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名师互学网 > IT > 软件开发 > 后端开发 > C/C++/C# > C#教程

C#实现老板键功能的代码

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C#实现老板键功能的代码

C#设置热键隐藏指定窗口的代码

using System;
using System.Text;
using System.Collections;
using System.Runtime.InteropServices;
 
namespace WindowHider
{
  /// 
  /// Object used to control a Windows Form.
  /// 
  public class Window
  {
    /// 
    /// Win32 API imports
    /// 
    [Dllimport("user32.dll")] private static extern 
      bool ShowWindowAsync(IntPtr hWnd, int nCmdShow);
    [Dllimport("user32.dll")] private static extern 
      bool SetForegroundWindow(IntPtr hWnd);
    [Dllimport("user32.dll")] private static extern 
      bool IsIconic(IntPtr hWnd);
    [Dllimport("user32.dll")] private static extern 
      bool IsZoomed(IntPtr hWnd);
    [Dllimport("user32.dll")] private static extern 
      IntPtr GetForegroundWindow();
    [Dllimport("user32.dll")] private static extern 
      IntPtr GetWindowThreadProcessId(IntPtr hWnd, IntPtr ProcessId);
    [Dllimport("user32.dll")] private static extern 
      IntPtr AttachThreadInput(IntPtr idAttach, IntPtr idAttachTo, int fAttach);
 
    /// 
    /// Win32 API Constants for ShowWindowAsync()
    /// 
    private const int SW_HIDE = 0;
    private const int SW_SHOWNORMAL = 1;
    private const int SW_SHOWMINIMIZED = 2;
    private const int SW_SHOWMAXIMIZED = 3;
    private const int SW_SHOWNOACTIVATE = 4;
    private const int SW_RESTORE = 9;
    private const int SW_SHOWDEFAULT = 10;
 
    /// 
    /// Private Fields
    /// 
    private IntPtr m_hWnd;
    private string m_Title;
    private bool m_Visible = true;
    private string m_Process;
    private bool m_WasMax = false;
 
    /// 
    /// Window Object's Public Properties
    /// 
    public IntPtr hWnd
    {
      get{return m_hWnd;}
    }
    public string Title
    {
      get{return m_Title;}
    }
    public string Process
    {
      get{return m_Process;}
    }
 
    /// 
    /// Sets this Window Object's visibility
    /// 
    public bool Visible
    {
      get{return m_Visible;}
      set
      {
 //show the window
 if(value == true)
 {
   if(m_WasMax)
   {
     if(ShowWindowAsync(m_hWnd,SW_SHOWMAXIMIZED))
m_Visible = true;
   }
   else
   {
     if(ShowWindowAsync(m_hWnd,SW_SHOWNORMAL))
m_Visible = true;
   }
 }
 //hide the window
 if(value == false)
 {
   m_WasMax = IsZoomed(m_hWnd);
   if(ShowWindowAsync(m_hWnd,SW_HIDE))
     m_Visible = false;
 }
      }
    }
 
    /// 
    /// Constructs a Window Object
    /// 
    /// Title Caption
    /// Handle
    /// Owning Process
    public Window(string Title, IntPtr hWnd, string Process)
    {
      m_Title = Title;
      m_hWnd = hWnd;
      m_Process = Process;
    }
 
    //Override ToString() 
    public override string ToString()
    {
      //return the title if it has one, if not return the process name
      if (m_Title.Length > 0)
      {
 return m_Title;
      }
      else
      {
 return m_Process;
      }
    }
 
    /// 
    /// Sets focus to this Window Object
    /// 
    public void Activate()
    {
      if(m_hWnd == GetForegroundWindow())
 return;
 
      IntPtr ThreadID1 = GetWindowThreadProcessId(GetForegroundWindow(),
IntPtr.Zero);
      IntPtr ThreadID2 = GetWindowThreadProcessId(m_hWnd,IntPtr.Zero);

      if (ThreadID1 != ThreadID2)
      {
 AttachThreadInput(ThreadID1,ThreadID2,1);
 SetForegroundWindow(m_hWnd);
 AttachThreadInput(ThreadID1,ThreadID2,0);
      }
      else
      {
 SetForegroundWindow(m_hWnd);
      }
 
      if (IsIconic(m_hWnd))
      {
 ShowWindowAsync(m_hWnd,SW_RESTORE);
      }
      else
      {
 ShowWindowAsync(m_hWnd,SW_SHOWNORMAL);
      }
    }
  }
 
  /// 
  /// Collection used to enumerate Window Objects
  /// 
  public class Windows : IEnumerable, IEnumerator
  {
    /// 
    /// Win32 API imports
    /// 
    [Dllimport("user32.dll")] private static extern 
int GetWindowText(int hWnd, StringBuilder title, int size);
    [Dllimport("user32.dll")] private static extern 
int GetWindowModuleFileName(int hWnd, StringBuilder title, int size);
    [Dllimport("user32.dll")] private static extern 
int EnumWindows(EnumWindowsProc ewp, int lParam); 
    [Dllimport("user32.dll")] private static extern 
bool IsWindowVisible(int hWnd);
 
    //delegate used for EnumWindows() callback function
    public delegate bool EnumWindowsProc(int hWnd, int lParam);
 
    private int m_Position = -1; // holds current index of wndArray, 
     // necessary for IEnumerable
     
    ArrayList wndArray = new ArrayList(); //array of windows
     
    //Object's private fields
    private bool m_invisible = false;
    private bool m_notitle = false;
 
    /// 
    /// Collection Constructor with additional options
    /// 
    /// Include invisible Windows
    /// Include untitled Windows
    public Windows(bool Invisible, bool Untitled)
    {
      m_invisible = Invisible;
      m_notitle = Untitled;
 
      //Declare a callback delegate for EnumWindows() API call
      EnumWindowsProc ewp = new EnumWindowsProc(evalWindow);
      //Enumerate all Windows
      EnumWindows(ewp, 0);
    }
    /// 
    /// Collection Constructor
    /// 
    public Windows()
    {
      //Declare a callback delegate for EnumWindows() API call
      EnumWindowsProc ewp = new EnumWindowsProc(evalWindow);
      //Enumerate all Windows
      EnumWindows(ewp, 0);
    }
    //EnumWindows CALLBACK function
    private bool evalWindow(int hWnd, int lParam)
    {
      if (m_invisible == false && !IsWindowVisible(hWnd))
 return(true);
 
      StringBuilder title = new StringBuilder(256);
      StringBuilder module = new StringBuilder(256);
 
      GetWindowModuleFileName(hWnd, module, 256);
      GetWindowText(hWnd, title, 256);
 
      if (m_notitle == false && title.Length == 0)
 return(true);
 
      wndArray.Add(new Window(title.ToString(), (IntPtr)hWnd, 
    module.ToString()));
 
      return(true);
    }
     
    //implement IEnumerable
    public IEnumerator GetEnumerator()
    {
      return (IEnumerator)this;
    }
    //implement IEnumerator
    public bool MoveNext()
    {
      m_Position++;
      if (m_Position < wndArray.Count)
{
return true;
}
else
{
return false;
}
}
public void Reset()
{
m_Position = -1;
}
public object Current
{
get
{
return wndArray[m_Position];
}
}
}
}

再给大家分享一个其他网友的方法,也非常不错,详情请看注释。

using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Windows.Forms;
namespace drmaple
{
  class HotKey
  {
    //如果函数执行成功,返回值不为0。
    //如果函数执行失败,返回值为0。要得到扩展错误信息,调用GetLastError。
    [Dllimport("user32.dll", SetLastError = true)]
    public static extern bool RegisterHotKey(
     IntPtr hWnd, //要定义热键的窗口的句柄
      int id,    //定义热键ID(不能与其它ID重复)
      KeyModifiers fsModifiers,  //标识热键是否在按Alt、Ctrl、Shift、Windows等键时才会生效
      Keys vk    //定义热键的内容
      );
    [Dllimport("user32.dll", SetLastError = true)]
    public static extern bool UnregisterHotKey(
      IntPtr hWnd, //要取消热键的窗口的句柄
      int id    //要取消热键的ID
      );
    //定义了辅助键的名称(将数字转变为字符以便于记忆,也可去除此枚举而直接使用数值)
    [Flags()]
    public enum KeyModifiers
    {
      None = 0,
      Alt = 1,
      Ctrl = 2,
      Shift = 4,
      WindowsKey = 8
    }
  }
}
//简单说明一下:
//“public static extern bool RegisterHotKey()”这个函数用于注册热键。由于这个函数需要引用user32.dll动态链接库后才能使用,并且
//user32.dll是非托管代码,不能用命名空间的方式直接引用,所以需要用“Dllimport”进行引入后才能使用。于是在函数前面需要加上
//“[Dllimport("user32.dll", SetLastError = true)]”这行语句。
//“public static extern bool UnregisterHotKey()”这个函数用于注销热键,同理也需要用Dllimport引用user32.dll后才能使用。
//“public enum KeyModifiers{}”定义了一组枚举,将辅助键的数字代码直接表示为文字,以方便使用。这样在调用时我们不必记住每一个辅
//助键的代码而只需直接选择其名称即可。
//(2)以窗体FormA为例,介绍HotKey类的使用
//在FormA的Activate事件中注册热键,本例中注册Shift+S,Ctrl+Z,Alt+D这三个热键。这里的Id号可任意设置,但要保证不被重复。

private void Form_Activated(object sender, EventArgs e)
{
  //注册热键Shift+S,Id号为100。HotKey.KeyModifiers.Shift也可以直接使用数字4来表示。
  HotKey.RegisterHotKey(Handle, 100, HotKey.KeyModifiers.Shift, Keys.S); 
  //注册热键Ctrl+B,Id号为101。HotKey.KeyModifiers.Ctrl也可以直接使用数字2来表示。
  HotKey.RegisterHotKey(Handle, 101, HotKey.KeyModifiers.Ctrl, Keys.B);
  //注册热键Alt+D,Id号为102。HotKey.KeyModifiers.Alt也可以直接使用数字1来表示。
  HotKey.RegisterHotKey(Handle, 102, HotKey.KeyModifiers.Alt, Keys.D);
}
//在FormA的Leave事件中注销热键。
private void FrmSale_Leave(object sender, EventArgs e)
{
  //注销Id号为100的热键设定
  HotKey.UnregisterHotKey(Handle, 100);
  //注销Id号为101的热键设定
  HotKey.UnregisterHotKey(Handle, 101);
  //注销Id号为102的热键设定
  HotKey.UnregisterHotKey(Handle, 102);
}

重载FromA中的WndProc函数
/// 
/// 监视Windows消息
/// 重载WndProc方法,用于实现热键响应
/// 
/// 
protected override void WndProc(ref Message m)
{

  const int WM_HOTKEY = 0x0312;
  //按快捷键 
  switch (m.Msg)
  {
    case WM_HOTKEY:
      switch (m.WParam.ToInt32())
      {
 case 100:  //按下的是Shift+S
   //此处填写快捷键响应代码 
   break;
 case 101:  //按下的是Ctrl+B
   //此处填写快捷键响应代码
   break;
 case 102:  //按下的是Alt+D
   //此处填写快捷键响应代码
   break;
      }
    break;
  }
  base.WndProc(ref m);
}

以上所述就是本文的全部内容了,希望对大家学习C#能够有所帮助。

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