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名师互学网 > IT > 软件开发 > 移动开发 > Android

android事件分发机制的实现原理

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android事件分发机制的实现原理

android中的事件处理,以及解决滑动冲突问题都离不开事件分发机制,android中的事件流,即MotionEvent都会经历一个从分发,拦截到处理的一个过程。即dispatchTouchEvent(),onInterceptEvent()到onTouchEvent()的一个过程,在dispatchTouchEvent()负责了事件的分发过程,在dispatchTouchEvent()中会调用onInterceptEvent()与onTouchEvent(),如果onInterceptEvent()返回true,那么会调用到当前view的onTouchEvent()方法,如果不拦截,事件就会下发到子view的dispatchTouchEvent()中进行同样的操作。本文将带领大家从源码角度来分析android是如何进行事件分发的。

android中的事件分发流程最先从activity的dispatchTouchEvent()开始:

public boolean dispatchTouchEvent(MotionEvent ev) {
  if (ev.getAction() == MotionEvent.ACTION_DOWN) {
    onUserInteraction();
  }
  if (getWidow().superDispatchTouchEvent(ev)) {
    return true;
  }
  return onTouchEvent(ev);
}

这里调用了getWindow().superDispatchTouchEvent(ev),这里可以看出activity将MotionEvent传寄给了Window。而Window是一个抽象类,superDispatchTouchEvent()也是一个抽象方法,这里用到的是window的子类phoneWindow。

@Override
public boolean superDispatchTouchEvent(MotionEvent event) {
  return mDecor.superDispatchTouchEvent(event);
} 

从这里可以看出,event事件被传到了DecorView,也就是我们的顶层view.我们继续跟踪:

public boolean superDispatchTouchEvent(MotionEvent event) {
  return super.dispatchTouchEvent(event);
}

这里调用到了父类的dispatchTouchEvent()方法,而DecorView是继承自frameLayout,frameLayout继承了ViewGroup,所以这里会调用到ViewGroup的dispatchTouchEvent()方法。

所以整个事件流从activity开始,传递到window,最后再到我们的view(viewGroup也是继承自view)中,而view才是我们整个事件处理的核心阶段。

我们来看一下viewGroup的dispatchTouchEvent()中的实现:

if (actionMasked == MotionEvent.ACTION_DOWN) {
      // Throw away all previous state when starting a new touch gesture.
      // The framework may have dropped the up or cancel event for the previous gesture
      // due to an app switch, ANR, or some other state change.
      cancelAndClearTouchTargets(ev);
      resetTouchState();
    }

这是dispatchTouchEvent()开始时截取的一段代码,我们来看一下,首先,当我们手指按下view时,会调用到resetTouchState()方法,在resetTouchState()中:

private void resetTouchState() {
  clearTouchTargets();
  resetCancelNextUpFlag(this);
  mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
  mNestedScrollAxes = SCROLL_AXIS_NONE;
}

我们继续跟踪clearTouchTargets()方法:

private void clearTouchTargets() {
  TouchTarget target = mFirstTouchTarget;
  if (target != null) {
    do {
      TouchTarget next = target.next;
      target.recycle();
      target = next;
    } while (target != null);
    mFirstTouchTarget = null;
  }
}

在clearTouchTargets()方法中,我们最终将mFirstTouchTarget赋值为null,我们继续回到dispatchTouchEvent()中,接着执行了下段代码:

// Check for interception.
final boolean intercepted;
    if (actionMasked == MotionEvent.ACTION_DOWN
 || mFirstTouchTarget != null) {
      final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
      if (!disallowIntercept) {
 intercepted = onInterceptTouchEvent(ev);
 ev.setAction(action); // restore action in case it was changed
      } else {
 intercepted = false;
      }
    } else {
      // There are no touch targets and this action is not an initial down
      // so this view group continues to intercept touches.
      intercepted = true;
    }

当view被按下或mFirstTouchTarget != null 的时候,从前面可以知道,当每次view被按下时,也就是重新开始一次事件流的处理时,mFirstTouchTarget都会被设置成null,一会我们看mFirstTouchTarget是什么时候被赋值的。

从disallowIntercept属性我们大概能猜到是用来判断是否需要坐拦截处理,而我们知道可以通过调用父view的requestDisallowInterceptTouchEvent(true)可以让我们的父view不能对事件进行拦截,我们先来看看requestDisallowInterceptTouchEvent()方法中的实现:

@Override
public void requestDisallowInterceptTouchEvent(boolean disallowIntercept) {

  if (disallowIntercept == ((mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0)) {
    // We're already in this state, assume our ancestors are too
    return;
  }

  if (disallowIntercept) {
    mGroupFlags |= FLAG_DISALLOW_INTERCEPT;
  } else {
    mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
  }

  // Pass it up to our parent
  if (mParent != null) {
    mParent.requestDisallowInterceptTouchEvent(disallowIntercept);
  }
}

这里也是通过设置标志位做判断处理,所以这里是通过改变mGroupFlags标志,然后在dispatchTouchEvent()刚发中变更disallowIntercept的值判断是否拦截,当为true时,即需要拦截,这个时候便会跳过onInterceptTouchEvent()拦截判断,并标记为不拦截,即intercepted = false,我们继续看viewGroup的onInterceptTouchEvent()处理:

public boolean onInterceptTouchEvent(MotionEvent ev) {
  if (ev.isFromSource(InputDevice.SOURCE_MOUSE)
      && ev.getAction() == MotionEvent.ACTION_DOWN
      && ev.isButtonPressed(MotionEvent.BUTTON_PRIMARY)
      && isonScrollbarThumb(ev.getX(), ev.getY())) {
    return true;
  }
  return false;
}

即默认情况下,只有在ACTION_DOWN时,viewGroup才会表现为拦截。

我们继续往下看:

final int childrenCount = mChildrenCount;
if (newTouchTarget == null && childrenCount != 0) {
   final float x = ev.getX(actionIndex);
   final float y = ev.getY(actionIndex);
   // Find a child that can receive the event.
   // Scan children from front to back.
   final ArrayList preorderedList = buildTouchDispatchChildList();
   final boolean customOrder = preorderedList == null
&& isChildrenDrawingOrderEnabled();
   final View[] children = mChildren;
   for (int i = childrenCount - 1; i >= 0; i--) {
      final int childIndex = getAndVerifyPreorderedIndex(
  childrenCount, i, customOrder);
     final View child = getAndVerifyPreorderedView(
  preorderedList, children, childIndex);

     // If there is a view that has accessibility focus we want it
     // to get the event first and if not handled we will perform a
     // normal dispatch. We may do a double iteration but this is
     // safer given the timeframe.
     if (childWithAccessibilityFocus != null) {
if (childWithAccessibilityFocus != child) {
  continue;
}
childWithAccessibilityFocus = null;
i = childrenCount - 1;
     }

     if (!canViewReceivePointerEvents(child)
  || !isTransformedTouchPointInView(x, y, child, null)) {
ev.setTargetAccessibilityFocus(false);
continue;
     }

     newTouchTarget = getTouchTarget(child);
     if (newTouchTarget != null) {
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
     }

     resetCancelNextUpFlag(child);
     if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// Child wants to receive touch within its bounds.
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
  // childIndex points into presorted list, find original index
  for (int j = 0; j < childrenCount; j++) {
    if (children[childIndex] == mChildren[j]) {
      mLastTouchDownIndex = j;
      break;
    }
  }
} else {
  mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedTonewTouchTarget = true;
break;
     }

     // The accessibility focus didn't handle the event, so clear
     // the flag and do a normal dispatch to all children.
     ev.setTargetAccessibilityFocus(false);
   }
   if (preorderedList != null) preorderedList.clear();
 }

这段代码首先会通过一个循环去遍历所有的子view,最终会调用到dispatchTransformedTouchEvent()方法,我们继续看dispatchTransformedTouchEvent()的实现:

private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
    View child, int desiredPointerIdBits) {
  final boolean handled;

  // Canceling motions is a special case. We don't need to perform any transformations
  // or filtering. The important part is the action, not the contents.
  final int oldAction = event.getAction();
  if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
    event.setAction(MotionEvent.ACTION_CANCEL);
    if (child == null) {
      handled = super.dispatchTouchEvent(event);
    } else {
      handled = child.dispatchTouchEvent(event);
    }
    event.setAction(oldAction);
    return handled;
  }

  // Calculate the number of pointers to deliver.
  final int oldPointerIdBits = event.getPointerIdBits();
  final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;

  // If for some reason we ended up in an inconsistent state where it looks like we
  // might produce a motion event with no pointers in it, then drop the event.
  if (newPointerIdBits == 0) {
    return false;
  }

  // If the number of pointers is the same and we don't need to perform any fancy
  // irreversible transformations, then we can reuse the motion event for this
  // dispatch as long as we are careful to revert any changes we make.
  // Otherwise we need to make a copy.
  final MotionEvent transformedEvent;
  if (newPointerIdBits == oldPointerIdBits) {
    if (child == null || child.hasIdentityMatrix()) {
      if (child == null) {
 handled = super.dispatchTouchEvent(event);
      } else {
 final float offsetX = mScrollX - child.mLeft;
 final float offsetY = mScrollY - child.mTop;
 event.offsetLocation(offsetX, offsetY);

 handled = child.dispatchTouchEvent(event);

 event.offsetLocation(-offsetX, -offsetY);
      }
      return handled;
    }
    transformedEvent = MotionEvent.obtain(event);
  } else {
    transformedEvent = event.split(newPointerIdBits);
  }

  // Perform any necessary transformations and dispatch.
  if (child == null) {
    handled = super.dispatchTouchEvent(transformedEvent);
  } else {
    final float offsetX = mScrollX - child.mLeft;
    final float offsetY = mScrollY - child.mTop;
    transformedEvent.offsetLocation(offsetX, offsetY);
    if (! child.hasIdentityMatrix()) {
      transformedEvent.transform(child.getInverseMatrix());
    }

    handled = child.dispatchTouchEvent(transformedEvent);
  }

  // Done.
  transformedEvent.recycle();
  return handled;
}

这段代码就比较明显了,如果child不为null,始终会调用到child.dispatchTouchEvent();否则调用super.dispatchTouchEvent();

如果child不为null时,事件就会向下传递,如果子view处理了事件,即dispatchTransformedTouchEvent()即返回true。继续向下执行到addTouchTarget()方法,我们继续看addTouchTarget()方法的执行结果:

private TouchTarget addTouchTarget(@NonNull View child, int pointerIdBits) {
  final TouchTarget target = TouchTarget.obtain(child, pointerIdBits);
  target.next = mFirstTouchTarget;
  mFirstTouchTarget = target;
  return target;
}

这个时候我们发现mFirstTouchTarget又出现了,这时候会给mFirstTouchTarget重新赋值,即mFirstTouchTarget不为null。也就是说,如果事件被当前view或子view消费了,那么在接下来的ACTION_MOVE或ACTION_UP事件中,mFirstTouchTarget就不为null。但如果我们继承了该viewGroup,并在onInterceptTouchEvent()的ACTION_MOVE中拦截了事件,那么后续事件将不会下发,将由该viewGroup直接处理,从下面代码我们可以得到:

// Dispatch to touch targets, excluding the new touch target if we already
      // dispatched to it. Cancel touch targets if necessary.
      TouchTarget predecessor = null;
      TouchTarget target = mFirstTouchTarget;
      while (target != null) {
 final TouchTarget next = target.next;
 if (alreadyDispatchedTonewTouchTarget && target == newTouchTarget) {
   handled = true;
 } else {
   final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
   if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
     handled = true;
   }
   if (cancelChild) {
     if (predecessor == null) {
mFirstTouchTarget = next;
     } else {
predecessor.next = next;
     }
     target.recycle();
     target = next;
     continue;
   }
 }
 predecessor = target;
 target = next;
      }

当存在子view并且事件被子view消费时,即在ACTION_DOWN阶段mFirstTouchTarget会被赋值,即在接下来的ACTION_MOVE事件中,由于intercepted为true,所以将ACTION_CANCEL 事件传递过去,从dispatchTransformedTouchEvent()中可以看到:

if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
    event.setAction(MotionEvent.ACTION_CANCEL);
    if (child == null) {
      handled = super.dispatchTouchEvent(event);
    } else {
      handled = child.dispatchTouchEvent(event);
    }
    event.setAction(oldAction);
    return handled;
  }

并将mFirstTouchTarget 最终赋值为 next,而此时mFirstTouchTarget位于TouchTarget链表尾部,所以mFirstTouchTarget会赋值为null,那么接下来的事件将不会进入到onInterceptTouchEvent()中。也就会直接交由该view处理。

如果我们没有进行事件的拦截,而是交由子view去处理,由于ViewGroup的onInterceptTouchEvent()默认并不会拦截除了ACTION_DOWN以外的事件,所以后续事件将继续交由子view去处理,如果存在子view且事件位于子view内部区域的话。

所以无论是否进行拦截,事件流都会交由view的dispatchTouchEvent()中进行处理,我们接下来跟踪一下view中的dispatchTouchEvent()处理过程:

if (actionMasked == MotionEvent.ACTION_DOWN) {
    // Defensive cleanup for new gesture
    stopNestedScroll();
  }

  if (onFilterTouchEventForSecurity(event)) {
    if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
      result = true;
    }
    //noinspection SimplifiableIfStatement
    ListenerInfo li = mListenerInfo;
    if (li != null && li.monTouchListener != null
 && (mViewFlags & ENABLED_MASK) == ENABLED
 && li.mOnTouchListener.onTouch(this, event)) {
      result = true;
    }

    if (!result && onTouchEvent(event)) {
      result = true;
    }
  }

当被按下时,即ACTION_DOWN时,view会停止内部的滚动,如果view没有被覆盖或遮挡时,首先会进行mListenerInfo是否为空的判断,我们看下mListenerInfo是在哪里初始化的:

ListenerInfo getListenerInfo() {
  if (mListenerInfo != null) {
    return mListenerInfo;
  }
  mListenerInfo = new ListenerInfo();
  return mListenerInfo;
}

这里可以看出,mListenerInfo一般不会是null,知道在我们使用它时调用过这段代码,而当view被加入window中的时候,会调用下面这段代码,从注释中也可以看出来:


public void addonAttachStateChangeListener(onAttachStateChangeListener listener) {
  ListenerInfo li = getListenerInfo();
  if (li.monAttachStateChangeListeners == null) {
    li.monAttachStateChangeListeners
 = new CopyOnWriteArrayList();
  }
  li.mOnAttachStateChangeListeners.add(listener);
}

到这里我们就知道,mListenerInfo一开始就是被初始化好了的,所以li不可能为null,li.monTouchListener != null即当设置了TouchListener时不为null,并且view是enabled状态,一般情况view都是enable的。这个时候会调用到onTouch()事件,当onTouch()返回true时,这个时候result会赋值true。而当result为true时,onTouchEvent()将不会被调用。

从这里可以看出,onTouch()会优先onTouchEvent()调用;
当view设置touch监听并返回true时,那么它的onTouchEvent()将被屏蔽。否则会调用onTouchEvent()处理。

那么让我们继续来看看onTouchEvent()中的事件处理:

if ((viewFlags & ENABLED_MASK) == DISABLED) {
    if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
      setPressed(false);
    }
    // A disabled view that is clickable still consumes the touch
    // events, it just doesn't respond to them.
    return (((viewFlags & CLICKABLE) == CLICKABLE
 || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
 || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE);
  }

首先,当view状态是DISABLED时,只要view是CLICKABLE或LONG_CLICKABLE或CONTEXT_CLICKABLE,都会返回true,而button默认是CLICKABLE的,textview默认不是CLICKABLE的,而view一般默认都不是LONG_CLICKABLE的。

我们继续向下看:

if (mTouchDelegate != null) {
    if (mTouchDelegate.onTouchEvent(event)) {
      return true;
    }
  }

如果有代理事件,仍然会返回true.

if (((viewFlags & CLICKABLE) == CLICKABLE ||
      (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||
      (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {
    switch (action) {
      case MotionEvent.ACTION_UP:
 boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
 if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
   // take focus if we don't have it already and we should in
   // touch mode.
   boolean focusTaken = false;
   if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
     focusTaken = requestFocus();
   }

   if (prepressed) {
     // The button is being released before we actually
     // showed it as pressed. Make it show the pressed
     // state now (before scheduling the click) to ensure
     // the user sees it.
     setPressed(true, x, y);
   }

   if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
     // This is a tap, so remove the longpress check
     removeLongPressCallback();

     // only perform take click actions if we were in the pressed state
     if (!focusTaken) {
// Use a Runnable and post this rather than calling
// performClick directly. This lets other visual state
// of the view update before click actions start.
if (mPerformClick == null) {
  mPerformClick = new PerformClick();
}
if (!post(mPerformClick)) {
  performClick();
}
     }
   }

   if (mUnsetPressedState == null) {
     mUnsetPressedState = new UnsetPressedState();
   }

   if (prepressed) {
     postDelayed(mUnsetPressedState,
  ViewConfiguration.getPressedStateDuration());
   } else if (!post(mUnsetPressedState)) {
     // If the post failed, unpress right now
     mUnsetPressedState.run();
   }

   removeTapCallback();
 }
 mIgnoreNextUpEvent = false;
 break;

      case MotionEvent.ACTION_DOWN:
 mHasPerformedLongPress = false;

 if (performButtonActionOnTouchDown(event)) {
   break;
 }

 // Walk up the hierarchy to determine if we're inside a scrolling container.
 boolean isInScrollingContainer = isInScrollingContainer();

 // For views inside a scrolling container, delay the pressed feedback for
 // a short period in case this is a scroll.
 if (isInScrollingContainer) {
   mPrivateFlags |= PFLAG_PREPRESSED;
   if (mPendingCheckForTap == null) {
     mPendingCheckForTap = new CheckForTap();
   }
   mPendingCheckForTap.x = event.getX();
   mPendingCheckForTap.y = event.getY();
   postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
 } else {
   // Not inside a scrolling container, so show the feedback right away
   setPressed(true, x, y);
   checkForLongClick(0, x, y);
 }
 break;

      case MotionEvent.ACTION_CANCEL:
 setPressed(false);
 removeTapCallback();
 removeLongPressCallback();
 mInContextButtonPress = false;
 mHasPerformedLongPress = false;
 mIgnoreNextUpEvent = false;
 break;

      case MotionEvent.ACTION_MOVE:
 drawableHotspotChanged(x, y);

 // Be lenient about moving outside of buttons
 if (!pointInView(x, y, mTouchSlop)) {
   // Outside button
   removeTapCallback();
   if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
     // Remove any future long press/tap checks
     removeLongPressCallback();

     setPressed(false);
   }
 }
 break;
    }

    return true;
  }

当view是CLICKABLE或LONG_CLICKABLE或CONTEXT_CLICKABLE状态时,当手指抬起时,如果设置了click监听,最终会调用到performClick(),触发click()事件。这点从performClick()方法中可以看出:

public boolean performClick() {
  final boolean result;
  final ListenerInfo li = mListenerInfo;
  if (li != null && li.monClickListener != null) {
    playSoundEffect(SoundEffectConstants.CLICK);
    li.mOnClickListener.onClick(this);
    result = true;
  } else {
    result = false;
  }

  sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
  return result;
}

从这里我们也可以得出,click事件会在onTouchEvent()中被调用,如果view设置了onTouch()监听并返回true,那么click事件也会被屏蔽掉,不过我们可以在onTouch()中通过调用view的performClick()继续执行click()事件,这个就看我们的业务中的需求了。

从这里我们可以看出,如果事件没有被当前view或子view处理,即返回false,那么事件就会交由外层view继续处理,直到被消费。

如果事件一直没有被处理,会最终传递到Activity的onTouchEvent()中。

到这里我们总结一下:

事件是从Activity->Window->View(ViewGroup)的一个传递流程;

如果事件没有被中途拦截,那么它会一直传到最内层的view控件;

如果事件被某一层拦截,那么事件将不会向下传递,交由该view处理。如果该view消费了事件,那么接下来的事件也会交由该view处理;如果该view没有消费该事件,那么事件会交由外层view处理,...并最终调用到activity的onTouchEvent()中,除非某一层消费了该事件;

一个事件只能交由一个view处理;

DispatchTouchEvent()总是会被调用,而且最先被调用,onInterceptTouchEvent()和onTouchEvent()在DispatchTouchEvent()内部调用;

子view不能干扰ViewGroup对ACTION_DOWN事件的处理;

子view可以通过requestDisallowInterceptTouchEvent(true)控制父view不对事件进行拦截,跳过onInterceptTouchEvent()方法的执行。

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持考高分网。

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