觉得好有点帮助就顶一下啦。
socke编程,支持多客户端,多线程操作避免界面卡死。
开启socket
private void button1_Click(object sender, EventArgs e)
{
try
{
int port = int.Parse(txt_port.Text);
string host = txt_ip.Text;
//创建终结点
IPAddress ip = IPAddress.Parse(host);
IPEndPoint ipe = new IPEndPoint(ip, port);
//创建Socket并开始监听
newsock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); //创建一个Socket对象,如果用UDP协议,则要用SocketTyype.Dgram类型的套接字
newsock.Bind(ipe); //绑定EndPoint对象
newsock.Listen(0); //开始监听
//为新建立的连接创建新的Socket
acceptClientThread = new Thread(new ThreadStart(AcceptClient));
acceptClientThread.Start();
SetText("开始监听");
}
catch (Exception exp)
{
CommonFunction.WriteLog(exp, exp.Message);
}
}
监控端口,接收客户端
////// 接受客户端,可接受多个客户端同时连入,并对连入的客户端注册到客户端列表 /// public void AcceptClient() { try { while (true) { Socket client = newsock.Accept(); ip = client.Handle; RegeistUser(client.Handle, client); Thread clientThread = new Thread(new ParameterizedThreadStart(ReceiveData)); object o = client; clientThread.Start(o); } } catch (Exception exp) { CommonFunction.WriteLog(exp, exp.Message); } }
接收客户端数据并广播数据
////// 接收客户端数据并,转发到目标客户端。 /// public void ReceiveData(object o) { try { while (true) { Socket client = (Socket)o; string recvStr = ""; byte[] recvBytes = new byte[1024]; int bytes; bytes = client.Receive(recvBytes, recvBytes.Length, 0); //从客户端接受消息 recvStr = Encoding.UTF8.GetString(recvBytes, 0, bytes); SendMessage(client, recvStr); SetText(recvStr); CommonFunction.WriteErrorLog(recvStr); } } catch (Exception exp) { CommonFunction.WriteLog(exp, exp.Message); } }
判断是用户注册还是发送消息
////// 判断是用户注册还是发送消息 /// /// public void SendMessage(Socket client,string p_strMessage) { if (p_strMessage.StartsWith("@")) { RegeistUser(p_strMessage, client); } else if (p_strMessage.StartsWith(">")) { DeleteClident(p_strMessage); } else { //SendMessageToTarget(p_strMessage); SendAllMessage(p_strMessage); } }
将socket注册为指定用户名
////// 将socket注册为指定用户名 /// /// /// public void RegeistUser(string user, Socket ss) { user = user.Remove(0, 1); userSocketDict.Add(user, ss); SendoneMessage(ss, "欢迎" + user + "连入!"); RefreshClient(); }
从客户端字典中移除客户端
////// 从客户端字典中移除客户端 /// /// public void DeleteClident(string p_strMessage) { p_strMessage = p_strMessage.Remove(0, 1); userSocketDict.Remove(p_strMessage); RefreshClient(); }
群发消息
////// 群发消息 /// /// public void SendAllMessage(string p_strsend) { //MessageBox.Show(p_strsend); foreach (string item in userSocketDict.Keys) { byte[] bs = Encoding.UTF8.GetBytes(p_strsend); userSocketDict[item].Send(bs, bs.Length, 0); } }
给文本框赋值
public delegate void SetTextHandler(string text);
///
/// 给文本框赋值
///
///
private void SetText(string text)
{
if (rich_back.InvokeRequired == true)
{
SetTextHandler set = new SetTextHandler(SetText);//委托的方法参数应和SetText一致
rich_back.Invoke(set, new object[] { text }); //此方法第二参数用于传入方法,代替形参text
}
else
{
rich_back.Text += "n" + text;
}
}
连入服务器
private void button1_Click(object sender, EventArgs e)
{
try
{
user = txt_name.Text;
int port = int.Parse(txt_port.Text);
string host = txt_ip.Text;
//创建终结点EndPoint
IPAddress ip = IPAddress.Parse(host);
IPEndPoint ipe = new IPEndPoint(ip, port); //把ip和端口转化为IPEndPoint的实例
//创建Socket并连接到服务器
Socket c = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); // 创建Socket
cc = c;
c.Connect(ipe); //连接到服务器
clientThread = new Thread(new ThreadStart(ReceiveData));
clientThread.Start();
//向服务器发送本机用户名,以便服务器注册客户端
SendMessage("@" + txt_name.Text);
}
catch (ArgumentException ex)
{
Console.WriteLine("argumentNullException:{0}", ex);
}
catch (SocketException exp)
{
Console.WriteLine("SocketException:{0}",exp);
}
}
向服务器发送消息
private void button3_Click(object sender, EventArgs e)
{
if (""==txt_target.Text)
{
MessageBox.Show("未选择对话人物");
return;
}
//向服务器发送信息
string sendStr = txt_name.Text + "@" + target + ":" + txt_message.Text;
SendMessage(sendStr);
rch_back.Text += "n" + sendStr;
txt_message.Text = "";
}
隐身
private void button2_Click(object sender, EventArgs e)
{
try
{
SendMessage(">" + txt_name.Text);
//cc.Disconnect(true);
//cc.Shutdown(SocketShutdown.Both);
//cc.Close();
}
catch (Exception exp)
{
CommonFunction.WriteLog(exp, exp.Message);
}
}
以上所述就是本文的全部内容了,希望大家能够喜欢。



