Java ThreadPoolExecutor的参数深入理解
一、使用Executors创建线程池
之前创建线程的时候都是用的Executors的newFixedThreadPool(),newSingleThreadExecutor(),newCachedThreadPool()这三个方法。当然Executors也是用不同的参数去new ThreadPoolExecutor
1. newFixedThreadPool()
创建线程数固定大小的线程池。 由于使用了linkedBlockingQueue所以maximumPoolSize 没用,当corePoolSize满了之后就加入到linkedBlockingQueue队列中。每当某个线程执行完成之后就从linkedBlockingQueue队列中取一个。所以这个是创建固定大小的线程池。
public static ExecutorService newFixedThreadPool(int nThreads) {
return new ThreadPoolExecutor(nThreads, nThreads,
0L, TimeUnit.MILLISECONDS,
new linkedBlockingQueue());
}
public ThreadPoolExecutor(int corePoolSize,
int maximumPoolSize,
long keepAliveTime,
TimeUnit unit,
BlockingQueue workQueue) {
this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,
Executors.defaultThreadFactory(), defaultHandler);
}
2.newSingleThreadPool()
创建线程数为1的线程池,由于使用了linkedBlockingQueue所以maximumPoolSize 没用,corePoolSize为1表示线程数大小为1,满了就放入队列中,执行完了就从队列取一个。
public static ExecutorService newSingleThreadExecutor() {
return new FinalizableDelegatedExecutorService
(new ThreadPoolExecutor(1, 1,
0L, TimeUnit.MILLISECONDS,
new linkedBlockingQueue()));
}
3.newCachedThreadPool()
创建可缓冲的线程池。没有大小限制。由于corePoolSize为0所以任务会放入SynchronousQueue队列中,SynchronousQueue只能存放大小为1,所以会立刻新起线程,由于maxumumPoolSize为Integer.MAX_VALUE所以可以认为大小为2147483647。受内存大小限制。
public static ExecutorService newCachedThreadPool() {
return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
60L, TimeUnit.SECONDS,
new SynchronousQueue());
}
public ThreadPoolExecutor(int corePoolSize,
int maximumPoolSize,
long keepAliveTime,
TimeUnit unit,
BlockingQueue workQueue) {
this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,
Executors.defaultThreadFactory(), defaultHandler);
}
二、使用ThreadPoolExecutor创建线程池
ThreadPoolExecutor的构造函数
public ThreadPoolExecutor(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueueworkQueue, ThreadFactory threadFactory, RejectedExecutionHandler handler) { if (corePoolSize < 0 || maximumPoolSize <= 0 || maximumPoolSize < corePoolSize || keepAliveTime < 0) throw new IllegalArgumentException(); if (workQueue == null || threadFactory == null || handler == null) throw new NullPointerException(); this.corePoolSize = corePoolSize; this.maximumPoolSize = maximumPoolSize; this.workQueue = workQueue; this.keepAliveTime = unit.tonanos(keepAliveTime); this.threadFactory = threadFactory; this.handler = handler; }
参数:
1、corePoolSize核心线程数大小,当线程数 2、maximumPoolSize 最大线程数, 当线程数 >= corePoolSize的时候,会把runnable放入workQueue中 3、keepAliveTime 保持存活时间,当线程数大于corePoolSize的空闲线程能保持的最大时间。 4、unit 时间单位 5、workQueue 保存任务的阻塞队列 6、threadFactory 创建线程的工厂 7、handler 拒绝策略 任务执行顺序: 1、当线程数小于corePoolSize时,创建线程执行任务。 2、当线程数大于等于corePoolSize并且workQueue没有满时,放入workQueue中 3、线程数大于等于corePoolSize并且当workQueue满时,新任务新建线程运行,线程总数要小于maximumPoolSize 4、当线程总数等于maximumPoolSize并且workQueue满了的时候执行handler的rejectedExecution。也就是拒绝策略。 ThreadPoolExecutor默认有四个拒绝策略: 1、ThreadPoolExecutor.AbortPolicy() 直接抛出异常RejectedExecutionException 2、ThreadPoolExecutor.CallerRunsPolicy() 直接调用run方法并且阻塞执行 3、ThreadPoolExecutor.DiscardPolicy() 直接丢弃后来的任务 4、ThreadPoolExecutor.DiscardOldestPolicy() 丢弃在队列中队首的任务 当然可以自己继承RejectedExecutionHandler来写拒绝策略. 感谢阅读,希望能帮助到大家,谢谢大家对本站的支持!
int corePoolSize = 1;
int maximumPoolSize = 2;
int keepAliveTime = 10;
// BlockingQueue



