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java swing实现的扫雷游戏及改进版完整示例

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java swing实现的扫雷游戏及改进版完整示例

本文实例讲述了java swing实现的扫雷游戏及改进版。分享给大家供大家参考,具体如下:

版本1:

package awtDemo;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import javax.swing.JButton;
import javax.swing.Jframe;
import javax.swing.JLabel;

public class test extends Jframe implements ActionListener, Runnable,
    MouseListener {
  private static final long serialVersionUID = -2417758397965039613L;
  private final int EMPTY     = 0;
  private final int MINE     = 1;
  private final int CHECKED    = 2;
  private final int MINE_COUNT  = 10;  // 雷的个数
  private final int BUTTON_BORDER = 50;  // 每个点的尺寸
  private final int MINE_SIZE   = 10;  // 界面规格, 20x20
  private final int START_X    = 20;  // 起始位置x
  private final int START_Y    = 50;  // 起始位置y
  private boolean flag;
  private JButton[][] jb;
  private JLabel jl;
  private JLabel showTime;
  private int[][] map;
  
  private int[][] mv = { { -1, 0 }, { -1, 1 }, { 0, 1 }, { 1, 1 }, { 1, 0 },
      { 1, -1 }, { 0, -1 }, { -1, -1 } };
  
  public void makeMine() {
    int i = 0, tx, ty;
    for (; i < MINE_COUNT;) {
      tx = (int) (Math.random() * MINE_SIZE);
      ty = (int) (Math.random() * MINE_SIZE);
      if (map[tx][ty] == EMPTY) {
 map[tx][ty] = MINE;
 i++; // 不记重复产生的雷
      }
    }
  }
  
  public void makeButton() {
    for (int i = 0; i < MINE_SIZE; i++) {
      for (int j = 0; j < MINE_SIZE; j++) {
 jb[i][j] = new JButton();
 // if (map[i][j] == MINE)
 // jb[i][j].setText(i+","+j);
 // listener add
 jb[i][j].addActionListener(this);
 jb[i][j].addMouseListener(this);
 jb[i][j].setName(i + "_" + j); // 方便点击是判断是点击了哪个按钮
 // Font font = new Font(Font.SERIF, Font.BOLD, 10);
 // jb[i][j].setFont(font);
 // jb[i][j].setText(i+","+j);
 jb[i][j].setBounds(j * BUTTON_BORDER + START_X, i
     * BUTTON_BORDER + START_Y, BUTTON_BORDER, BUTTON_BORDER);
 this.add(jb[i][j]);
      }
    }
  }
  public void init() {
    flag = false;
    jl.setText("欢迎测试,一共有" + MINE_COUNT + "个雷");
    jl.setVisible(true);
    jl.setBounds(20, 20, 500, 30);
    this.add(jl);
    showTime.setText("已用时:0 秒");
    showTime.setBounds(400, 20, 100, 30);
    this.add(showTime);
    makeMine();
    makeButton();
    this.setSize(550, 600);
    this.setLocation(700, 100);
    this.setResizable(false);
    this.setDefaultCloseOperation(EXIT_ON_CLOSE);
    this.setVisible(true);
  }
  public test(String title) {
    super(title);
    this.setLayout(null);  //不使用布局管理器,每个控件的位置用setBounds设定
    jb = new JButton[MINE_SIZE][MINE_SIZE];
    jl = new JLabel();
    showTime = new JLabel();
    map = new int[MINE_SIZE][MINE_SIZE]; // 将按钮映射到数组中
  }
  public static void main(String[] args) {
    test test = new test("考高分网 - 扫雷游戏测试1");
    test.init();
    test.run();
  }
  @Override
  public void actionPerformed(ActionEvent e) {
    Object obj = e.getSource();
    int x, y;
    if ((obj instanceof JButton) == false) {
      showMessage("错误", "内部错误");
      return;
    }
    String[] tmp_str = ((JButton) obj).getName().split("_");
    x = Integer.parseInt(tmp_str[0]);
    y = Integer.parseInt(tmp_str[1]);
    if (map[x][y] == MINE) {
      showMessage("死亡", "你踩到地雷啦~~~");
      flag = true;
      showMine();
      return;
    }
    dfs(x, y, 0);
    checkSuccess();
  }
  
  private void checkSuccess() {
    int cnt = 0;
    for (int i = 0; i < MINE_SIZE; i++) {
      for (int j = 0; j < MINE_SIZE; j++) {
 if (jb[i][j].isEnabled()) {
   cnt++;
 }
      }
    }
    if (cnt == MINE_COUNT) {
      String tmp_str = showTime.getText();
      tmp_str = tmp_str.replaceAll("[^0-9]", "");
      showMessage("胜利", "本次扫雷共用时:" + tmp_str + "秒");
      flag = true;
      showMine();
    }
  }
  private int dfs(int x, int y, int d) {
    map[x][y] = CHECKED;
    int i, tx, ty, cnt = 0;
    for (i = 0; i < 8; i++) {
      tx = x + mv[i][0];
      ty = y + mv[i][1];
      if (tx >= 0 && tx < MINE_SIZE && ty >= 0 && ty < MINE_SIZE) {
 if (map[tx][ty] == MINE) {
   cnt++;// 该点附近雷数统计
 } else if (map[tx][ty] == EMPTY) {
   ;
 } else if (map[tx][ty] == CHECKED) {
   ;
 }
      }
    }
    if (cnt == 0) {
      for (i = 0; i < 8; i++) {
 tx = x + mv[i][0];
 ty = y + mv[i][1];
 if (tx >= 0 && tx < MINE_SIZE && ty >= 0 && ty < MINE_SIZE
     && map[tx][ty] != CHECKED) {
   dfs(tx, ty, d + 1);
 }
      }
    } else {
      jb[x][y].setText(cnt + "");
    }
    jb[x][y].setEnabled(false);
    return cnt;
  }
  
  private void showMessage(String title, String info) {
    jl.setText(info);
    System.out.println("in functino showMessage() : " + info);
  }
  public void run() {
    int t = 0;
    while (true) {
      if (flag) {
 break;
      }
      try {
 Thread.sleep(1000);
      } catch (InterruptedException e) {
 e.printStackTrace();
      }
      t++;
      showTime.setText("已用时:" + t + " 秒");
    }
    // showMine();
  }
  private void showMine() {
//   Icon iconMine = new ImageIcon("e:/mine.jpg");
    for (int i = 0; i < MINE_SIZE; i++) {
      for (int j = 0; j < MINE_SIZE; j++) {
 if (map[i][j] == MINE) {
   jb[i][j].setText("#");
//  jb[i][j].setIcon(iconMine);
 }
      }
    }
  }
  @Override
  public void mouseClicked(MouseEvent e) {
    if (e.getButton() == 3) {
      Object obj = e.getSource();
      if ((obj instanceof JButton) == false) {
 showMessage("错误", "内部错误");
 return;
      }
      String[] tmp_str = ((JButton) obj).getName().split("_");
      int x = Integer.parseInt(tmp_str[0]);
      int y = Integer.parseInt(tmp_str[1]);
    if ("{1}".equals(jb[x][y].getText())) {
 jb[x][y].setText("");
      } else {
 jb[x][y].setText("{1}");
      }
  
    }
  }
  @Override
  public void mousePressed(MouseEvent e) {
    // TODO Auto-generated method stub
  }
  @Override
  public void mouseReleased(MouseEvent e) {
    // TODO Auto-generated method stub
  }
  @Override
  public void mouseEntered(MouseEvent e) {
    // TODO Auto-generated method stub
  }
  @Override
  public void mouseExited(MouseEvent e) {
    // TODO Auto-generated method stub
  }
}

运行效果:

版本2是对上面版本1程序的改进,在基础不变的基础上增加了右键标记功能以及自主选择难度功能。

package awtDemo;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import javax.swing.JButton;
import javax.swing.Jframe;
import javax.swing.JLabel;
@SuppressWarnings("serial")
public class saolei extends Jframe implements ActionListener, Runnable,
    MouseListener {
  private final int loEMPTY     = 0;
  private final int loMINE     = 1;
  private final int loCHECKED    = 2;
  private final int loMINE_COUNT  = 10;
  private final int loBUTTON_BORDER = 50;
  private final int loMINE_SIZE   = 10;
  private final int loSTART_X    = 20;
  private final int loSTART_Y    = 50;
  private boolean flag;
  private JButton[][] jb;
  private JLabel jl;
  private JLabel showTime;
  private int[][] map;
  private int[][] mv = { { -1, 0 }, { -1, 1 }, { 0, 1 }, { 1, 1 }, { 1, 0 },
      { 1, -1 }, { 0, -1 }, { -1, -1 } };
  public void makeloMINE() {
    int i = 0, tx, ty;
    for (; i < loMINE_COUNT;) {
      tx = (int) (Math.random() * loMINE_SIZE);
      ty = (int) (Math.random() * loMINE_SIZE);
      if (map[tx][ty] == loEMPTY) {
 map[tx][ty] = loMINE;
 i++;
      }
    }
  }
  public void makeButton() {
    for (int i = 0; i < loMINE_SIZE; i++) {
      for (int j = 0; j < loMINE_SIZE; j++) {
 jb[i][j] = new JButton();
 jb[i][j].addActionListener(this);
 jb[i][j].addMouseListener(this);
 jb[i][j].setName(i + "_" + j);
 jb[i][j].setBounds(j * loBUTTON_BORDER + loSTART_X, i
     * loBUTTON_BORDER + loSTART_Y, loBUTTON_BORDER, loBUTTON_BORDER);
 this.add(jb[i][j]);
      }
    }
  }
  public void init() {
    flag = false;
    jl.setText("欢迎测试,一共有" + loMINE_COUNT + "个雷");
    jl.setVisible(true);
    jl.setBounds(20, 20, 500, 30);
    this.add(jl);
    showTime.setText("已用时:0 秒");
    showTime.setBounds(400, 20, 100, 30);
    this.add(showTime);
    makeloMINE();
    makeButton();
    this.setSize(550, 600);
    this.setLocation(700, 100);
    this.setResizable(false);
    this.setDefaultCloseOperation(EXIT_ON_CLOSE);
    this.setVisible(true);
  }
  public saolei(String title) {
    super(title);
    this.setLayout(null);  //不使用布局管理器,每个控件的位置用setBounds设定
    jb = new JButton[loMINE_SIZE][loMINE_SIZE];
    jl = new JLabel();
    showTime = new JLabel();
    map = new int[loMINE_SIZE][loMINE_SIZE]; // 将按钮映射到数组中
  }
  public static void main(String[] args) {
   saolei test = new saolei("考高分网 - 扫雷游戏测试2");
    test.init();
    test.run();
  }
  @Override
  public void actionPerformed(ActionEvent e) {
    Object obj = e.getSource();
    int x, y;
    if ((obj instanceof JButton) == false) {
      showMessage("错误", "内部错误");
      return;
    }
    String[] tmp_str = ((JButton) obj).getName().split("_");
    x = Integer.parseInt(tmp_str[0]);
    y = Integer.parseInt(tmp_str[1]);
    if (map[x][y] == loMINE) {
      showMessage("死亡", "你踩到地雷啦~~~");
      flag = true;
      showloMINE();
      return;
    }
    dfs(x, y, 0);
    checkSuccess();
  }
  private void checkSuccess() {
    int cnt = 0;
    for (int i = 0; i < loMINE_SIZE; i++) {
      for (int j = 0; j < loMINE_SIZE; j++) {
 if (jb[i][j].isEnabled()) {
   cnt++;
 }
      }
    }
    if (cnt == loMINE_COUNT) {
      String tmp_str = showTime.getText();
      tmp_str = tmp_str.replaceAll("[^0-9]", "");
      showMessage("胜利", "本次扫雷共用时:" + tmp_str + "秒");
      flag = true;
      showloMINE();
    }
  }
  private int dfs(int x, int y, int d) {
    map[x][y] = loCHECKED;
    int i, tx, ty, cnt = 0;
    for (i = 0; i < 8; i++) {
      tx = x + mv[i][0];
      ty = y + mv[i][1];
      if (tx >= 0 && tx < loMINE_SIZE && ty >= 0 && ty < loMINE_SIZE) {
 if (map[tx][ty] == loMINE) {
   cnt++;
 } else if (map[tx][ty] == loEMPTY) {
   ;
 } else if (map[tx][ty] == loCHECKED) {
   ;
 }
      }
    }
    if (cnt == 0) {
      for (i = 0; i < 8; i++) {
 tx = x + mv[i][0];
 ty = y + mv[i][1];
 if (tx >= 0 && tx < loMINE_SIZE && ty >= 0 && ty < loMINE_SIZE
     && map[tx][ty] != loCHECKED) {
   dfs(tx, ty, d + 1);
 }
      }
    } else {
      jb[x][y].setText(cnt + "");
    }
    jb[x][y].setEnabled(false);
    return cnt;
  }
  private void showMessage(String title, String info) {
    jl.setText(info);
    System.out.println("in functino showMessage() : " + info);
  }
  public void run() {
    int t = 0;
    while (true) {
      if (flag) {
 break;
      }
      try {
 Thread.sleep(1000);
      } catch (InterruptedException e) {
 e.printStackTrace();
      }
      t++;
      showTime.setText("已用时:" + t + " 秒");
    }
  }
  private void showloMINE() {
    for (int i = 0; i < loMINE_SIZE; i++) {
      for (int j = 0; j < loMINE_SIZE; j++) {
 if (map[i][j] == loMINE) {
   jb[i][j].setText("雷");
 }
      }
    }
  }
  public void mouseClicked(MouseEvent e) {
    if (e.getButton() == 3) {
      Object obj = e.getSource();
      if ((obj instanceof JButton) == false) {
 showMessage("错误", "内部错误");
 return;
      }
      String[] tmp_str = ((JButton) obj).getName().split("_");
      int x = Integer.parseInt(tmp_str[0]);
      int y = Integer.parseInt(tmp_str[1]);
    if ("{1}quot".equals(jb[x][y].getText())) {
 jb[x][y].setText("");
      } else {
 jb[x][y].setText("{1}quot");
      }
    }
  }
  public void mousePressed(MouseEvent e) {
  }
  @Override
  public void mouseReleased(MouseEvent e) {
  }
  public void mouseEntered(MouseEvent e) {
  }
  @Override
  public void mouseExited(MouseEvent e) {
  }
}

运行效果:

更多关于java算法相关内容感兴趣的读者可查看本站专题:《Java数据结构与算法教程》、《Java操作DOM节点技巧总结》、《Java文件与目录操作技巧汇总》和《Java缓存操作技巧汇总》

希望本文所述对大家java程序设计有所帮助。

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