本文实例为大家分享了Android实现数独游戏的具体代码,供大家参考,具体内容如下
1、在src中有4个Java类:
其中代码分别是:
Game.java:
package com.example.test1;
import android.R.integer;
public class Game {
public final String str="360000000004230800000004200"
+"070460003820000014500013020"
+"001900000007048300000000045";
static int sudoku[]=new int [9*9];
private int used[][][]=new int[9][9][];
int sum=0;
public int[] getSudoku(){
return sudoku;
}
public int sum(int a[]){
for(int i=0;i
KeyDialog.java:
package com.example.test1;
import android.app.Dialog;
import android.content.Context;
import android.os.Bundle;
import android.view.View;
//该类用于实现Dialog,实现自定义的对话框功能
public class KeyDialog extends Dialog{
//用来存放代表对话框中按钮的对象
private final View keys[]=new View[9];
private final int used[];
private ShuduView myView;
//构造函数的第二个参数当中保存着当前单元格已经使用过的数字
public KeyDialog(Context context,int[] used,ShuduView myView) {
super(context);
this.used=used;
this.myView=myView;
}
//当一个Dialog第一次显示的时候,会调用Oncreate方法
@Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
//设置标题
setTitle("KeyDialog");
//用于为该Dialog设置布局文件
setContentView(R.layout.keypad);
findViews();
//遍历整个used数组
for(int i=0;i
ShuduView.java:
package com.example.test1;
import android.R.integer;
import android.app.alertDialog;
import android.app.alertDialog.Builder;
import android.app.Dialog;
import android.content.Context;
import android.content.DialogInterface;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.FontMetrics;
import android.graphics.Paint.FontMetricsInt;
import android.view.LayoutInflater;
import android.view.MotionEvent;
import android.view.View;
import android.widget.TextView;
public class ShuduView extends View{
private float width;
private float height;
int selectedX;
int selectedY;
private Game game=new Game();
public ShuduView(Context context) {
super(context);
// TODO Auto-generated constructor stub
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
// TODO Auto-generated method stub
this.width=w/9f;
this.height=h/9f;
super.onSizeChanged(w, h, oldw, oldh);
}
@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
//绘制背景颜色
Paint background_paint = new Paint();
background_paint.setColor(getResources().getColor(R.color.shudu_background));
canvas.drawRect(0, 0, getWidth(), getHeight(), background_paint);
Paint white=new Paint();
white.setColor(getResources().getColor(R.color.shudu_hilite));
Paint light=new Paint();
light.setColor(getResources().getColor(R.color.shudu_light));
Paint dark=new Paint();
dark.setColor(getResources().getColor(R.color.shudu_dark));
for(int i=0;i<9;i++)
{
//画出横向的线
canvas.drawLine(0, i*height, getHeight(), i*height, light);
canvas.drawLine(0, i*height+1, getHeight(), i*height+1, white);
//画出纵向的线
canvas.drawLine( i*width,0, i*width,getHeight(), light);
canvas.drawLine( i*width+1,0, i*width+1, getHeight(), white);
}
for(int i=0;i<9;i++)
{
if(i%3!=0)
{
continue;
}
canvas.drawLine(0, i*height, getHeight(), i*height, dark);
canvas.drawLine(0, i*height+1, getHeight(), i*height+1, white);
//画出纵向的线
canvas.drawLine( i*width,0, i*width,getHeight(), dark);
canvas.drawLine( i*width+1,0, i*width+1, getHeight(), white);
}
Paint number_paint=new Paint();
number_paint.setColor(Color.BLACK);
//number_paint.setStyle(Paint.Style.STROKE);
number_paint.setTextSize(height*0.75f);
number_paint.setTextAlign(Paint.Align.CENTER);
FontMetrics fm=number_paint.getFontMetrics();
float x=width/2;
float y=height/2-(fm.ascent+fm.descent)/2;
for(int i=0;i<9;i++)
{
for(int j=0;j<9;j++)
{
canvas.drawText(game.getTileString(i, j), width*i+x, height*j+y, number_paint);
}
}
super.onDraw(canvas);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
// TODO Auto-generated method stub
if(event.getAction()!=MotionEvent.ACTION_DOWN)
{
return super.onTouchEvent(event);
}
selectedX=(int)(event.getX()/width);
selectedY=(int)(event.getY()/height);
int used[]=game.getUsedTileByCoor(selectedX, selectedY);
int sum=0;
int sumNumber=0;
sumNumber=game.sum(game.getSudoku());
if(sumNumber==45*9){
alertDialog.Builder builder=new alertDialog.Builder(getContext());
builder.setMessage("Success!")
.setPositiveButton("Exit", new DialogInterface.onClickListener() {
@Override
public void onClick(DialogInterface arg0, int arg1) {
arg0.cancel();
}
});
alertDialog alertDialog=builder.create();
alertDialog.show();
}
else {
for(int i=0;i
MainActivity.java:
package com.example.test1;
import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
ShuduView sView=new ShuduView(this);
setContentView(sView);
//setContentView(R.layout.activity_main);
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
}
2、布局Layout中的配置文件:
其中activity_main.xml:
dialog.xml:
keypad.xml:
3、values中的配置文件
就只有color.xml是自己写的,另外三个都是自动生成
color.xml
#ffe6f0ff
#64ff0000
#64ffffff
#6400ff00
4、一切就绪直接运行就0k
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持考高分网。



