栏目分类:
子分类:
返回
名师互学网用户登录
快速导航关闭
当前搜索
当前分类
子分类
实用工具
热门搜索
名师互学网 > IT > 软件开发 > 后端开发 > Java

JavaFX实现简易时钟效果(二)

Java 更新时间: 发布时间: IT归档 最新发布 模块sitemap 名妆网 法律咨询 聚返吧 英语巴士网 伯小乐 网商动力

JavaFX实现简易时钟效果(二)

本文实例为大家分享了JavaFX实现简易时钟效果的具体代码,供大家参考,具体内容如下

在前一篇博客中,我们已经绘制了一个静止时钟。

绘制简易时钟(一)

首先进行一个微调:让表盘根据窗口大小自动调整大小:

在 ShowClock.start() 中,添加对面板长宽的监听。

pane.widthProperty().addListener(ov -> clock.setW(pane.getWidth()));
pane.heightProperty().addListener(ov -> clock.setH(pane.getHeight()));

添加对时间和钟表大小的更改方法

在 ClockPane 类中添加:


 public ClockPane(int hour, int minute, int second) {
  this.hour = hour;
  this.minute = minute;
  this.second = second;
  paintClock();
 }

 
 public void setHour(int hour) {
  this.hour = hour;
  paintClock();
 }

 
 public void setMinute(int minute) {
  this.minute = minute;
  paintClock();
 }

 
 public void setSecond(int second) {
  this.second = second;
  paintClock();
 }

 
 public double getW() {
  return w;
 }

 
 public void setW(double w) {
  this.w = w;
  paintClock();
 }

 
 public double getH() {
  return h;
 }

 
 public void setH(double h) {
  this.h = h;
  paintClock();
 }

用 Timeline 实现动态钟表

在 ShowClock 类中添加:

//设置事件处理对象
EventHandler eventHandler = e -> {
   clock.setCurrentTime();
  };
//每秒结束后触发eventHandler
Timeline animation = new Timeline(
    new Keyframe(Duration.millis(1000), eventHandler));
  animation.setCycleCount(Timeline.INDEFINITE); //无限循环
  animation.play(); //开始动画

就可以让时钟动起来了。

完整代码

ShowClock.java

package primier;

import javafx.application.Application;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.stage.Stage;
import javafx.scene.layout.*;
import javafx.scene.control.*;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.util.Duration;
import javafx.animation.Keyframe;
import javafx.animation.Timeline;

public class ShowClock extends Application {
 @Override //Override the start method in the Application class
 public void start(Stage primaryStage) {
  ClockPane clock = new ClockPane();

  //设置事件处理对象
  EventHandler eventHandler = e -> {
   clock.setCurrentTime();
  };
  //每秒结束后触发eventHandler
  Timeline animation = new Timeline(
    new Keyframe(Duration.millis(1000), eventHandler));
  animation.setCycleCount(Timeline.INDEFINITE); //无限循环
  animation.play(); //开始动画

  BorderPane pane = new BorderPane();
  pane.setCenter(clock);
  Scene scene = new Scene(pane, 250,250);
  primaryStage.setTitle("Display Clock");
  primaryStage.setScene(scene);
  primaryStage.show();

  pane.widthProperty().addListener(ov ->
    clock.setW(pane.getWidth()));
  pane.heightProperty().addListener(ov ->
    clock.setH(pane.getHeight()));
 }

 public static void main (String[] args) { Application.launch(args); }
}

ClockPane.java

package primier;

import java.util.Calendar;
import java.util.GregorianCalendar;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Line;
import javafx.scene.text.Text;

public class ClockPane extends Pane {
 private int hour;
 private int minute;
 private int second;

 // Clock pane's width and height
 private double w = 250, h = 250;

 
 public ClockPane() {
  setCurrentTime();
 }

 
 public ClockPane(int hour, int minute, int second) {
  this.hour = hour;
  this.minute = minute;
  this.second = second;
  paintClock();
 }

 
 public int getHour() {
  return hour;
 }

 
 public void setHour(int hour) {
  this.hour = hour;
  paintClock();
 }

 
 public int getMinute() {
  return minute;
 }

 
 public void setMinute(int minute) {
  this.minute = minute;
  paintClock();
 }

 
 public int getSecond() {
  return second;
 }

 
 public void setSecond(int second) {
  this.second = second;
  paintClock();
 }

 
 public double getW() {
  return w;
 }

 
 public void setW(double w) {
  this.w = w;
  paintClock();
 }

 
 public double getH() {
  return h;
 }

 
 public void setH(double h) {
  this.h = h;
  paintClock();
 }

 
 public void setCurrentTime() {
  //Construct a calendar for the current date and time
  Calendar calendar = new GregorianCalendar();
  //Set current hour, minute and second
  this.hour = calendar.get(Calendar.HOUR_OF_DAY);
  this.minute = calendar.get(Calendar.MINUTE);
  this.second = calendar.get(Calendar.SECOND);
  paintClock();
 }

 
 protected void paintClock() {
  // Initialize clock parameters
  double clockRadius = Math.min(w,h)*0.8*0.5;
  double centerX = w/2;
  double centerY = h/2;

  // Draw circle
  Circle circle = new Circle(centerX, centerY, clockRadius);
  circle.setFill(Color.WHITE);
  circle.setStroke(Color.BLACK);
  Text t1 = new Text(centerX-5, centerY-clockRadius+12,"12");
  Text t2 = new Text(centerX-clockRadius+3, centerY +5, "9");
  Text t3 = new Text(centerX+clockRadius-10, centerY+3, "3");
  Text t4 = new Text(centerX-3, centerY+clockRadius-3,"6");

  // Draw second hand
  double sLength = clockRadius * 0.8;
  double secondX = centerX + sLength * Math.sin(second * (2 * Math.PI / 60));
  double secondY = centerY - sLength * Math.cos(second * (2 * Math.PI / 60));
  Line sLine = new Line(centerX, centerY, secondX, secondY);
  sLine.setStroke(Color.GRAY);

  // Draw minute hand
  double mLength = clockRadius * 0.65;
  double minuteX = centerX + mLength * Math.sin(minute * (2 * Math.PI / 60));
  double minuteY = centerY - mLength * Math.cos(minute * (2 * Math.PI / 60));
  Line mLine = new Line(centerX, centerY, minuteX, minuteY);
  mLine.setStroke(Color.BLUE);

  // Draw hour hand
  double hLength = clockRadius * 0.5;
  double hourX = centerX + hLength *
    Math.sin((hour % 12 + minute / 60.0) * (2 * Math.PI / 12));
  double hourY = centerY - hLength *
    Math.cos((hour % 12 + minute / 60.0) * (2 * Math.PI / 12));
  Line hLine = new Line(centerX, centerY, hourX, hourY);
  sLine.setStroke(Color.GREEN);

  getChildren().clear();
  getChildren().addAll(circle, t1, t2, t3, t4, sLine, mLine, hLine);
 }
}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持考高分网。

转载请注明:文章转载自 www.mshxw.com
本文地址:https://www.mshxw.com/it/130489.html
我们一直用心在做
关于我们 文章归档 网站地图 联系我们

版权所有 (c)2021-2022 MSHXW.COM

ICP备案号:晋ICP备2021003244-6号