栏目分类:
子分类:
返回
名师互学网用户登录
快速导航关闭
当前搜索
当前分类
子分类
实用工具
热门搜索
名师互学网 > IT > 软件开发 > 后端开发 > C/C++/C# > C#教程

WPF实现文字粒子闪烁动画效果

C#教程 更新时间: 发布时间: IT归档 最新发布 模块sitemap 名妆网 法律咨询 聚返吧 英语巴士网 伯小乐 网商动力

WPF实现文字粒子闪烁动画效果

本文实例为大家分享了WPF实现文字粒子闪烁动画的具体代码,供大家参考,具体内容如下

实现效果如下:

思路:首先根据显示文本创建文本路径Geometry,然后在路径内随机生成圆形粒子并添加动画。

步骤:

1、粒子类Particle.cs

public class Particle
 {
  /// 
  /// 形状
  /// 
  public Ellipse Shape;
  /// 
  /// 坐标
  /// 
  public Point Position;
}

2、粒子系统ParticleSystem.cs

/// 
/// 粒子路径
/// 
private Geometry particleGeometry;
 
/// 
/// 粒子个数
/// 
private int particleCount = 100;
 
/// 
/// 粒子最小尺寸
/// 
private static int sizeMin = 10;
 
/// 
/// 粒子最大尺寸
/// 
private int sizeMax = 20;
 
/// 
/// 随机数
/// 
private Random random;
 
/// 
/// 粒子列表
/// 
private List particles;
 
/// 
/// 粒子容器
/// 
private Canvas containerParticles;
 
 
  public ParticleSystem(Geometry _path, int _maxRadius, int _particleCount, Canvas _containerParticles)
  {
   particleGeometry = _path;
   particleCount = _particleCount;
   sizeMax = _maxRadius;
   containerParticles = _containerParticles;
   random = new Random();
   particles = new List();
   SpawnParticle();
  }
 
  /// 
  /// 初始化粒子
  /// 
  private void SpawnParticle()
  {
   //清空粒子队列
   particles.Clear();
   containerParticles.Children.Clear();
 
   //生成粒子
   for (int i = 0; i < particleCount; i++)
   {
    double size = random.Next(sizeMin, sizeMax + 1);
    while(true)
    {
     Point po = new Point(random.Next((int)particleGeometry.Bounds.Left, (int)particleGeometry.Bounds.Right), random.Next((int)particleGeometry.Bounds.Top, (int)particleGeometry.Bounds.Bottom));
     if (particleGeometry.FillContains(po, 2, ToleranceType.Absolute))
     {
      Particle p = new Particle
      {
Shape = new Ellipse
{
 Width = size,
 Height = size,
 Stretch = System.Windows.Media.Stretch.Fill,
 Fill = GetRandomColorBursh(),
},
Position = po,
      };
      SetParticleSizeAnimation(p.Shape);
      particles.Add(p);
      Canvas.SetLeft(p.Shape, p.Position.X);
      Canvas.SetTop(p.Shape, p.Position.Y);
      containerParticles.Children.Add(p.Shape);
      break;
     }
    }
   }
  }
 
  /// 
  /// 设置粒子大小动画
  /// 
  private void SetParticleSizeAnimation(Ellipse p)
  {
   Storyboard sb = new Storyboard();
   //动画完成事件 再次设置此动画
   sb.Completed += (S, E) =>
   {
    SetParticleSizeAnimation(p);
   };
   int size = random.Next(sizeMin, sizeMax + 1);
   int time = random.Next(100, 1000);
   DoubleAnimation daX = new DoubleAnimation(size, new Duration(TimeSpan.FromMilliseconds(time)));
   DoubleAnimation daY = new DoubleAnimation(size, new Duration(TimeSpan.FromMilliseconds(time)));
   Storyboard.SetTarget(daX, p);
   Storyboard.SetTarget(daY, p);
   Storyboard.SetTargetProperty(daX, new PropertyPath("Width"));
   Storyboard.SetTargetProperty(daY, new PropertyPath("Height"));
   sb.Children.Add(daX);
   sb.Children.Add(daY);
   sb.Begin();
  }
 
  /// 
  /// 获取随机颜色画刷
  /// 
  private SolidColorBrush GetRandomColorBursh()
  {
   byte r = (byte)random.Next(128, 256);
   byte g = (byte)random.Next(128, 256);
   byte b = (byte)random.Next(128, 256);
   return new SolidColorBrush(Color.FromArgb(125, r, g, b));
}

3、主窗体交互

private ParticleSystem ps;
 
public MainWindow()
  {
   InitializeComponent();
   this.Loaded += MainWindow_Loaded;
  }
 
  private void MainWindow_Loaded(object sender, RoutedEventArgs e)
  {
   Geometry g = CreateTextPath("H E L L O", new Point(this.cvs_particleContainer.Margin.Left, this.cvs_particleContainer.Margin.Top), new Typeface(new FontFamily("Arial"), FontStyles.Normal, FontWeights.Bold, FontStretches.Normal), 200);
   ps = new ParticleSystem(g, 25, 350, this.cvs_particleContainer);
  }
 
  /// 
  /// 创建文本路径
  /// 
  /// 文本字符串
  /// 显示位置
  /// 字体信息
  /// 字体大小
  /// 
  private Geometry CreateTextPath(string word, Point point, Typeface typeface, int fontSize)
  {
   FormattedText text = new FormattedText(word, new System.Globalization.CultureInfo("en-US"), FlowDirection.LeftToRight, typeface, fontSize, Brushes.Black);
   Geometry g = text.BuildGeometry(point);
   PathGeometry path = g.GetFlattenedPathGeometry();
   return path;
}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持考高分网。 

转载请注明:文章转载自 www.mshxw.com
本文地址:https://www.mshxw.com/it/121841.html
我们一直用心在做
关于我们 文章归档 网站地图 联系我们

版权所有 (c)2021-2022 MSHXW.COM

ICP备案号:晋ICP备2021003244-6号