实现原理:
长连接的维持,是要客户端程序,定时向服务端程序,发送一个维持连接包的。
如果,长时间未发送维持连接包,服务端程序将断开连接。
客户端:
Client通过持有Socket的对象,可以随时(使用sendObject方法)发送Massage Object(消息)给服务端。
如果keepAliveDelay毫秒(程序中是2秒)内未发送任何数据,则自动发送一个KeepAlive Object(心跳)给服务端,用于维持连接。
由于,我们向服务端,可以发送很多不同的消息对象,服务端也可以返回不同的对象。所以,对于返回对象的处理,要编写具体的ObjectAction实现类进行处理。通过Client.addActionMap方法进行添加。这样,程序会回调处理。
服务端:
由于客户端会定时(keepAliveDelay毫秒)发送维持连接的信息过来,所以,服务端要有一个检测机制。
即当服务端receiveTimeDelay毫秒(程序中是3秒)内未接收任何数据,则自动断开与客户端的连接。
ActionMapping的原理与客户端相似(相同)。
通过添加相应的ObjectAction实现类,可以实现不同对象的响应、应答过程。
心跳反映的代码:
package com.java.excel.keepalive;
import java.io.Serializable;
import java.text.SimpleDateFormat;
import java.util.Date;
public class KeepAlive implements Serializable {
private static final long serialVersionUID = -2813120366138988480L;
@Override
public String toString() {
return new SimpleDateFormat("yyyy-MM-dd HH:mm:ss").format(new Date())+"t维持连接包";
}
}
服务端
package com.java.excel.keepalive;
import java.io.IOException;
import java.io.InputStream;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.concurrent.ConcurrentHashMap;
public class Server {
public interface ObjectAction{
Object doAction(Object rev, Server server);
}
public static final class DefaultObjectAction implements ObjectAction{
public Object doAction(Object rev,Server server) {
System.out.println("处理并返回:"+rev);
return rev;
}
}
public static void main(String[] args) {
int port = 65432;
Server server = new Server(port);
server.start();
}
private int port;
private volatile boolean running=false;
private long receiveTimeDelay=3000;
private ConcurrentHashMap actionMapping = new ConcurrentHashMap();
private Thread connWatchDog;
public Server(int port) {
this.port = port;
}
public void start(){
if(running)return;
running=true;
connWatchDog = new Thread(new ConnWatchDog());
connWatchDog.start();
}
@SuppressWarnings("deprecation")
public void stop(){
if(running)running=false;
if(connWatchDog!=null)connWatchDog.stop();
}
public void addActionMap(Class
客户端
package com.java.excel.keepalive;
import java.io.IOException;
import java.io.InputStream;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.net.Socket;
import java.net.UnknownHostException;
import java.util.concurrent.ConcurrentHashMap;
public class Client {
public static interface ObjectAction{
void doAction(Object obj,Client client);
}
public static final class DefaultObjectAction implements ObjectAction{
public void doAction(Object obj,Client client) {
System.out.println("处理:t"+obj.toString());
}
}
public static void main(String[] args) throws UnknownHostException, IOException {
String serverIp = "127.0.0.1";
int port = 65432;
Client client = new Client(serverIp,port);
client.start();
}
private String serverIp;
private int port;
private Socket socket;
private boolean running=false; //连接状态
private long lastSendTime; //最后一次发送数据的时间
//用于保存接收消息对象类型及该类型消息处理的对象
private ConcurrentHashMap actionMapping = new ConcurrentHashMap();
public Client(String serverIp, int port) {
this.serverIp=serverIp;
this.port=port;
}
public void start() throws UnknownHostException, IOException {
if(running)return;
socket = new Socket(serverIp,port);
System.out.println("本地端口:"+socket.getLocalPort());
lastSendTime=System.currentTimeMillis();
running=true;
new Thread(new KeepAliveWatchDog()).start(); //保持长连接的线程,每隔2秒项服务器发一个一个保持连接的心跳消息
new Thread(new ReceiveWatchDog()).start(); //接受消息的线程,处理消息
}
public void stop(){
if(running)running=false;
}
public void addActionMap(Class
以上就是Java如何实现长连接的详细内容,更多关于java实现长连接的资料请关注考高分网其它相关文章!



