学了Android有一段时间了,一直没有时间写博客,趁着周末有点空,就把自己做的一些东西写下来. 一方面锻炼一下自己的写文档的能力,另一方面分享代码的同时也希望能与大家交流一下技术,共同学习,共同进步.
废话不多少说,我们先来看看我们自定义view要实现的效果:
效果图
自定义属性
onDraw方法
关键方法,写了大量的代码注释,希望大家能看明白。
@Override
protected void onDraw(Canvas canvas) {
//默认设置时间轴的位置位于view的中间
viewWidth = getMeasuredWidth() / 2;
//设置第一个节点的颜色
mPaint.setColor(timelineHeadColor);
for (int j = 1; j <= timelineCount; j++) {
if (j == 1) {
//画笔设置为空心
canvas.drawCircle(viewWidth, timelineHeadRadius + marginTop, timelineRadius, mPaint);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(5.0f);
//画第一个节点外围的圆环
canvas.drawCircle(viewWidth, timelineHeadRadius + marginTop, timelineHeadRadius, mPaint);
//设置画笔颜色,画其他时间节点的颜色
mPaint.setColor(timelineOtherColor);
//画笔设置为实心
mPaint.setStyle(Paint.Style.FILL);
canvas.drawRect(new Rect(viewWidth - timelineWidth / 2, (int) (2 * timelineHeadRadius + marginTop) + 5, viewWidth + timelineWidth / 2, (int) (2 * timelineHeadRadius + timelineRadiusDistance + marginTop + 5)), mPaint);
continue;
}
canvas.drawCircle(viewWidth, (2 * timelineRadius + timelineRadiusDistance) * (j - 1) + 2 * timelineHeadRadius - timelineRadius + marginTop, timelineRadius, mPaint);
canvas.drawRect(new Rect(viewWidth - timelineWidth / 2, (int) (j * (2 * timelineRadius + timelineRadiusDistance) - timelineRadiusDistance + 2 * (timelineHeadRadius - timelineRadius) + marginTop), viewWidth + timelineWidth / 2, (int) (j * (2 * timelineRadius + timelineRadiusDistance) + 2 * (timelineHeadRadius - timelineRadius) + marginTop)), mPaint);
}
}
最后附上全部代码
package com.demo.zes.timelinedemo;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.view.View;
public class TimeLineView extends View {
private Paint mPaint;
private float timelineHeadRadius;
private int timelineHeadColor;
private int timelineOtherColor;
private int timelineCount;
private int viewWidth;
private int marginTop;
private int timelineRadius;
private int timelineRadiusDistance;
private int timelineWidth;
private float timeLineViewHeight;
public TimeLineView(Context context) {
this(context, null);
}
public TimeLineView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public TimeLineView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init(context, attrs, defStyle);
}
private void init(Context context, AttributeSet attrs, int defStyle) {
final TypedArray a = getContext().obtainStyledAttributes(
attrs, R.styleable.TimeLineView, defStyle, 0);
timelineRadiusDistance = (int) a.getDimension(R.styleable.TimeLineView_timelineRadiusDistance, convertDIP2PX(context, 20));
timelineHeadRadius = a.getDimension(R.styleable.TimeLineView_timelineHeadRadius, convertDIP2PX(context, 10));
timelineRadius = (int) a.getDimension(R.styleable.TimeLineView_timelineRadius, convertDIP2PX(context, 5));
timelineHeadColor = a.getColor(R.styleable.TimeLineView_timelineHeadColor, Color.parseColor("#73be36"));
timelineOtherColor = a.getColor(R.styleable.TimeLineView_timelineOtherColor, Color.parseColor("#e0e0e0"));
timelineCount = a.getInteger(R.styleable.TimeLineView_timelineCount, 0);
timelineWidth = (int) a.getDimension(R.styleable.TimeLineView_timelineWidth, convertDIP2PX(context, 1));
marginTop = (int) a.getDimension(R.styleable.TimeLineView_timelineMarginTop, convertDIP2PX(context, 50));
a.recycle();
mPaint = new Paint();
mPaint.setAntiAlias(true);
}
@Override
protected void onDraw(Canvas canvas) {
//默认设置时间轴的位置位于view的中间
viewWidth = getMeasuredWidth() / 2;
//设置第一个节点的颜色
mPaint.setColor(timelineHeadColor);
for (int j = 1; j <= timelineCount; j++) {
if (j == 1) {
//画笔设置为空心
canvas.drawCircle(viewWidth, timelineHeadRadius + marginTop, timelineRadius, mPaint);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(5.0f);
//画第一个节点外围的圆环
canvas.drawCircle(viewWidth, timelineHeadRadius + marginTop, timelineHeadRadius, mPaint);
//设置画笔颜色,画其他时间节点的颜色
mPaint.setColor(timelineOtherColor);
//画笔设置为实心
mPaint.setStyle(Paint.Style.FILL);
canvas.drawRect(new Rect(viewWidth - timelineWidth / 2, (int) (2 * timelineHeadRadius + marginTop) + 5, viewWidth + timelineWidth / 2, (int) (2 * timelineHeadRadius + timelineRadiusDistance + marginTop + 5)), mPaint);
continue;
}
canvas.drawCircle(viewWidth, (2 * timelineRadius + timelineRadiusDistance) * (j - 1) + 2 * timelineHeadRadius - timelineRadius + marginTop, timelineRadius, mPaint);
canvas.drawRect(new Rect(viewWidth - timelineWidth / 2, (int) (j * (2 * timelineRadius + timelineRadiusDistance) - timelineRadiusDistance + 2 * (timelineHeadRadius - timelineRadius) + marginTop), viewWidth + timelineWidth / 2, (int) (j * (2 * timelineRadius + timelineRadiusDistance) + 2 * (timelineHeadRadius - timelineRadius) + marginTop)), mPaint);
}
}
public float getTimelineHeadRadius() {
return timelineHeadRadius;
}
public void setTimelineHeadRadius(float timelineHeadRadius) {
this.timelineHeadRadius = timelineHeadRadius;
invalidate();
}
public int getTimelineHeadColor() {
return timelineHeadColor;
}
public void setTimelineHeadColor(int timelineHeadColor) {
this.timelineHeadColor = timelineHeadColor;
invalidate();
}
public int getTimelineOtherColor() {
return timelineOtherColor;
}
public void setTimelineOtherColor(int timelineOtherColor) {
this.timelineOtherColor = timelineOtherColor;
invalidate();
}
public int getTimelineCount() {
return timelineCount;
}
public void setTimelineCount(int timelineCount) {
this.timelineCount = timelineCount;
invalidate();
}
public int getMarginTop() {
return marginTop;
}
public void setMarginTop(int marginTop) {
this.marginTop = marginTop;
invalidate();
}
public int getTimelineRadius() {
return timelineRadius;
}
public void setTimelineRadius(int timelineRadius) {
this.timelineRadius = timelineRadius;
invalidate();
}
public int getTimelineRadiusDistance() {
return timelineRadiusDistance;
}
public void setTimelineRadiusDistance(int timelineRadiusDistance) {
this.timelineRadiusDistance = timelineRadiusDistance;
invalidate();
}
public int getTimelineWidth() {
return timelineWidth;
}
public void setTimelineWidth(int timelineWidth) {
this.timelineWidth = timelineWidth;
}
public float getTimeLineViewHeight() {
this.timeLineViewHeight = getMarginTop() + getTimelineCount() * (2 * getTimelineRadius() + getTimelineRadiusDistance());
return timeLineViewHeight;
}
public void setTimeLineViewHeight(float timeLineViewHeight) {
this.timeLineViewHeight = timeLineViewHeight;
invalidate();
}
public int getViewWidth() {
return viewWidth;
}
public void setViewWidth(int viewWidth) {
this.viewWidth = viewWidth;
invalidate();
}
public static int convertDIP2PX(Context context, int dip) {
float scale = context.getResources().getDisplayMetrics().density;
return (int) (dip * scale + 0.5f * (dip >= 0 ? 1 : -1));
}
}
附上Github链接 TimeLineDemo
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持考高分网。



