栏目分类:
子分类:
返回
名师互学网用户登录
快速导航关闭
当前搜索
当前分类
子分类
实用工具
热门搜索
名师互学网 > IT > 软件开发 > 后端开发 > Java

java实现斗地主发牌功能

Java 更新时间: 发布时间: IT归档 最新发布 模块sitemap 名妆网 法律咨询 聚返吧 英语巴士网 伯小乐 网商动力

java实现斗地主发牌功能

本文实例为大家分享了java实现斗地主发牌的具体代码,供大家参考,具体内容如下

参考斗地主的游戏规则,完成一个发牌的功能(54张牌,考虑点数,花色;三名玩家,其中地主比其他玩家多3张牌)

代码如下:

牌类

import java.util.Objects;


public class Card {

 
 private String name;
 
 private String flower;
 
 private int num;

 public Card() {
 super();
 }

 public Card(String name, String flower, int num) {
 super();
 this.name = name;
 this.flower = flower;
 this.num = num;
 }

 public String getName() {
 return name;
 }

 public void setName(String name) {
 this.name = name;
 }

 public String getFlower() {
 return flower;
 }

 public void setFlower(String flower) {
 this.flower = flower;
 }

 public int getNum() {
 return num;
 }

 public void setNum(int num) {
 this.num = num;
 }

 @Override
 public String toString() {
 if(Objects.nonNull(flower)) {
 return name + "-" + flower;
 }
 return name;
 }

}

玩家类

public class Player {

 
 private int id;
 
 private String name;
 
 private boolean boss;
 
 private ArrayList cards = new ArrayList();

 public Player(int id, String name, boolean boss, ArrayList cards) {
 super();
 this.id = id;
 this.name = name;
 this.boss = boss;
 this.cards = cards;
 }

 public Player() {
 super();
 }

 public int getId() {
 return id;
 }

 public void setId(int id) {
 this.id = id;
 }

 public String getName() {
 return name;
 }

 public void setName(String name) {
 this.name = name;
 }

 public boolean isBoss() {
 return boss;
 }

 public void setBoss(boolean boss) {
 this.boss = boss;
 }

 public ArrayList getCards() {
 return cards;
 }

 public void setCards(ArrayList cards) {
 this.cards = cards;
 }

 @Override
 public String toString() {
 return name +(boss? "(地主):":"(农名):")+ cards;
 }

}

管理类

public class GameManage {

 private static Random randomGen = new Random();
 
 private static ArrayList all = new ArrayList();
 
 private static String[] names = { "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A", "2", "小王","大王" };
 
 private static String[] flowers = { "红桃", "方块", "梅花", "黑桃" };
 private ArrayList players = new ArrayList();

 static {
 int i = 0;
 for (; i < names.length - 2; i++) {
 for (int j = 0; j < flowers.length; j++) {
 Card c = new Card(names[i], flowers[j], i);
 all.add(c);
 }
 }
 // 将大小王加入
 all.add(new Card(names[names.length - 2], null, i++));
 all.add(new Card(names[names.length - 1], null, i++));

 }

 
 private void addPlayer() {
 Scanner sc = new Scanner(System.in);
 System.out.println("请输入玩家1名称:");
 String name1 = sc.nextLine();
 System.out.println("请输入玩家2名称:");
 String name2 = sc.nextLine();
 System.out.println("请输入玩家3名称:");
 String name3 = sc.nextLine();

 Player p1 = new Player();
 p1.setId(1);
 p1.setName(name1);

 Player p2 = new Player();
 p1.setId(2);
 p2.setName(name2);

 Player p3 = new Player();
 p1.setId(3);
 p3.setName(name3);

 // 将三名玩家加入集合
 players.add(p1);
 players.add(p2);
 players.add(p3);
 }

 
 private void randomBoss() {
 // 添加玩家
 addPlayer();
 // 随机地主索引
 int i = randomGen.nextInt(players.size());
 // 设置指定位置的玩家为地主
 players.get(i).setBoss(true);
 }

 public ArrayList sendCard() {
 randomBoss();

 // 对每一名玩家遍历
 for (Player p : players) {
 // 先为每一位玩家随机发17张牌
 for (int i = 0; i < 17; i++) {
 // 随机一张牌的索引
 int cardIndex = randomGen.nextInt(all.size());
 // 获取随机索引位置的牌
 Card card = all.get(cardIndex);
 // 将随机的牌加入当前遍历玩家的集合
 p.getCards().add(card);
 // 从源集合中移除这张牌
 all.remove(card);
 }
 }
 // 最后三张牌给地主
 for (Player p : players) {
 if (p.isBoss()) {
 // 将all集合中的所有元素加入地主的集合
 p.getCards().addAll(all);
 }
 }
 
 return players;
 }

}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持考高分网。

转载请注明:文章转载自 www.mshxw.com
本文地址:https://www.mshxw.com/it/130301.html
我们一直用心在做
关于我们 文章归档 网站地图 联系我们

版权所有 (c)2021-2022 MSHXW.COM

ICP备案号:晋ICP备2021003244-6号