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名师互学网 > IT > 软件开发 > 后端开发 > C/C++/C# > C#教程

WPF实现魔方小游戏

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WPF实现魔方小游戏

今天给大家带来的是一块用WPF 实现魔方的小游戏,先看一下效果图

代码如下,先写一个类,用来判断是否可以移动

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace _0705
{
  class ClassWay
  {
    public ClassWay(int num)
    {
      if (num < 9 || (num > 17 && num < 27) || num > 35)
      {
 if (num % 3 == 0)
 {
   IsT1 = true;
 }
 if (num % 3 == 1)
 {
   IsT2 = true;
 }
 if (num % 3 == 2)
 {
   IsT3 = true;
 }
      }
      if (num > 8 && num < 36)
      {
 if (num < 12 || (num > 17 && num < 21) || (num > 26 && num < 30))
 {
   IsL1 = true;
 }
 else
   if ((num > 11 && num < 15) || (num > 20 && num < 24) || (num > 29 && num < 33))
   {
     IsL2 = true;
   }
   else
   {
     IsL3 = true;
   }
      }
    }
    int num;

    public int Num
    {
      get { return num; }
      set { num = value; }
    }
    bool isT1;

    public bool IsT1
    {
      get { return isT1; }
      set { isT1 = value; }
    }
    bool isT2;

    public bool IsT2
    {
      get { return isT2; }
      set { isT2 = value; }
    }
    bool isT3;

    public bool IsT3
    {
      get { return isT3; }
      set { isT3 = value; }
    }

    bool isL1;

    public bool IsL1
    {
      get { return isL1; }
      set { isL1 = value; }
    }

    bool isL2;

    public bool IsL2
    {
      get { return isL2; }
      set { isL2 = value; }
    }

    bool isL3;

    public bool IsL3
    {
      get { return isL3; }
      set { isL3 = value; }
    }

  }
}

下面是主函数的代码

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;

namespace _0705
{
  /// 
  /// MainWindow.xaml 的交互逻辑
  /// 
  public partial class MainWindow : Window
  {
    Random r = new Random();
    int[] num = new int[45];
    ClassWay[] cW = new ClassWay[45];
    Image[] imgAll = new Image[45];
    List imgmMove = new List();
    public MainWindow()
    {
      InitializeComponent();
      this.Width = SystemParameters.FullPrimaryScreenWidth;
      this.Height = SystemParameters.FullPrimaryScreenHeight;

      this.Left = 0;
      this.Top = 0;

      this.WindowStyle = System.Windows.WindowStyle.None;
      this.AllowsTransparency = true;
      this.Background = Brushes.Transparent;
      for (int i = 0; i < 45; i++)
      {
 num[i] = r.Next(1, 6);
 int temp = 0;
 for (int j = 0; j < i; j++)
 {
   if (num[i] == num[j])
   {
     temp++;
     if (temp == 9)
     {
i--;
break;
     }
   }
 }
      }



      for (int i = 0; i < 45; i++)
      {
 cW[i] = new ClassWay(i);
 cW[i].Num = num[i];
 //Image img = new Image();
 imgAll[i] = new Image();
 imgAll[i].Tag = i;
 imgAll[i].Width = 50;
 imgAll[i].Height = 50;
 imgAll[i].Source = new BitmapImage(new Uri("images/" + num[i] + ".png", UriKind.Relative));
 back.Children.Add(imgAll[i]);
 if (i < 9)
 {
   Canvas.SetLeft(imgAll[i], 480 + i % 3 * imgAll[i].Width);
   Canvas.SetTop(imgAll[i], 50 + i / 3 * imgAll[i].Height);
 }
 else
   if (i < 18)
   {
     Canvas.SetLeft(imgAll[i], 300 + (i - 9) % 3 * imgAll[i].Width);
     Canvas.SetTop(imgAll[i], 230 + (i - 9) / 3 * imgAll[i].Height);
   }
   else
     if (i < 27)
     {
Canvas.SetLeft(imgAll[i], 480 + (i - 18) % 3 * imgAll[i].Width);
Canvas.SetTop(imgAll[i], 230 + (i - 18) / 3 * imgAll[i].Height);
     }
     else
if (i < 36)
{
  Canvas.SetLeft(imgAll[i], 660 + (i - 27) % 3 * imgAll[i].Width);
  Canvas.SetTop(imgAll[i], 230 + (i - 27) / 3 * imgAll[i].Height);
}
else
{
  Canvas.SetLeft(imgAll[i], 480 + (i - 36) % 3 * imgAll[i].Width);
  Canvas.SetTop(imgAll[i], 410 + (i - 36) / 3 * imgAll[i].Height);
}

      }

      for (int i = 0; i < 12; i++)
      {
 Button btn = new Button();
 if (i < 3 || i > 8)
 {
   btn.Width = 50;
   btn.Height = 30;
   if (i < 3)
   {
     btn.Content = "上";
     Canvas.SetLeft(btn, 480 + i * btn.Width);
     Canvas.SetTop(btn, 200);
   }
   else
   {
     btn.Content = "下";
     Canvas.SetLeft(btn, 480 + (i - 9) * btn.Width);
     Canvas.SetTop(btn, 380);
   }
 }
 else
 {
   btn.Width = 30;
   btn.Height = 50;
   if (i > 2 && i < 6)
   {
     btn.Content = "左";
     Canvas.SetLeft(btn, 450);
     Canvas.SetTop(btn, 230 + (i - 3) * btn.Height);
   }
   else
   {
     btn.Content = "右";
     Canvas.SetLeft(btn, 630);
     Canvas.SetTop(btn, 230 + (i - 6) * btn.Height);
   }
 }
 btn.Tag = i;
 btn.Click += new RoutedEventHandler(btn_Click);
 back.Children.Add(btn);
      }


    }

    void btn_Click(object sender, RoutedEventArgs e)
    {
      imgmMove.Clear();
      Button btn = (Button)sender;
      switch (btn.Tag.ToString())
      {
 case "0":
   foreach (Image img in imgAll)
   {
     if (cW[(int)img.Tag].IsT1)
     {
imgmMove.Add(img);
     }

   }
   //MessageBox.Show(imgmMove.Count.ToString());
   Move();
   break;
 case "1":
   foreach (Image img in imgAll)
   {
     if (cW[(int)img.Tag].IsT2)
     {
imgmMove.Add(img);
     }

   }
   //MessageBox.Show(imgmMove.Count.ToString());
   Move();
   break;
 case "2":
   foreach (Image img in imgAll)
   {
     if (cW[(int)img.Tag].IsT3)
     {
imgmMove.Add(img);
     }

   }
   //MessageBox.Show(imgmMove.Count.ToString());
   Move();
   break;
 case "3":
   foreach (Image img in imgAll)
   {
     if (cW[(int)img.Tag].IsL1)
     {
imgmMove.Add(img);
     }

   }
   //MessageBox.Show(imgmMove.Count.ToString());
   Move();
   break;
 case "4":
   foreach (Image img in imgAll)
   {
     if (cW[(int)img.Tag].IsL2)
     {
imgmMove.Add(img);
     }

   }
   //MessageBox.Show(imgmMove.Count.ToString());
   Move();
   break;
 case "5":
   foreach (Image img in imgAll)
   {
     if (cW[(int)img.Tag].IsL3)
     {
imgmMove.Add(img);
     }

   }
   //MessageBox.Show(imgmMove.Count.ToString());
   Move();
   break;
 case "6":
   foreach (Image img in imgAll)
   {
     if (cW[(int)img.Tag].IsL1)
     {
imgmMove.Add(img);
     }
   }
   //MessageBox.Show(imgmMove.Count.ToString());
   imgmMove.Reverse();
   Move();
   break;
 case "7":
   foreach (Image img in imgAll)
   {
     if (cW[(int)img.Tag].IsL2)
     {
imgmMove.Add(img);
     }
   }
   //MessageBox.Show(imgmMove.Count.ToString());
   imgmMove.Reverse();
   Move();
   break;
 case "8":
   foreach (Image img in imgAll)
   {
     if (cW[(int)img.Tag].IsL3)
     {
imgmMove.Add(img);
     }
   }
   //MessageBox.Show(imgmMove.Count.ToString());
   imgmMove.Reverse();
   Move();
   break;
 case "9":
   foreach (Image img in imgAll)
   {
     if (cW[(int)img.Tag].IsT1)
     {
imgmMove.Add(img);
     }
   }
   //MessageBox.Show(imgmMove.Count.ToString());
   imgmMove.Reverse();
   Move();
   break;
 case "10":
   foreach (Image img in imgAll)
   {
     if (cW[(int)img.Tag].IsT2)
     {
imgmMove.Add(img);
     }
   }
   //MessageBox.Show(imgmMove.Count.ToString());
   imgmMove.Reverse();
   Move();
   break;
 case "11":
   foreach (Image img in imgAll)
   {
     if (cW[(int)img.Tag].IsT3)
     {
imgmMove.Add(img);
     }
   }
   //MessageBox.Show(imgmMove.Count.ToString());
   imgmMove.Reverse();
   Move();
   break;

      }
      bool isSucess = true;
      for (int i = 18; i < 26; i++)
      {
 if(cW[i].Num!=cW[i+1].Num)
 {
   isSucess = false;
   break;
 }
      }
      if(isSucess==true)
      {
 MessageBox.Show("成功");
      }

    }

    private void Move()
    {
      Image imgTemp = new Image();
      imgTemp.Source = imgmMove[0].Source;
      int temp=cW[(int)imgmMove[0].Tag].Num;


      for (int i = 0; i < 8; i++)
      {
 imgmMove[i].Source = imgmMove[i + 1].Source;
 cW[(int)imgmMove[i].Tag].Num = cW[(int)imgmMove[i+1].Tag].Num;
      }
      imgmMove[8].Source = imgTemp.Source;
      cW[(int)imgmMove[8].Tag].Num = temp;
    }
  }
}

下载地址:

魔方小游戏

希望大家会喜欢。

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持考高分网。

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