight = mPreviewHeight;
    if (mSaveInBgTask != null) {
      mSaveInBgTask.cancel(false);
    }
    mSaveInBgTask = new SaveImageInBackgroundTask(mContext, data, mNotificationManager,
 R.id.notification_screenshot).execute(data);
  }

好吧,这里主要逻辑就是构造了一个SaveImageInBackgroundTask对象,看样子发送截屏成功的通知应该是在这里实现的,我们看一下SaveImageInBackgroundTask构造方法的实现逻辑:

SaveImageInBackgroundTask(Context context, SaveImageInBackgroundData data,
      NotificationManager nManager, int nId) {
    ...

    // Show the intermediate notification
    mTickerAddSpace = !mTickerAddSpace;
    mNotificationId = nId;
    mNotificationManager = nManager;
    final long now = System.currentTimeMillis();

    mNotificationBuilder = new Notification.Builder(context)
      .setTicker(r.getString(R.string.screenshot_saving_ticker)
   + (mTickerAddSpace ? " " : ""))
      .setContentTitle(r.getString(R.string.screenshot_saving_title))
      .setContentText(r.getString(R.string.screenshot_saving_text))
      .setSmallIcon(R.drawable.stat_notify_image)
      .setWhen(now)
      .setColor(r.getColor(com.android.internal.R.color.system_notification_accent_color));

    mNotificationStyle = new Notification.BigPictureStyle()
      .bigPicture(picture.createAshmemBitmap());
    mNotificationBuilder.setStyle(mNotificationStyle);

    // For "public" situations we want to show all the same info but
    // omit the actual screenshot image.
    mPublicNotificationBuilder = new Notification.Builder(context)
 .setContentTitle(r.getString(R.string.screenshot_saving_title))
 .setContentText(r.getString(R.string.screenshot_saving_text))
 .setSmallIcon(R.drawable.stat_notify_image)
 .setCategory(Notification.CATEGORY_PROGRESS)
 .setWhen(now)
 .setColor(r.getColor(
     com.android.internal.R.color.system_notification_accent_color));

    mNotificationBuilder.setPublicVersion(mPublicNotificationBuilder.build());

    Notification n = mNotificationBuilder.build();
    n.flags |= Notification.FLAG_NO_CLEAR;
    mNotificationManager.notify(nId, n);

    // On the tablet, the large icon makes the notification appear as if it is clickable (and
    // on small devices, the large icon is not shown) so defer showing the large icon until
    // we compose the final post-save notification below.
    mNotificationBuilder.setLargeIcon(icon.createAshmemBitmap());
    // But we still don't set it for the expanded view, allowing the smallIcon to show here.
    mNotificationStyle.bigLargeIcon((Bitmap) null);
  }

可以发现在构造方法的后面狗仔了一个NotificationBuilder对象,然后发送了一个截屏成功的Notification,这样我们在截屏动画之后就收到了Notification的通知了。

总结:

一般默认情况下按下音量减少键和开机键会执行截图动作,程序执行的入口就在在PhoneWindowManager的dispatchUnhandledKey方法中;然后通过TakeScreenshotService服务执行截图逻辑;通过nativie方法获取截图的bitmap,如果失败调用失败通知栏消息,如果成功调用截图动画后发送成功通知栏消息。

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